
Guild of Darksteel is a story-driven adventure game set in a rich, dark fantasy world. As the immortal Sellsword, you must unearth an evil plot brewing beneath the city of Ravenrock. Only you can discover the true horror lurking under the city’s surface.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 50reviews | 64% | — | $6.1K |
| $1.29−90% | 23ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
불멸의 용병인 주인공이 되어 맵을 탐험하고 의뢰에 숨겨진 어두운 진실을 알아내는 게임입니다. 방어만 잘하면 되는 게임이라 게임 자체는 어렵지 않은 편입니다. 적들의 리스폰+ 강제전투기 때문에 어떤 구간에서 몇번 죽게 될 경우 전투를 계속 반복해야 한다는 점이 스트레스를 약간 유발합니다.. npc와 대화하면서 퀘스트 내용이나 서브 퀘스트를 받고 해결하는 식인데 이게 따로 화면에 요약해서라도 표기되어 있었다면 더 좋았을 것 같습니다. 게임 자체는 괜찮게 플레이 했습니다. 정가 주고 사면 플레이 타임이 좀 짧은 편이라 별로인 것 같고.. 그래서 게임 시간 늘리려고 강제 전투나 주인공 뛰는 속도가 말이 안되는 걸지도.. 세일할 때 사서 한번 정도 해보세요.
I love everything about this game!!! The pixels are satisfying, the story is engaging, and the combat is just my pace!! I have only gotten to a certain point but I bet the game is gonna have a good finish.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Довольно таки приятная игра,на денёк. Сразу оговорюсь,я могу её посоветовать,тогда почему же негативный отзыв?А во,из-за двух ачивок,их невозможно получить легальным путём.Прошерстил всё, обсуждения и дискорд разработчика в нем кстати написано что достижения были починены,ага,ЩАС... Написал туда с этой проблемой,приложил скриншоты,будем надеяться что игру починят и как только её исправят,я сразу же изменю отзыв на положительный. (НАШЁЛ ИНФУ ОТ РАЗРАБОТЧИКА в его дс: "Seeing as those achievements have been bugged for quite some time, I took the liberty of deleting them for now so everyone can 100% the game until they are actually fixed!Sorry y'all had to wait so long for some action. It may take a bit to update on the steam page itself, but the achievements have been deleted in the back end and published!" Ждём ребята,посмотрим что из этого выйдет.) Что же касается самой игры а не её достижений? Красивый пиксель арт,атмосферные задники,достаточное количество разнообразных противников,лёгкая боёвка но не без изюминки в виде комбинаций,приятная боевая мелодия но она всего лишь одна,под конец успевает надоесть. Сюжет и лор,интересно,ничего необычного но неплохо. Хотел бы иметь возможность бегать и изменять стиль текста,господи,какой он ужасный,читать очень тяжело,глаза напрягаются и болят. Других проблем не встретил,ну кроме сломанных ачивок :/ Фулл прайс игры,вызывает смех,кто в здравом уме будет платить 7,49$ за игру которую можно пройти за 4 часа,взял по скидке меньше чем за 1$ и вам рекомендую поступить так же.
