
.hack//G.U. is back! This collection includes all 3 original .hack//G.U. titles, Rebirth, Reminisce, and Redemption, all fully restored and remastered. As well as an all new 4th Volume: .hack//G.U. Reconnection.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.3Kreviews | 87% | — | $5M |
| $49.99 | 3.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
思い出補正があるためか、当時ほどの感動は無い。 もっさりしているのは元からだが、それが今時とギャップがあるため面白さを半減させている。 歳を取ったことを痛感した。 当時、ネットゲームを舞台にしたゲームはあまりなく、今ほどネットゲームはメジャーではなかった。 だからこそ、中学生で気軽に疑似体験できる本作は楽しかった。 そして、中二心をくすぐる要素がたくさんある。 操作性はPSOと同じで、ストーリーは王道。 いつか.hackの世界でマルチプレイを体験してみたい、また.hackの世界を楽しみたい。 そんな1ファンの願いが、いつか届けばいいなと思っています。
因国籍不符合资格的原因,中国选手Essence|XCC在参加TGU《铁拳8》顺利晋级8强的情况下,被迫弃权退赛。 万代封锁中国国籍参加比赛,所以万代的游戏我都会给差评。 你好牛逼,制裁你爹。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 4.8K | 94% | $39.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $4.9M | 8.9K | 83% | $19.99 | |
| $4.9M | 9.4K | 88% | $19.99 | |
| $4.9M | 5.4K | 78% | $24.99 | |
| $5M | 3.7K | 88% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 23.6K | 88% | $11.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $4.9M | 4.9K | 81% | $49.99 | |
| $2.4M | 8.2K | 93% | $19.99 | |
| $864.7K | 2.9K | 68% | $13.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the combat is not deep or varied. Every fight is a one sided beat down with you on top. Except for the boss fights which can be ball bustingly hard if you're not over leveled when you easily can be. The STORY however is an absolute 15 outta 10 god tier piece of anime storytelling. You can romance LITERALLY EVERYONE (with some fun jokes endings in there too). Bottom line. Play it for the story not the combat. Grab it on sale.
long live dot hack
沉浸感这一块有用心打磨,那种现实世界新闻和游戏连接的感觉做的很好,在当时ps2上确实能算很强的作品了。其实它就是在模拟虚拟实景网游,不可能是回合制的。我也喜欢传统回合制rpg,不过这个是买来开作弊模式当番剧看,剧情是不错的。游戏的细节处理很到位,回撤至系统界面,还可以看到一些cc2制作的新闻和论坛,让设定更丰满。个人觉得质量是远超刀剑神域的。超级粉丝向系列的高清重置。别说糟糕啥的,放当年这个系列超火的。也不能当动作游戏玩,本质只是rpg而已。 骇客系列探讨的内容很多,甚至角色性格和各种设定,以及青少年心理问题多少都有涉及,甚至一套人物诞生的心理变化到转变流程都完整详细,但也正因为内容很多,以及年代的原因,可以说青年后才能看懂,或者说更能看下去。加上几代主角的塑造过于有独特性,多少对于一般读者玩家无法快速有代入感。不止游戏本体的大量剧情,游戏本体外编制的各种大量设定和剧情围绕游戏本体构建出的世界观很有意思。
Jogo maravilhoso e nostálgico! Faltava só uma legenda ou tradução PTBR, Bandai, nisso vacilaram, pois o jogo tinha tudo pra ser mais famoso aqui no Brasil pela temática de jogos online. No mais, agora rejogando ele, estou mais ligado com a história e percebo como a história era AINDA MELHOR do que eu achava que era. Muito bom e recomendo pra todo mundo, mas pra quem não entende inglês ou japonês, recomendo caçarem alguma tradução por fora.
A classic JRPG series set during the early period of MMOs. Visually it's mostly PS2 gameplay and anime cutscenes. Works perfectly without fuss on my SteamDeck. Functionally, I recommend this game but in terms of story and in-game play --- I think you really have to like the melodrama and slow burn of some anime to really enjoy this game. It is also set in a very specific time period of MMOs that doesn't really exist anymore, so it may hit some fans and really bore others. The fighting environments were pretty same-y and the story pacing was incredibly slow in the first game, but it's a bundle but maybe other games in the series will interest you.
.hack//G.U. Last Recode was an amazing experience from start to finish, and I honestly can’t believe I waited this long to finally play it. The characters, story, music, and world completely pulled me in, and it really felt like I was going on a long journey alongside everyone in The World. The combat was fun, the atmosphere was memorable, and watching Haseo’s growth throughout the story was one of my favorite parts of the game. This is definitely one of those RPGs that’s going to stick with me for a long time. Plus watching the anime made it even more special
初代三部作は発売当時にクリア済みとはいえ、記憶はほぼ曖昧。本作の前日譚にあたる『.hack//Roots』も未視聴の状態で、新作発表とセールをきっかけに、20年越しの初見プレイとなりました。 まず戦闘ですが、進行に応じて多少の選択肢は増えるものの、昨今のゲームに慣れている人ほど単調に感じると思います。 シナリオ進行についても、ログイン→短い会話イベント→ログアウト→メール確認→再ログイン…という流れが頻繁に挟まれ、正直なところ煩わしさを感じる場面もありました。 それでも最後までこの三部作を遊び切れたのは、やはり物語とキャラクターの力が大きいです。 三爪痕、AIDA、黄昏の碑文といった謎を追いながら、人との関係を通して変わっていくハセヲの姿は、どこか少年漫画のような熱さがあり、終盤から最終決戦にかけては素直に胸が熱くなりました。 加えて、要所で挿し込まれるムービーシーンの演出も印象的で、ここぞという場面でしっかり盛り上げてくれるのが良かったです。 また、ログアウトを挟む構造自体はテンポを削ぐ一方で、ニュースサイトやBBSの書き込みといった“ゲームの外側”が世界観を強く補強しているのも事実です。 事件の当事者ではない、ただのプレイヤーたちの何気ないやり取り――情報交換やお絵描き掲示板、時にはアンチや自治気質の書き込みでさえ、この世界に確かな“生活感”を与えていて、いつの間にかそれらも含めて愛おしく感じていました。 リマスターされているとはいえ、ベースは約20年前の作品であり、さらに三部作というボリュームもあって気軽に勧めづらい部分はあります。 それでも、もし少しでも気になっているなら、セールのタイミングで手に取ってみる価値はあると思います。
高情商:怀旧之作 低情商:炒个冷饭
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.