
.hack//G.U. is back! This collection includes all 3 original .hack//G.U. titles, Rebirth, Reminisce, and Redemption, all fully restored and remastered. As well as an all new 4th Volume: .hack//G.U. Reconnection.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.3Kreviews | 87% | — | $4.9M |
| $49.99 | 3.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cloud support was removed, thanks for deleting my save you ♥♥♥♥♥
Muito bom, recomendo muito, história muito boa, e você que tem medo de não entender pq é inglês, não se preocupa que tem como por em português baixando um mod pro jogo.
Best game for me, the whole series gave me more than SAO, the franchise chosen to be carried on instead of this this one, ever could, Haseo, in G.U case or Kite are deeper characters than Kirito would ever attain to be, at least we have a final version of this amazing Tetralogy, I would love to the original series being remastered as well but I honestly lost hope at this point, but we should enjoy what we get.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.hack//G.U. Last Recode is the definitive way to experience one of the most unique JRPG sagas from the PS2 era. This remastered collection bundles the original trilogy—Rebirth, Reminisce, and Redemption—with a brand-new fourth volume, Reconnection, providing a long-awaited and emotional conclusion to the story. Why You’ll Love It: - Immersive Narrative: The game excels at its "meta" premise—a game within a game. You play as Haseo inside a fictional MMORPG called The World, complete with in-game forums, news sites, and emails that make the setting feel incredibly lived-in. - Stunning Character Growth: Watching Haseo evolve from a vengeful, lone-wolf "Player Killer Killer" into a leader who understands the value of friendship is one of the series' greatest strengths. - Modern Polish: This isn't just a port; it's a significant upgrade. -- Visuals & Performance: Enjoy the stylized anime art in 1080p (or 4K) at a silky-smooth 60fps. -- Combat Refinements: Battle speed has been increased, and "hit-stops" have been removed for more fluid action. -- Quality of Life: Increased inventory space, easier level progression, and a "Cheat Mode" for those who want to breeze through the grind and focus purely on the story. - Atmospheric Music: The soundtrack remains a standout, perfectly capturing the mystery and cyberpunk vibes of the digital world. Whether you’re a returning fan or a newcomer looking for a deep, 60+ hour sci-fi adventure, Last Recode is a generous, high-value package that proves why the .hack series remains a cult classic. If you wanna play this masterpiece, only i can say you its: "Welcome... To The World"
I completed the three main games on my PS2 years ago. I wanted this edition for the fourth game, but I replayed it because I didn't remember anything. Due to lack of space on my hard drive, I decided to delete it, only to discover that I had lost my progress, since the game doesn't have cloud storage. I lost 30 hours of gameplay...If you're reading my review, make a backup of your saved game.
I usually enjoy writing rather drawn out explanations of why a game is good, but I think I'd catch more people by keeping this short. Stick to the first sentence of each of these points if you want the long and short of it. This is not just a good game, but it's a bargain. Last Recode is a combination of four different games that follow a chronology. It has been updated to look better, play better, and has great support. It has great gameplay and even if you don't like the class sets you get at the start they actually improve upon this with each different act, creating a well tailored story that shows character growth. Here's the basics: + You get 4 games for less than the price of a full game, and its even better when it is on sale. + The story is rich and character focused. I'd say it is deeper than a shonen anime by at least two fold, even for its time. + The music slaps. Great audio direction and zones are awesome. They add more the further you go, too, to prevent repetition, not that any of them get old. +Customization similar to the MySpace Era. This one is a weird one, but oldheads will be able to tell you what I mean. You can pick artwork at your "main menu hub", which will make sense in the game. Additionally, you can reply to messages, pick music, and a number of other things. Additionally there are forums you can check out and what's even cooler is there are full on animated videos you can watch on the web. I'll avoid overdoing it here, but there is a ton of content and it serves the purpose of world and character building. +Combat is fun. The way the game works you are supposed to grind a bit, but you don't have to. Arguably you could get through each of the games in this collection without needing to hit max level, but you get a lot of cool bonuses for doing it, and there is enough content that you may not even notice you've hit max level if you're actively engaging in it. +The art direction is sweet. The locations are pretty and have themes you can clearly distinguish. They knew what they were doing when they made this game. They wanted something that was like an anime, and while many characters have moments where they stick to static-esque (not truly static as they emote, but it stays within a range), they have just as many if not more moments where they break this mold and actively express themselves. Its done well enough that while you will consciously come out of the game knowing it, it isn't jarring in the game itself. +Character interactions aren't stuck to just a few words with NPCs, they have depth and real life feeling to them. Okay, so this one has a caveat to it. What I mean by this has some relation to something I mentioned before, and I'll give you an example that doesn't spoil stuff. Gaspard is a chubby lil cute dog guy, right? Well you learn a lot about him not just through in character interactions with your "avatars", but you can also email him in the game, and even find him on the