Guild of Darksteel is a dark fantasy side-scrolling adventure developed by Igor Sandman and published by Digerati. At its core, the game tells the story of an immortal warrior who finds himself in Ravenrock, a city plagued by fear, hidden conspiracies, and forces that have lingered beneath its foundations for generations. Rather than presenting itself as a traditional hack-and-slash experience, the game leans heavily into storytelling, offering a journey that explores the burden of immortality and the search for purpose in a world that seems determined to move on without its protagonist. The setting is one of the game's greatest strengths. Ravenrock is portrayed as a bleak but fascinating place filled with mercenaries, townsfolk, guards, and guild members who each contribute small pieces to the larger narrative. Conversations play a significant role throughout the adventure, helping establish the city's history and the growing threat hidden within it. The game's writing embraces a slower pace, allowing players to absorb the atmosphere and become invested in the people inhabiting this decaying world. There is a distinct sense of melancholy throughout the experience, making the protagonist's eternal existence feel more like a curse than a gift. Gameplay blends exploration, platforming, and combat into a straightforward but enjoyable formula. Battles are built around timing attacks, blocking incoming strikes, and learning enemy patterns. As players advance, they unlock additional combat techniques that add variety to encounters. The combat system is easy to understand but offers enough depth to remain engaging for most of the campaign. However, repetition becomes noticeable as enemy types are reused frequently, particularly during later sections of the game. While combat never reaches the complexity of larger action RPGs, it remains functional and satisfying enough to support the narrative-focused experience. Exploration encourages players to venture through castles, underground ruins, and shadowy corridors in search of answers. The pixel art does an admirable job of bringing these locations to life, with detailed environments and effective lighting contributing to the game's gothic identity. The soundtrack further enhances the presentation with a mix of somber melodies and tense musical pieces that reinforce the oppressive tone. For a title created by a solo developer, the overall artistic cohesion is impressive and demonstrates a clear vision from beginning to end. Guild of Darksteel is not without its flaws. Movement can occasionally feel rigid, and navigation is sometimes hindered by limited direction regarding quest objectives. Players who step away from the game for an extended period may find themselves struggling to remember where to go next. Some sections also suffer from pacing issues, particularly when the narrative slows down between major revelations. Additionally, while the lore surrounding Ravenrock is intriguing, certain aspects of the world and its characters could have benefited from further development to make the stakes feel even greater. Despite these shortcomings, Guild of Darksteel succeeds as an atmospheric indie adventure that places storytelling ahead of spectacle. It offers an engaging tale supported by memorable art direction, a compelling premise, and a world that feels rich with untold stories. Players looking for a fast-paced action game may find its deliberate approach limiting, but fans of dark fantasy and narrative-driven experiences will likely appreciate what it has to offer. It stands as an admirable achievement for a solo project and serves as a reminder that strong world-building and passion can leave a lasting impression even without blockbuster production values. Rating: 6/10
다크 판타지 픽셀 플랫포머 게임인데 움직임 애니메이션이 생각보다 어색하고 저장을 했는데 게임이 멈춰버려서 그만하기로 했다. 게임이 타이틀 일러스트 느낌은 1도 안난다.
I would definitely recommend Guild of Darksteel, though mainly it's because the game is a unique experience. It's short, repetitive, and has a fairly standard fantasy plot. However, the art, music, and setting are all well done, and the gameplay has some things going for it. It sort of feels like the original Prince of Persia, though you can't actually jump, and there's no real platforming. The basic progression is moving through a dungeon while encountering enemies. Bumping into one puts you in Battle Mode (also kind of like Prince of Persia), where you use button combos to attack and another button to defend. It creates a fun little back-and forth fight with each enemy. However, the combat winds up being fairly shallow. Every enemy type has the same attack and defense pattern, with colored variants mixing up the timing a bit. However, there are only 6 types of enemies in the whole game, 10 if you count palette-swaps. It's fun the first few times you fight a new variant, but gets a little old doing the same pattern in combat over and over again. Still, I had fun with Guild of Darksteel, and at around 3 hours, the repetition doesn't drag it down too much. If you can pick this up for $5 or less, I would consider it a worthwhile use of your time and money, just to play a game that's trying to do something a bit outside the norm.
Good short game with nice soundtrack, story and gameplay. 8/10
A fairly neat experience. The lore and setting carry a fair bit of the game for me, but the combat is a nice balance of timing and skill that works well enough.
Fun little game with a very interesting combat system. I don't even mind it being quite short, it's one of those games that don't need to be longer to entertain you.
Really interesting game. The graphics are superb and very stylish, the story is simple but engaging, and it weaves a pretty neat world in the short time you're in it. The battle system is the highlight for me, as it's really engaging despite it's simplicity. Once you learn how to manage combos and enemy patterns, you genuinely feel like a badass swordsman and all mistakes are literally your fault.
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