
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.6Kreviews | 81% | — | $18.1M |
| $29.99 | 3.1Kratings | 97% | #95 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I like the game, the series, and as much as I've played this and the first one across multiple platforms, I wouldn't recommend it. My biggest issue is just regular Early Access jank. Setting up a long running multiplayer game is a challenge by itself. When you're finally all in, the game runs at 30 FPS on the newest hardware, it's insanely, offensively unoptimized. If you do put up with that, your saves are liable to wind up corrupted. If your save isn't corrupted then you'll just have weapons or resources glitch out of existence. If you go and get more resources, a quest with flag properly. And so on. Beyond that, yeah, it's a really well done Survivalcraft Game. If you're not in the mood to hunt down a bunch of resources and get on a loot ladder, this game won't feel good. But if you do, maybe you'll like it. This of course depends on how you handle the difficulty. Look, I get it, git gud etc etc, but every mob feels like they got lost on their way to a Souls game tryout. You need to perfect block your way past pretty much everything from the basic level 1 spider to the rare bosses. Putting it on easy is enough to ease the experience for some players but you're still on the hook for dodging, parrying, and tanking mobs that can break your great and two shot you. The game just has zero chill in that regard. Some people like that, I personally kind of like that in certain places, but this isn't a FromSoft game so the difficulty simply doesn't get to a point where "you learned" and it "feels fair," because this is an Early Access sandbox game and yeah sometimes you will just get roflstomped by wandering mobs who join a fight or by weird hit boxes, glitches, or mobs that randomly refill their health. It really undercuts what looks like a cozy (there's literally a "cozy" meter you can raise...) exploration crafting game, you pretty much can't relax. There's an option to turn the mobs passive-always, and you just initiate fights with them, at least. Overall though, between the bugginess and the weird gameplay choices, wait for a sale at the very least.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 20.3K | 93% | $29.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18M | 18K | 94% | $29.99 | |
| $18.2M | 8.9K | 74% | $69.99 | |
| $18.2M | 30.4K | 78% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 95.9K | 90% | $39.99 | |
| $273.8M | 551K | 94% | $29.99 | |
| $23.6M | 30.8K | 81% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $966.2K | 1.9K | 65% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i got this for free with Xbox game pass but i love it so much i had to buy it. 10/10
1 때보다 정말 커진 스케일 그만큼 뒤지게 최적화 안되어 있다 나중에 해라 재미는 있을텐데 지금은 아니다 그리고 솔직히 1때랑 플레이 자체가 달라졌다 느껴지는게 없어서 아쉬움 서브노티카랑 비슷한 수준 재미는 근데 서브노티카가 더 좋음 서브노티카 곧 업뎃하니깐 그거 하셈
Buh, we love Buh, accurate Buh make Buh good mmmm good Buh
Honey I Shrunk The Neighborhood Kids, but slightly harder
cool
재미가 없어요
개쓰레기 게임. 최적화 쓰레기인거 참고 하다가 온실퀘스트 중에 더이상 못하겠어서 삭제함. 퀘스트 목표 위치 추적은 고사하고 메인을 밀지 않으면 할 수 있는게 제한된다니; 이게 오픈월드 생존 제작 게임이 맞는지 의심됨. 자유도가 굉장히 낮음. 버기는 벽에 부딪히고, 갑자기 내려지고, 버기 하차 시에 옆으로 내려서 낙사하고.. 말로 못다 할 정도로 단점이 많음 하지마셈.
One of the worst optimised games I have played. Massive stutters and rubberbanding while being unable to get even 80FPS with low settings and frame generation. I loved the first game and spent hundreds of hours on it but with this sort of performance its simply not acceptable.
The core idea behind this game is genuinely amazing. Everything is enormous, and ordinary things that we would never consider threatening suddenly become dangerous. That sense of scale completely changes how you look at the environment, and it is easily one of the coolest concepts I have seen in a game. Unfortunately, the execution feels like it was handled by a development team composed entirely of genetic typos. The optimization is HORRIBLE. It does not matter whether you are playing on a low end or a high end PC since you are going to encounter stutters, frame drops, and optimization issues regardless. The reason for this is that the toenail archivists responsible for optimization rely far too heavily on DLSS and AI frame generation instead of actually optimizing the game itself. Even basic multiplayer functionality is somehow a struggle. Joining a lobby hosted by my friend regularly requires me to turn crossplay on and off 15 times before the game finally decides to let me connect because the mouth-breathing cognitive fungi responsible for the technical side apparently cannot write a functioning line of networking code to save their lives.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.