
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 2 → 14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GTFO is a hardcore cooperative first-person shooter built around stealth, coordination, and high difficulty PvE missions. Players take on the role of prisoners forced into underground complex expeditions where resource scarcity, sound management, and synchronized team execution are essential for survival. GTFO is experienced almost exclusively as a session-based co-op tactical game. Its structure is organized into “expeditions” that function like handcrafted scenarios rather than open-ended systems or live-service progression loops. The game’s longevity comes from its challenging mission design and the need for consistent team coordination, often with dedicated groups rather than random matchmaking. Its strengths are intense atmosphere, strong sound design, and deeply demanding cooperative mechanics that reward communication and planning. However, it has a very steep learning curve, minimal accessibility for solo or casual play, and a pacing style that can feel punishing or slow compared to mainstream shooters. Overall, GTFO is best understood as a high-difficulty cooperative survival shooter. It prioritizes coordination and tension over accessibility, making it a niche but highly distinctive experience for dedicated co-op groups.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1M | 74.5K | 96% | $19.99 | |
| $40.9M | 33.7K | 72% | $59.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.7M | 35.7K | 88% | $44.99 | |
| $41.5M | 20.6K | 79% | $49.99 | |
| $40.5M | 35.9K | 54% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.2M | 129.4K | 88% | $29.99 | |
| — | 0 | — | — | |
| $129M | 1.1M | 98% | $9.99 | |
| $106.1M | 278.9K | 74% | $29.99 | |
| $13.7M | 32.8K | 82% | $29.99 | |
| $22.3K | 208 | 53% | $4.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Задрочиться как изнурительно и жопаразрывательно
consume the cfoam chalice
不好玩
игра каиф саветаю
非常好玩
I enjoy the way the weapons feel as well as how terrifying it gets the second a scouts tendril turns red less than an inch from my face. very fun
GTFO is one part survival horror and one part puzzle game. I'm only just about to complete the first Rundown sequence in the game duoing with a friend, it's hard but one of those games where every failure you can learn and do better the next time, get farther, survive harder, do more with less each time. It's one of the few survival horror games where "survival" is actually an element and not window dressing, resource allocation is integral to the game, and often combined with weighty decisions on whether to brave grabbing that last ammo pack behind that hack lock next to the titan... GTFO is also simultaneously a dangerous puzzle game, each level provides challenges based on room layout, conditions, monster distribution, objective/key locations, and plenty of optional activities that you can make strategic decisions on. Speaking of strategic, engagements are all about strategy. Whether it's methodically preparing killboxes for an alarmed door or quick thinking on the fly to make the best of a bad scenario when things suddenly go sideways, this is one of those games where I can identify what bad decisions led to defeat and which good decisions lead us to victory after each encounter.
체크포인트 없으면 더러운 게임 한 번 실수로 게임 엎어지는게 참 뭣같네요^^ 시간 날리기 딱좋네
整个制作组凑不出一个亲妈,完全不考虑带机器人玩家的游戏体验,机器人的代码写的一塌糊涂逻辑非常逆天,近距离接敌有枪不用非要抡榔头,寻路机制代码堪比初中生水平,更逆天的是还有不进扫描圈的恶性bug导致经常性完全无法正常游戏,全家活光光了这制作组,有些游戏不火只能说是有原因的,CNMGB!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.