
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.5Kreviews | 81% | — | $18M |
| $29.99 | 3.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Run. Freeze. Skip. Run. Freeze. Skip. Game is unenjoyable at this state. Simple as just running threw the park is frustrating.
This is unplayable now. Ive never had an issue till this update. It just crashes dosent even start or try to just crashes. Ive managed to boot it twice now in 56 trys. furthermore i try an join my freind and im met with "This user is using crossplay please enable crossplay." so i do then its "This is user is playing without crossplay, please turn off crossplay" its been nothing but back and forth on this wtf???
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 20.3K | 93% | $29.99 | |
| $18M | 18K | 94% | $29.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $17.9M | 13.2K | 69% | $39.99 | |
| $18.2M | 30.4K | 78% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 95.8K | 90% | $39.99 | |
| $273.8M | 550K | 94% | $29.99 | |
| $23.6M | 30.4K | 81% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $965.5K | 1.8K | 64% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Please optimize game so I can actually play this fun game.
game runs worse then cyberpunk on release on the ps4. and the fact theyre still selling a founders DLC despite being available to buy for a year should tell you everything you need to know. Stay away till its finished...in prolly 4 years.
Has the same great gameplay as the first, but the amount of issues currently present makes the experience more frustrating. There is frequent frame stuttering in combat alongside the occasional frame drops in online sessions. When it does work, the flow of combat is very well thought out and has great weapon/enemy variety. However, there are currently very disjointed attacks by the tier 2/3 enemies. My favorite of which being a wolfspider leaping through an undamaged base then phasing out afterwards. Of course, this wouldn't be a Microslop official title without their signature awful cross-play combined with their genius decision of always-online single player. Given that this is still in early access, I do expect many of these issues to be fixed over time. For now, wait for this to go on sale or for a later update.
my partner and i love playing this game together with friends. At first, i thought the art was a little goofy but it has really grown on me. I was scared of the bugs at first but now I know to just run away!!!!
i feel like it has a weird pacing problem and like the omni tool could use some work like instead it could have a tool wheel to select which tool you want and make it toggleable
Over a year in and the game still has the same massive issues. There is huge amount of desync between host and client. Water droplets that don't exist, items that don't exist. They have the same menu bug from the first game (that they had fixed in the first game) where when the host is navigating menus, it resets the menus of the clients. Arrows still fall through the world frequently. Buggies set to stay will instead wander off and get themselves killed. Game randomly sets you to 3rd person and you can't swap back to first without reloading. The game runs terribly regardless of settings being changed. Game uses way too many shaders and requires multi minute shader compilation on every launch. There's a lot to like here but until the devs get their priorities straight, I would recommend you pass on this.
alot of bugs on pc
2 biggest reasons im downvoting this game the really poor optimization and the omnitool, even on low settings fps drops to the single digits its common and can easily kill you the second is the omnitool, rather then having multiple tools you have one for everything that you have to upgrade, normally this would be good, but rather then traditionally where you pull it out and wack away at resources instead you go up to them and hold e, this massively slows down resource collecting while being very annoying anytime you need to pick up something next to a resource, i hate this system so much rather then just having us pull the tool out and choose what head we want then mine. its genuinely awful. otherwise its very much grounded one but with more stuff even has most of the stuff (besides tools) from the first game. if they fix the optimization issues i may change this but how slow it is to gather resources in this game because of the tool change idk may leave it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.