
Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 10 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 103.7Kreviews | 93% | — | $39.6M |
| $19.99 | 852ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No story or notable narrative elements at all. Characters are just cute faces with no real story to them. Most surprisingly we don't get to fight the actual ghost dragon in opening cutscene after five years. Nor a playable dragon character. Fun and addictive but forgettable.
這版本拉完了 新增的巨鳥變菁英怪物 會直接真的不死 一打殘他就會回滿血 一直輪迴 甚至點滿斬殺金覺的羊看他們的斬殺線都是0 bug超多
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.5M | 65K | 83% | $24.99 | |
| $39.4M | 58.6K | 88% | $29.99 | |
| $39.2M | 49.9K | 96% | $16.99 | |
| $39.2M | 147K | 96% | $9.99 | |
| $39.9M | 38.5K | 96% | $39.99 | |
| $39.2M | 643.2K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.3M | 24.4K | 95% | $14.99 | |
| $3.4M | 5K | 85% | $24.99 | |
| $891.2K | 2.3K | 70% | $19.99 | |
| $1.4M | 4K | 85% | $14.99 |
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, German, Russian, Japanese, Portuguese - Portugal, Portuguese - Brazil, Thai, Vietnamese +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed Abyssus so I ended up grabbing this game to see if I could scratch that itch. Abyssus has a great style and gunplay and I thought Gunfire Reborn just wouldn't be able to replicate it. Well, it cant, but it certainly has its own charm. What Gunfire Reborn really does well is the sheer amount of content. It's been around for years and apparently has received constant development, even though I was not able to find a multiplayer game despite trying to. I have barely scratched the surface of the content in this game, but in Abyssus after 15 hours I had 70% of all the unlocks and achievements, and had maxed the difficulty into infinite scaling. This game doesn't quite feel as rewarding but there are more zones and bosses which already is a huge plus. There's also a lot more strategic depth with the increased number of characters and their interactions with various weapons and elements. But I also think the game really doesn't do certain playstyles very well at all, like weapon switching. The way the game is set up is not accommodating to multi weapon builds at all, despite so many scrolls being exactly for that. It ends up being useful to some heroes, but I could see the counterintuitive design immediately. It, despite being much older, also lacks the polish of Abyssus. While there is so much more content, I wouldn't say it is of higher quality. Ultimately it runs into the same issues as the other game, just a little later with a bit more grinding. The game is a little stingy with soul fragments, the meta currency for talent points in Gunfire Reborn. I am well aware at some point you will just have the whole tree unlocked. But it feels really bad to spend a whole match earning only enough fragments for 1 or 2 talent points. I would say the game has promise, and a future. It's fun, addictive in a way, and a breath of fresh air after playing a game in the same genre. The heroes especially keep things fresh, but some heroes are definitely more fun than others. My preliminary thought is I would recommend this.
Good build diversity, each character has 2-3 distinct builds, lots of weapons and lots of scrolls to make each run unique.
мобильная игра какая-то
whad
very good game ! i hope they make more exciting updates and will keep playing nontheless
que vicio, al principio no me llamaba nada sobretodo por su estilo visual, que si bien es muy lindo, no me convencía del todo. PERO su gameplay es totalmente vicio para dedicarle muchas horas, es un borderlands rogue like, combinación ganadora
Отличная стрелялка, билдособиралка
Динамичный и бесконечно переигрываемый рогалик-шутер, который дарит кайф от каждой партии --------------------------------- Gunfire Reborn — это рогалик-шутер от первого лица, в котором вы играете за одного из героев-зверей, пытающихся дать отпор злым захватчикам, прорывающимся в их мир. Сюжета как такового здесь нет — это чистая, концентрированная идея: забегать в процедурно-генерируемые уровни, уничтожать волны врагов, собирать лут и пытаться выжить как можно дольше. Вся история рождается прямо в процессе — вы сами создаёте свои приключения, пробиваясь через орды противников с пандой, котиком или зайчихой наперевес. Геймплей — это главная причина, по которой в Gunfire Reborn стоит играть. Это дивный гибрид шутера, рогалика и RPG в одном флаконе. Вы проходите случайно сгенерированные уровни, собираете оружие, оккультные свитки и предметы, которые кардинально меняют стиль игры. Каждая смерть завершает забег, но заработанные очки души можно потратить на открытие новых героев и постоянные улучшения, что делает игру свежей с каждым новым заходом. Арсенал впечатляет: от обычных пистолетов до безумных стволов, стреляющих рикошетирующими ракетами. А герои — целый зверинец на любой вкус: каждый персонаж обладает уникальными способностями и требует своей тактики, что даёт невероятную вариативность билдов. Можно играть в одиночку или в кооперативе с друзьями до четырёх человек, и в компании игра раскрывается особенно ярко. Атмосфера в игре — это смесь китайского фэнтези, мультяшного стиля и безумного экшена. Игра выполнена в приятном низкополигональном инди-стиле, а локации — от древних храмов до песчаных пустошей — выглядят живо и колоритно. Звуковое сопровождение и стрельба ощущаются удовлетворительно, хотя по качеству проработки выстрелов игра уступает таким гигантам, как Battlefield. Персонажи — это отдельный источник удовольствия. Здесь нет безликих солдат: вы можете играть за панду с двойным оружием, за кота с дымовыми гранатами и энергетическим шаром или за зайчиху с уникальными способностями. У каждого героя есть свой стиль игры, и пробовать их всех — одно удовольствие. К сожалению, у них нет голосов или глубоких историй, но в этой игре они и не нужны — их харизма и способности говорят сами за себя. Из недостатков стоит отметить, что в игре нет сюжета — это чистый геймплейный эксперимент. Также некоторые игроки жалуются на странную систему сохранений и ограничения в мультиплеере. Но на фоне общего восторга эти мелочи меркнут. Gunfire Reborn оставляет просто фантастическое впечатление. Это та игра, в которую можно залипнуть на сотни часов, и каждый забег будет уникальным. Я с огромным удовольствием пробовал разных героев, собирал безумные билды, пробивался через орды врагов и ржал над каждой нелепой смертью. Да, сюжета нет, но он здесь и не нужен — это чистый, концентрированный кайф от процесса. Если вы любите рогалики, шутеры или просто хотите отлично провести время в компании друзей — смело берите. Это одна из лучших игр в своём жанре, которая не даст заскучать.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.