
Guntouchables is an online co-op doomsday roguelite for 1-4 players. You play as a gun-toting group of 'preppers' trying to reclaim the world from an ever-evolving horde of mutants, constantly working to develop new unique ways to kill you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The entire world has fallen and the surface has been overrun by a hostile and aggressively-evolving horde of mutants. Well, not entirely. A motley group of persevering preppers are seizing their moment of glory and holding out against the abominable threat lurking right outside the perimeter of their makeshift establishment.
Guntouchables is a 1-4 player co-op roguelike doomsday shooter where every second counts. Impeccable teamwork and wise decision-making will be key to beat the overwhelming odds when facing the ever-changing enemies of the wasteland.
You must choose your character and play your part as one of the Guntouchables - a ragtag group of irrepressible survivors who’s been spending years preparing for the direst scenarios imaginable. Now they are facing the disaster of their dreams!
Complete mission objectives and collect UpCrates for Cash and Perks that will increase your chances of survival in the wasteland as difficulty gradually escalates. Every second counts, and every reward is associated with a risk. Success must be found in the delicate sweet spot between boldness and greed.
Between each mission, players must vote between a random selection of mutations that will grant enemies new traits and abilities. Fortunately, this choice will also offer the players immediate or long-term benefits, making the decision less obvious but more critical.
Player upgrades are at the heart of the Guntouchables and crucial to help you keep up with the scaling difficulty. Combine common and class-specific perks and abilities to form powerful and creative builds.
You won't make it long in the apocalypse without the right set of tools. Guntouchables feature a sizable and widely expandable arsenal of high-powered guns. Choose a loadout that fits your style and then mod it with upgrades to your personal preference. A clever combination of perks and gun mods will turn you into an unstoppable mutant killing machine in no time.
Launch will just be the beginning. Guntouchables is designed to be a heavy and easily expandable experience, and any content additions will increase the possible outcomes and combinations exponentially.
We want to invite anyone who is interested, to join our community on Discord or follow the game's development on our other channels.
We are striving to be as open, fair and transparent as possible about the game's development and launch. We believe this attitude will bring us closer and more in tune with the players, and allow us to make better decisions, and a much more engaging experience, but we ultimately depend on the support from you.

Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game but almost no updates
If you could add couch co-op eventually that would be nice.
It's a OK - Game, not a good one. Weak spots / Improvements I see: * Maps, Objectives are copy paste, repetitive. And It's silly and grindy that a Player needs to start from the beginning with the Difficulty on a new Map. When being able to handle the game on hardmode on first map, I need to start over on the next map with easy mode... Totally unnecessarily and there are a lot of difficultys to unlock. Carrying things from A to B is kinda awful in this game (being unable to shoot while doing so). I CAME TO GUNFIGHT! NOT TO WORK! * Personally, that Game is way to much Objective heavy focused rather than actualy deliver a Fighting gameplay experience. Because: 1. Gunfight Evolvement feels pretty much the same. Most Upgrades are all about managing Ammo, Reload Speed - Basic stuff. I wished at least to see a change in gameplayexperience like the weapon evolvement happens in: Enter the Gungeon, Risk of Rain 2, Brotato... . This game is very limited with this aspect. 2. Ranged Weapons kinda weak, doesnt fit into the whole experience. The battles are 90% close ranged, swarm heavy. So Grenade Launcher and Shotgun are the most useful and fun weapons in my impression. Ranged weapons doesnt fit that well also in this quite much zoomed in top down view. * Coop is ok. Its annoying that when leaving the group the dev's somewhy decided to reduce the field of view by 80-90% instead of at most 40-50%. I get it that It encourages to stay together but thats such a huge pain and problem: Being isolated because of a swarm leads to dramatic reduction of that FOV that makes leaving the group just for a short time unneccessarily deadly what sometimes needs to happen... . Or just grabing an Item for a very short walk without calling the whole group to do with me - making it a very deadly walk despite the enemys are very weak, basic... - Sometimes there is a public Lobby to find to join... But I wouldnt trust on that much. Playerbase is very low - 30 to 130 daily (most of them are Solo). Because of these Issues and in my impression those are quite obvious things that could've been changed to the better (especially repetitive maps + Difficulty, FOV) during Devleopement before and after release - I dont see potential in a "comeback" for this game or turning it in a game in which I liked to spend my energy, life time Solo or Coop. So I wont like to recommend this game - Only for very short term, not mid or long term gameplay. I think I reached a limit in continue playing it (really hoped that I found another good Coop game) . But still, Thank you for the possibility to play this game. I got it gifted from a friend.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Russian
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a really fun game, i wish it had more players but i really love the style and gameplay.
Roguelite tipo Left for Dead con una jugabilidad twin stick shotter. Genial para jugarlo en coop. Es muy divertido ir subiendo la dificultad para añadir reto a cada partida.
Am like that I can buy a bed to sleep in after I have soaked my bedroom in blood.
My teammates were fighting for their lives. I found a shiny medkit. Priorities.
太无聊了,玩起来想睡觉
Really good co-op fun with the boys.
Love at first sight:))))
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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