
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.6Kreviews | 81% | — | $18.1M |
| $29.99 | 3.1Kratings | 97% | #95 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me open game me scared big bug me happy me review 👍
After putting all settings on the lowest possible and locking fps to 30, I still get frame drops to 20 fps and 100% cpu usage (though gpu is fine), I do NOT have the minimum spec required for this game, which is very unfortunate since Grounded 1 was a masterpiece, and I was able to play Grounded 2 well (30fps constant) before the update :c
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 20.3K | 93% | $29.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18M | 18K | 94% | $29.99 | |
| $18.2M | 8.4K | 73% | $69.99 | |
| $18.2M | 30.4K | 78% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 95.9K | 90% | $39.99 | |
| $273.8M | 551K | 94% | $29.99 | |
| $23.6M | 30.8K | 81% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $966.2K | 1.9K | 65% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
j'ai fais une demande de refund quel jeu nul, la progression est tellement lente, tu te fais chier à upgrade pour avoir des dégats quasiment similaire, ça lag avec une config de fou, toujours pas optimisé depuis grounded 1 avec le même moteur de jeu
蜥蜴这个boss及其不好玩,是我玩过的所有游戏中最令人失望的boss
The last bastion of Microsoft
Game does nothing but crash. My PC exceeds not only the minimum but the recommended. I spent money on a game that does not work. Because it used to work and I was able to play, and did enjoy the game, I have too many hours to refund. As such I can not recommend the game. If you spend your hard earned money you might be able to play, you might not.
공포 게임이네 이거..
Most Rage Indusing Game Of All Time. Map Too BIg. Spiders Too Big. Dozer Too Big. Toe Biter.
НЕ РЕКОМЕНДУЮ. Я вложил в эту игру десятки часов, и большую часть из них я боролся не с жуками, а с самой игрой. БОЁВКА СЛОМАНА. Урон по жукам залипает: бьёшь - реакции ноль, а через секунду всё прилетает пачкой. Блок и уклонение срабатывают через раз. Враг попадает по тебе, хотя на твоём экране ты уже увернулся. И вишенка: тебя складывают «с одного удара» в лучшей броне в игре - потому что этот «один удар» на деле три, которые игра решила показать одновременно. Это не хардкор и не souls-like. Это сломанная синхронизация, которую продают как сложность. ТЕПЕРЬ ОТКРОЙТЕ ОФИЦИАЛЬНЫЙ ТРЕКЕР OBSIDIAN И ПОСМОТРИТЕ, ЧТО ВИСИТ В ТОПЕ: -- Проблемы с производительностью: 486 голосов, статус «расследуем». -- Краши и нестабильность: 377 голосов. -- Пинг и просадки фпс, если игроки далеко друг от друга: 117 голосов. -- Дыры и разрывы в геометрии мира: 89 голосов. Это не «мелочи раннего доступа». Это фундамент, и он не чинится. А ВОТ ЧТО ЕЩЁ ПРИЗНАНО САМИМИ РАЗРАБОТЧИКАМИ И ВИСИТ В «РАССЛЕДУЕМ»: -- Умер под любым дебаффом — потерял оружие. Просто так. -- Уклонение под водой не работает, пока вручную не назначишь клавишу ДВАЖДЫ и не выпилишь Shift из биндов. То есть базовая механика выживания в новой водной локации по умолчанию сломана. -- Нельзя возродиться на аванпосте в Gnarly Bark. -- Рюкзак под водой проваливается сквозь текстуры. Или улетает за пределы мира вместе с багги. -- Снаряжение не чинится клеем на части сейвов. -- Игрока отцепляет от персонажа при езде на багги. -- Сейвы при выходе не перезаписываются. Вдумайтесь: в survival-игре не гарантирована сохранность прогресса. -- Осы не сбрасывают агро вообще никогда. Плюс то, о чём воют форумы: рассинхрон намертво после переподключения, стрелы вылетают с задержкой и не туда, куда целился, пропадающее оружие и вещи из хранилищ, застрявшие квесты. ИТОГ. Под всем этим мусором лежит хорошая игра — и именно это бесит больше всего. Идея отличная, мир отличный, а играть невозможно, потому что каждая смерть заставляет гадать: я ошибся или игра снова моргнула? Когда ты не доверяешь собственному экрану, выживание перестаёт работать как жанр. Обещания и роадмап меня больше не интересуют. Позовёте, когда почините netcode.
bugs? in my park? i sure hope so!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.