
Guild of Darksteel is a story-driven adventure game set in a rich, dark fantasy world. As the immortal Sellsword, you must unearth an evil plot brewing beneath the city of Ravenrock. Only you can discover the true horror lurking under the city’s surface.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 50reviews | 64% | — | $6.1K |
| $1.29−90% | 23ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks good, sounds good, but plays terrible. Boring, slow and simple. Especially annoying that once you finish a quest and die, all your progress is lost and everyone forgets that you actually already delivered the "casket".
Beat the game in offline mode, hence only a few minutes on record (but see Achievements). I wanted to quit partway through because it's boring to play after the first few fights (of many), but could tell it would be short (it was ~3 hrs) so I stuck it out for the story, which unfortunately didn't deliver, either. [b]--Gameplay: 1/5--[/b] Unfortunately, there is a lot of boring backtracking, the combat mechanic is mind-numbingly simple and barely evolves at all, and the lack of information about which order the options at a juncture should be tried in is just disrespectful of your time. There are no puzzles. If you liked wandering around dungeons in the original NES Zelda then imagine if it was just a map-less maze with a single enemy in every room that you had to kill to open any door. [b]--The Story: 2, maybe 3/5--[/b] The question implicit in the game's title-- "What [i]is[/i] the Guild of Darksteel?" --presents the philosophical issue posed by the game, which is: "What would it really be like, if you had gained immortality at the cost of being a soldier forever?" It's a great premise that is naturally expressed by the respawn checkpoint system. Unfortunately, neither the story writing nor the mechanics do anything to engage or answer that question. Instead, the story turns into a shallow collision of medieval christian and c'thuhlu tentacle cult themes, but the references are generic and there aren't any compellingly unique spins on the standard tropes of either.
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Languages: English
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel teased and unsatisfied. That being said, everything offered here is enthralling, and I WANT MORE!
Short and good. Combat is very rythmic, with a powercurve that aligns very well with enemy difficulty as the game progresses. The music's rather nice, but it can get repetitive. The story is nothing special, but it's told and revealed well. 7,3/10
Good story. Nice dialogue. Enjoyable pixel-art but it was very short. Combat was a little repetitive but a decent amount of combo upgrades. It got kind of stale at the end, but the story kept me going. Plays great on the Steam Deck. Pick it up on sale or in a bundle.
[h1]Overall: 1/10[/h1] [h3]Random game key: 52/152[/h3] This is just terribly bland. This is one of the most boring 30 minutes I've spent in any game.
The screenshots basically show you the entire game--including the final boss fight and the combo you will need to use in it. The art is indeed really good, but there's not much to the gameplay at all. It has the feeling of a project that probably had a lot of planned features but they were never implemented. While it's a finished game, it feels really sparse. It's like a polished MVP (minimum viable product). The platforming doesn't really serve any purpose in this game except to give you a sense of exploration. But there's hardly any points of interest or variety so there's not much point to it. Enemy encounters trigger a separate battle mode like what happens in RPG Maker games--it's not integrated into the platforming aspect. The overworld is just a single long flat platform with no warp points. There's no jumping, climbing, or sprinting in the overworld which is boring and annoying because all the quest NPC's and dungeon access points are spread out pretty wide. In battle mode neither you nor the enemy can move. The enemy has an attack pattern on a timer that it repeats verbatim. You have to time your attacks for when the enemy is vulnerable and block when its attacking you. It's just like Deep Dungeons of Doom in this respect. The difference is that you can do combos in this game. But the battles are very repetitive and uninteresting just like with generic RPG Maker games. There's not much variety of enemies and you pretty much stick with the same attack pattern all the time. By the way the final boss fight was a huge disappointment and anticlimatic. The story is linear. There's one ending and only one way to get there. There's a couple of missable side-quests but they're not important in any way unless you want the achievements. I didn't count but i think there's only like 5 main quest segments. The game is really short and can be beat in about 3 hours without trying. The NPC's aren't interesting at all because there's hardly any dialogue and most just have one thing they say on repeat no matter what. Other than basically being a barebones game, there's also 2 bugged achievements that the dev never fixed and probably never will. I got the game for cheap so i'm more annoyed about the time wasted playing this and the broken achievements.
操作奇怪,文本还不少,没中玩着费劲~
nice art and animations but everything else is meh
"Guild of Darksteel" is a short dark-fantasy adventure by a solo-developer with a nice and unique atmosphere and intriguing worldbuilding. The writing is solid, but there are some typos. Sadly the combat, while interesting at first, feels kinda repetitive later and the movement is a little janky. There are some minor bugs (some achievement-related) too. It is still an interesting albeit rough experience, which can be recommended on a discount.
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