forums and respond to his messages. Additionally, characters that may not like you initially, and ones you may not like initially, have the possibility of growing on you or you growing on them. Trust me, I'm cynical and when I first came into this game I had some people I loathed. Some I still don't like, or one I guess, but overall I found that by the end of it I was pretty all in on each person I had come to know and appreciate. It was awesome to do, and they were extremely well written. They respond pretty accurately to how you talk to them, too. Great touches overall. +Not a time sink, but an entertainment investment. This one can sound bad, but I don't think it is. You can move at your own pace in this game. If you are someone who wants the instant gratification of progression and desires to blitz through the story you are still promised at less a few dozen hours of non-stop engagement. If you're a completionist who hates being bored while doing things, well... for the most part you'll get what you want. I can think of a couple things that can take some time, but nothing that I can think of that is truly unreasonable, and that's coming from a guy who hates hunting down every little thing in videogames (I'm awful at the new Zelda games because of this). There you go. I have more to say, but I don't want to spoil stuff and that whole Gaspard thing was dangerously close to actual spoilers. Luckily I just focused on how mechanics impact that stuff. Go ahead and give the game a shot. I love it, and to be honest with you, even with over 100 hours in this game I haven't completed it on this account. This is just where I've had some fun, and really relished in how complete of a game it feels, how fun and real it can be. Call it nostalgia if you don't have any other ammunition, but this is one hell of a game.
Great series of games it would be nice if you guys remaster .hack infection and the other games I'd like to play them.
I'm quite heartbroken because these games used to be some of my absolute favorites when I was a teenager, nostalgia made me try them again all these years later and... they're just not good. But it's not like the whole thing is a mess and unplayable, to me it doesn't work in 2 different ways. Firstly because I'm simply no longer the target audience for these games, and I understand that, if it was just that I wouldn't be giving a negative review. The main reason is because the games have a lot of design flaws, to list a few: Repetitiveness, both in the gameplay and the story. Story-wise you see every game except the 4th (because it can barely be called a game, it's more of an epilogue) follow the same story progression. Gameplay-wise, areas you explore are either dungeons or fields, all dungeons are the same (just corridors), but with different layouts, and all the fields are the same, but with small changes in the environment. In the 100 hours that it takes to complete the game, you only have access to 4 "combos" which are just mashing attack 2-4 times with different weapons, this gets boring incredibly quickly, which gets me to my next point. The games are unbalanced. In an attempt to make the gameplay less tedious, they increased the amount of EXP obtained in each battle, which is more a miss than a hit since, well they succeeded in that you don't have to engage so much with the repetitive gameplay, but now if you by any chance go out of your way to do optional stuff, you'll be overleveled for half a game. They also didn't scale the "weapon mastery" levels which unlock new skills, so you can (and most likely will) play through the entire trilogy without seeing all your weapon's abilities, which are not too important but we're talking about even less variety in an already repetitive gameplay. Everything is explained to you a million times. You read an email that says "go here", then your character comments on it and says "I have to go there", you log into the game and your character says "I have to go there" , if it's of any relevance to the story, you're gonna see at least a few flashbacks in the future of when you "went there". The same happens with character development, especially the main character, they don't let you interpret anything, they spell absolutely everything to you, multiple times. There are way too many cutscenes and gameplay segments that just feel like filler. Going back to my previous point, sometimes you're made to complete a dungeon (anything from 15-30 minutes) and in the end the character that called you there tells you nothing of relevance, or something you already knew. This is especially bad in vol. 3 where the first 7-10 hours of the game are almost disconnected from what came before or after it, and nobody brings it up ever again once it's done. I don't know, I'm sure these games still have a public, unfortunately I'm not part of it anymore, the remaster seems lazy, and vol. 4 is just 4 dungeons and 2 hours of cutscenes that I'm not even sure they contribute anything meaningful other than "Everyone gets a happy ending". You might wonder why I have 100 hours after everything I said, but it's simply because I still had hope that the next game would change my mind with some great writing, but it never happened. Truly heartbreaking
needs cloud saving... tired of games especially called "remasters'' that dont support cloud saves and loosing hours and hours of progress... enable cloudsaves for thumbs up
So despite the ordeal with cloud saves, and while there is a work around. If you're planning to play this strictly on a select device whether it be on a computer/laptop or a steamdeck/Rog/Legion/Etc it plays perfectly well. The issue with that comes from those who wish to play on their computers and then move to a portable device. Other than that 9.5/10 Solid port, finished it 100% no issues anywhere, and i'll say this for those struggling with the Bike missions, all the Playstations input bugs still work.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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