
Fight through post-apocalyptic South Korea in this retro survival horror. Uncover the truth behind the devastating meteor impact that left the country in ruins and turned every living organism into a terrifying monstrosity. Fight. Solve puzzles. Upgrade gear. Make every bullet count.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.56/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ground Zero is a retro survival horror set in post-apocalyptic South Korea.
A devastating meteor impact has wiped out South Korea. 2 months later as the dust and lightning storms settle and the air becomes breathable, an elite Korean operative and her Canadian partner are sent to investigate. What waits for them in the foggy remains is more terrifying than they ever could have imagined…
Fight terrifying monsters that lurk in the dark corners of Busan, mutated by the fallout of the impact.
Uncover the truth of what really hit Busan that day. What are these strange growths unravelling from the meteor impact, and why has it corrupted what little life remains in the aftermath?
Explore a beautiful city in ruins, from shoreline towns and temples to the urban center.
Defend yourself with an array of abilities; shoot, stab, kick and counter as an expert soldier trained in firearm and martial combat.
Perfect your fighting skills and get rewarded. Cleaner kills means more Genome Points, which can be traded for powerful gear upgrades.
Take on huge, terrifying bosses. Seo-Yeon has no idea just how bad the mutations can get in the heart of the city. Be prepared for anything.
Relive the spirit of classic Survival Horror. Ground Zero captures the nostalgia of retro horror titles with fixed cameras and pre-rendered backgrounds, puzzles, custom difficulty and optional tank controls.
Have fun with unlockables and extra content: alternate outfits, additional game modes and hidden endings await players curious enough to find them.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 774reviews | 90% | — | $315.2K |
| $13.39−33% | 525ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: game is awesome. omg i had a blast. i needed this and i need more of it. cant wait for the sequals ect ect. this game needs more love from people. if you like old resident evil,parasite eve, dino crisis.. get this game it has everything that has and more. but its not without flaws. yes again the game is influenced by classic RE, parasite eve, and dino crisis in tone, setpieces, and mechanics and combines them into something we have never had before and make it its own. game is pretty, its 3d backgrounds with semi fixed cam angels and so the lighting is cool with the flashlight ect, the models look ps1 with overly sharp pixels. it doesnt alway work. but it stand so hard on its own to feet you cannot call this a clone of any kind. yes it is very similair ( item box saferooms, backtrackin , the camera ) but it does its own thing. it tries to be different wile staying true to what made the old thing fun in the first place. this game has a lot of replayabilty because it has sort of a new game plus, and you have different path that are completly diffrent for story/upgrades/items ect and you have multible ending because of it ect. also a re-mercenaries sort of mode. and clear point to buy unlockebles for you next playthoughs. you can free aim, you can stance crit, you can block, you can parry you can dodge. story is pretty decent, you got horror, you got conspiricy, espionage. the bad: -some chapters could have been cut and the game would still make re-code veronica look as short as the re3make in comparison. im looking at the boat section as a prime example ( think re4 remake boat section ) it was clearly a weakpoint of the game. not fun and unneeded. -the crit system is a nice touch BUT it makes the game trivial on anything ON hard or lower, you drown in ammo and meds if you perfect and cheese it. it also makes most weapons useless because why use anything else when the weakest gun with the weakest ammo can 1-shot anything exept for 2 enemies ( i each saw about 3 times ) and bosses... nice mechanic, but it need to be tweaked or changed. -the map system is terrible, you already see all the doors in a room that are part of the level and not background and what is locked or not, so you dont have to check every door in the room because map shows you what doors you can use or not, nice at first but takes away the exploreing real quick. that being said, you can only see the map of the floor you are on, and i hate that, let me browse through the different #@%#@% map/floors. -the item box needs a sort button, every item just goes in the first slot availebly.. its a mess. -the twist on the inkt ribbon system is useless. you collect a object to unlock the savepoint... but there is at least one for every savepoint to be found and 80% of them are right neext to it with a