
Gunner, HEAT, PC! (GHPC) is a simulation game about modern mounted combat, with special attention to authenticity and fun.
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About
It's a weird time for fans of modern tank combat games. The straight-shooting simulator titles from the turn of the millennium are no more. As tank nerds, we need a game that gets right to the good stuff - modern tanks, realistic system and damage models, and a focus on fun over all.
With Gunner, HEAT, PC! we aim to make that dream a reality.
GHPC will blend game and simulation in just the right amounts, providing awesome fire control and ballistics simulation behind deceptively simple controls. This core feature set serves as the foundation for a rich single player campaign mode, skirmish missions, and (eventually) cooperative multiplayer modes: a satisfying option for every taste. And let's not forget about infantry and support units - tanks weren't built to fight alone. AI-controlled combined arms forces will round out the tactical environment and let armored units shine the way they were meant to.
We're making a great tank game because that's what we want to play.
GHPC features a fictional conflict between NATO and the Warsaw Pact in central Germany circa 1985. Play as armored units from the United States, Soviet Union, German Democratic Republic, and Federal Republic of Germany.
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Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
umh
Gran juego con muchisimo potencial realista pero lo suficientemente arcade para no ser agobiante compra recomendada
great fun
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Languages: English**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really fkn good
Loving this sim! Mid 80s, cold war, armor a plenty, DAMN!
Gunner, Sabot, Tank! Traverse Left! Up! Left Left Left! Fire!!11!
Id like a desert storm campaign in the future very fun
Wird immer Besser.
There are times when a single well-placed shot destroys the enemy vehicle. But there are also times when you fire round after round at a single target and all you hear is the dreaded "re-engage"... This happens way too often. Combine that with the fact that your own tank/APC, no matter what type, feels like a paper tiger most of the times and will be easily damaged, disabled or destroyed by almost every enemy you encounter. No matter your positioning. Fire support feels useless. Dropped artillery on enemy ATGMs and had no effect at all. Calling in CAS on dug-in tanks seems more effective, were it not for my platoon often destroying the target I just called CAS on. Leaving me wishing they would've fired on any of the other targets which are instanty wrecking my platoon as soon as they move up. NPCs often don't even register a target I can clearly see. And the target can see us as well, made clear by it taking out my whole platoon. If only I didn't need multiple tank shells for one single APC... All in all, great concept with tense engagements and good immersion in the life of a "Cold War gone Hot" tanker, but the amount of frustration is just too much. Here's to hoping that the game will get polished out more and more. Will definetely get back to it after a couple more updates.
very cool blowing up bmp's 10/10
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