
Guild of Darksteel is a story-driven adventure game set in a rich, dark fantasy world. As the immortal Sellsword, you must unearth an evil plot brewing beneath the city of Ravenrock. Only you can discover the true horror lurking under the city’s surface.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 50reviews | 64% | — | $6.1K |
| $1.29−90% | 23ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really interesting game. The graphics are superb and very stylish, the story is simple but engaging, and it weaves a pretty neat world in the short time you're in it. The battle system is the highlight for me, as it's really engaging despite it's simplicity. Once you learn how to manage combos and enemy patterns, you genuinely feel like a badass swordsman and all mistakes are literally your fault.
Fun little game with a very interesting combat system. I don't even mind it being quite short, it's one of those games that don't need to be longer to entertain you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good short game with nice soundtrack, story and gameplay. 8/10
Juego cortito pero con un combate bastante curioso a lo Magicka. Tiene una historia oscura y tiene dioses primigenios, a mi me sirve.
Barely tried it so far. Here go my first impressions. Story seems interesring, I want to know where this goes. Graphics are pretty meh, you have to guess which button to press by its color as it's impossible to read the letters, I keep on the try and find that I have to retrack my path because it is a plotted choice.mmhhh, then comes a good old Master System vibe of Prince of persia and then my character freezes but the game goes one. I have to force quit the game and that is 20 min gone. Will I come back? I don't know, it deserves a better try but I just simple fun with these indie games. Vampire survivors just gives that so you will habe to wait, perhaps forever... get it at a very deep discount.
Nice little game to kill some time. Took me four hours to finish. The story is interesting if not super gripping. The combat has an interesting mechanism of timing and combos. It can get a little repetitive though, once you've memorised the attack patterns of the enemies. Nice pixel graphics too. I ran into two bugs in my playthrough, once I talked to a person while they were walking away, which locked my character into place and didn't allow any commands. Had to force the game shut and ended up spawning at the last checkpoint, losing some of the experience I've earned before. The second bug is that two achievements won't unlock for me even though I've fulfilled the tasks for them. All in all a decent little game that I got my share of fun out of.
Beneath Guild of Darksteel's beautiful pixel art and interesting lore lies a stale and slow gameplay that lacks polish,variety and quality of life features. I don't recommend buying it especially at such a high price for what it offers.
다양한 전투 시도 그리고 게임 하지만 방어로 인하여 전투는 단순 하다. 처음 배우는 스킬이 최고이다. 한글화가 아니라 대화를 모르지만 심오한 내용으로 이어지는데 아쉽다. 초반에 튜토리얼 같은 설명이 부족해서 헤멜수 있따. 이야기를 하다보면 다 되긴 한다. 생각 보다 재미있게 했는데 2% 아쉬움이 남는 게임이다.
This is a short action game with relatively easy combat, very stellar pixel art, and a compelling enough narrative that would take around 3 1/2 to 4 hours to beat. The Backgrounds look very well detailed as the world around you grows dim, and decayed. and the combat mainly consists of parrying attacks to arrive at a window to unleash your combos. However, the soundtrack lacks a lot of variety and drags too much to be memorable. If you are looking for a short game to spend a couple hours waiting, I would recommend this game.
I would hesitate to call it a bad game but it isn't particularly good either. Pros: - The story was moderately interesting. It wasn't as deep as the game description would imply but it was okay for a short game like this. Cons: - The gameplay was definitely repetitive. - There are only a few enemy types in the game and they get used over and over throughout the course of the game, even when it makes no sense (ie why would you be fighting bandits and ascetics in the freshly unsealed prison?). - Each enemy type fights using the same moveset, so you basically have the exact same fight over and over throughout the game... is what I would say if there weren't uncommon variants of each enemy that have a second moveset. Normally, I would consider that a good thing but, from what I could see, there is no way to tell in advance what the enemy is different (ie visual cues). The variant movesets are mostly just longer versions of the basic movesets, so it just takes longer to kill the enemies. On top of that, the fact that the variants exist means that you end up playing a bit more cautiously in general and that also makes the fights take longer. - You go through long stretches of enemies that all fight the same way and gradually make your way through, slowly losing health with each mistake. The next save point is ahead but you have no idea how far. Usually it about twice as far as you would like. Unfortunately for you, you died one room away from the save room and now get to go all the way back to the previous save room and fight all the enemies again. Sometimes, you may want to backtrack and some of the enemies will have arbitrarily respawned. - The combos aren't particularly great. Each enemy has a moveset that would let you get a few hits and maybe a basic combo (XY) in and then a lengthy pause during which you can get in a single full combo (ie XYYX) before they do their moveset again. You are supposed to be able to use "Focus" (aka switching between yellow and purple combos) to boost damage and take advantage of the effects of longer combos... but it never seemed to be all that effective. I basically defaulted to using the basic combo and heal (XYYX). - Due to the way the combo leveling menu is laid out they are also the easiest to level-up (especially the basic combo since it is selected by default). I found (with a controller) that it would move the selector a random amount and it was difficult to consistently select anything outside the first column. If you moved selector up/down it would at least land on one of the combos I actually wanted (basic combo, heal). - Lack of healing: the heal combo barely does any damage or healing (you would need to heal 2-3 times to restore the damage from one enemy hit). However, it is the only way to heal outside of the infrequent save points and thus the only way to prevent resets (other than perfect blocking). - The first "boss" is unbeatable, even though you should definitely be able to beat it (it is a common enemy in the third act). I did a bit of save-scumming and reloading the game to get the bats to respawn, leveled up the basic combo to level 10, and it made no difference. They basically just made it invincible so that you could die in-game and see a bit of lore (not necessarily a bad thing but poorly implemented). Technically, you could skip it by just killing the bats and going back the way you came. - The final boss seems to only have one way to actually win. It is excessively easy and just as boring: heal, basic combo, block, and repeat until it is dead. I was taking about as much damage as I was healing (even with block) and there wasn't time for anything except the basic combo, so I don't see any other strategy working. Bugs: - Everyone that plays the entire game should get all the achievements but a couple of them are bugged (hence the low % on those two achievements). - There are a couple NPCs that are part of short quest-lines (aka the swordmaster getting back the Focus scroll and the guy looking for a bandit sword). After you finish the questline they will disappear in front of you. For some reason, you can still talk to them while they are in the process of disappearing and it will hardlock the game.
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Players by region
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