item box. -the booster mech needs rework, yoou have 3 colors, but combining into the needle does NOTHING, but you need to do 3x of the same color to get better stats, 3x green heals (plus give more def and max health up to cap ) and 3x green gives more max stamina cap , and 3x bleu give better max imunity for infection ( idk what that is i never got infected ) -the attachments need rework , nice that i can put them on every gun and if its a scope i can do FPS mode, but i lose the manual crit ability for a % crit? weird trade off. finishing stats playthrough done on normal: E rank, time 10 hours 45 min (22 hours steamtime because reloads ect ). i killed 379 enemies. i got hit about 140 times. i maxed out all booster stats. i never used any of the +20 medpacks, i still could heal myself +10x with med boosters. i never used any weapon other than the starter magnum pistol and the 9mm i found later on. i killed 99% of everything with a crit. i still had +25 sniper rounds, +80 shotgun shells, +600 machine gun ammo, +150 heavy machine gun ammo, +25 flashbangs, +5 grenades, +15 incinedairy grenades. i tried to collect as mutch as i could and explored as mutch as i could.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 141ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 167 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buckle up Buckaroos! We got a review to do! So i'm giving this the most marginal, like, sliver of a margin thumbs up today. As someone who beat RE3 so bad I use to no save speedrun it for fun I saw this game and pretty much knew it was a buy, so how'd it end up? The good It dawned on me in the middle of my second run that this game was pretty much designed with it's set pieces first, like wham, it's camera pointed at the player and there are soo many screens, it's just, gobs of angles and scenes, like easily 4x as many as re3, a long game to be sure, which is fine, as long as your game-play/experience scales with the length. Which it doesn't really. You do the same thing over and over, pop into a new room, get some critical shots via the little mini game, pop out which resets enemy positions, before they get close enough for a grab. There is a block/parry system which relies on timing clunky ps1 box pixels to pull off, idk, I got like, 1 and never tried it again, otherwise blocking is useless for grabs, the dodge button on the other hand gives you I-frames so you can literally short hop out of a gang of creatures, try it, it's fun and effective. So that's the game-play, what else? Oh, game flow. RE3 technically our last real re game makes liberal use of it's maps with multiple story puzzles going on at a time and a dynamic city that shifts now and then. Ground Zero does none of those things, it goes, hit up some dead ends, a store, alleyway ect, get the things, use them, proceed to the next area. You literally go to the arcade, get a crowbar, go to a store, get a token, go back to the arcade, then you get a key to... get to the next area. Also this is the most open part of the map ie chapter 2 and 3. After those two it's a railroad map to the end of the game. Also protip, go left when you get to the museum, you need 1 item inside one small no enemy area, and it's a long ways away from the right side of the map which will let you get all the way to the end of the whole section, but stuck because you forgot to get a screwdriver. Or that that door was there when you arrived. So exploration is dry, popping enemies is fun, bunny hopping out of danger is great, and also you can upgrade your health/def, max this out and I face tanked the final boss without dropping out of green, on normal. Which leaves offense, I didn't talk about weapons because they all function the same, critical hits kill everything in one shot, and a few enemies need more, but like why use the high powered rifle when the Beretta does the same thing and you can buy 50 rounds for it when you feel like it? Game play without using the critical game is just bad and leads to all those “out of ammo” complaints you see, enemies close too fast and it's clear you'll be keeping the shotgun on hand the whole game for the “get out of danger” card, or just tank it and dodge to safety, I dunno, those are the game-play choices. IMO the dev should rework criticals and toss the mini game, and balance their guns as tools to make having more than 1 maybe 2 on you at a time viable. Also, just give them their owns slots, a side arm and a big weapon slot, tired of not taking guns for the dozen or so health/story items i'm going to run into. So overall it was a bit addicting, but all very amateurish across the board, they made the most common rookie mistake of “maps too big” and “underused areas”, if they just added more puzzles with dynamic spawning, or something to actually make the formula from the 90s fresh that would've been a big hit.
