
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 2 → 14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The atmosphere and map in this game brings chills down your spine. The slightest noise or light shine in the wrong direction alerts the sleepers. And one of them knows your presence the whole room will come after you. A game where stealth is everything, Making noise and alerting the sleepers will waste ammo and in turn punish you greatly towards the end of the game. A sense of fear at every corner and if you are in the room with you and your friends you pray that non of them makes a mistake in killing of the sleepers. Great game. Atmosphere and sense of fear is there.
I want more games likes this but with even more content
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
123
豪完
[h1]我在加甘塔深处想起了旅行的意义[/h1]。 如果你觉得自己很聪明,可以去一个人双端验证。如果你觉得自己很勇敢,那你可以去7e1找黑哥们贴贴。 但如果你有青春期的任何一种心理问题,来加甘塔,这一趟会是治愈百病的灵药。 在这趟旅途的终点我意识到也许应该把时间用在一些更有意义的事情上,比如学习修理各种家里的物件或者锻炼身体看看有用的书籍,这也许就是get the funk off带给我的启发吧
對於不打MOD還能過關的人獻上最高敬意
flesh flute, wet whistle
Scary, difficult, extremely teamwork centric. If you enjoy Tarkov this will feel like home.
这游戏基本不适合单人游玩,因此,那些单人游玩的差评其实可以屏蔽了。虽然FPS高玩可以尝试1带3电脑,但是并不是所有关卡都能从容应付。两个人带两个电脑在个别关卡都够呛。所以最好三个玩家+1人机或者四个玩家,而且强烈建议连语音。 这游戏不是无脑突突突,是一个联机版的《美国末日》(剧本编写还真是从美末请来的)能潜行背后干掉,就尽量别开枪。真要开枪请先选择有利地形,另外还要注意友军误伤。 在没有MOD的前提下,多人闯关是可以利用游戏的自动存档机制降低难度的:这游戏的多人模式是P2P机制,房主是主机,大概3~5分钟(也有可能是地图节点)会自动保存一次游戏数据到服务器(或者所有玩家电脑?没细究代码不确定)。 如果遇到大失误或者濒临团灭,在至少有一个非房主的玩家还活着的情况下(印象中且不可以是人机),房主alt+F4强制退游戏,系统会回档到上一个节点并把房主分配给另一个玩家。(注意:回档有可能是开门警报响了后踩点踩一半哦,所以刚打完警报门,开门遇到类似scout堵门的话,建议走远一点或者待机一段时间再处理。) 回档后,原房主再加入游戏就可以继续,甚至可以通过这样实现武器装备的切换(弹药比例一般情况不会变,偶尔会出错白送弹药),退出的玩家设置的炮塔会随之消失,已经埋下的地雷会留下但无法再次被回收拾取(甚至会出现红外线消失的情况,但仍然会被路过的怪物正常触发)频繁回档会导致开过的门重新出现生物扫描红圈,在个别关卡(例如启动/关闭反应堆)会导致卡验证码,把所有红圈踩掉后可恢复正常。 画面/音乐/音效:老实讲都一般,不过组合起来氛围感还不错,要是把这三个打磨一下会更优秀; 难度:偏硬核,和3个好基友一路跌跌撞撞玩到R2C2,游戏设计者大概率是个有严重童年阴影的心理变态/反社会人格,怪物身上的性暗示就不提了,关卡设计纯粹为了折磨人。如果没有发现存档节点并利用起来,会劝退很多人。
Yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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