Я пытаюсь, честно! Я пытаюсь полюбить эту игру. Я правда стараюсь увидеть в ней то, что видят все! Но... Зараза, это все равно что жрать еду которую все хвалят, а ты такой взял и... И просто не понимаешь! Вроде все как у людей, а ты хоть убейся, но не видишь и не чувствуешь того самого, что все восхваляют. Пишу на нервах, потом после полного прохождения возможно сменю оценку с на положительную, но сейчас... СЕЙЧАС! Это просто невозможно! Пока я вижу только одни минусы, ТОЛЬКО минусы, и ни каких плюсов. - Анахромическая камера. Я не знаю каким любителям преспктивы смотреть на мир сквозь камеры охраника из Пятерочки нравится это. Но лично меня, и не только меня, это бесит! Это не ретро, это просто убогость! Хватит! - Управление. Вот тут просто шикарно, ты убегаешь за угол от монстров, или просто исследующей карту и тут ИГРА ТАКАЯ ХОБА! И резко веперд - это назад, а назад - вперед, и ты сбавляешь темп камера все время переключает преспективу, и итог... Ты сдох, если это бой. Тебя тошнит от этих резких перепадов, если не бой. - Стрельба... Тормозная шо писец! Господи она тугая, медленная, я вывел все настройки в максимум, а итога едва заметно. - Музыка. Кроме заглавной темы... Композитор зря жрал свою миску риса. Все уныло, не интересно, и пресно. Особенно СЕЙФРУМ! Вот где НЕЛЬЗЯ пролюбить атмосферу никогда! И они ее пролюбили! Вот вообще. - Отсуствие нормальной загрузки из быстрого меню... Нужно выходить в начальное, и уже оттуда грузиться. Это господа вообще из какого года?! 90-х?! Да даже там такого было немного! - Отсуствие нормальной анимации смерти персонажа. Помните как в том же РЕ нам крутили модельку погибшего героя, и быстро всплывала меню загрузки? Я вот помню. Здесь же, убивают и... И ты минуты полторы ждешь, пока игра сообразит что тебе нужно что-то показать для загрузки. А быстрой загрузки нет! Отчего ты просто смотришь и думаешь... ДА РОДИ ТЫ НАКОНЕЦ-ТО! Я понял что она СДОХЛА! Давай дальше!!! - Шрифт... Ох! Я не знаю из какого ЭТО проблема тут года!? Но тот кто это делал явно в глаза долбится! Пол текста где-то за кадром, и что там от тебя просит игра, ты хрен поймешь! - Прицельная стрельба. Сама по себе фишка интересная, но... Сделана по убогому! Можно эту черточку от слова ЧЕРТ, сделать заметнее?! Ярче!? На фоне общей картинки уныния и блеклости, а?! Или чутка медленнее?! А то по большей части, это фишка сохранения патронов, не может быть использована в полную силу! - Оружие только одно, хочешь сменить, добро пожаловать в инвентарь!.. Это тут вообще зачем, а?! Это же писец как неудобно. - Ближний бой. ОХ... БОГИ! То противника мы ложим спать с одного-двух ударов, то эта тварь выдерживает целый град ударов, выстрелов и взрыв гранаты! И это не босс! Это просто рядовое пушечное мясо! Итак всю игру! Хорошая идея, интересная задумка, классные механики, но реализация... Пока пишу негативный отзыв, после прохождение всего сюжета, дам окончательный вердикт.
Se vc curte um survival horror aos moldes de resident evil clássico essa e uma ótima escolha, entrega mapas enormes com uma ótima progressão, dezenas de tipos de armas, um combate que funciona bem, uma historia interessante e muito conteúdo pra explorar no pôs game
Easily worth thw price, im just disappointed I didn't hear about it sooner, there's a good amount of content and the "choose your own adventure" part is very nice with different dialogue and context. Now, there are some things that need to be worked on, there's a few bugs, there's a chance where one of your guns can become a paperweight where you cannot reload it during gameplay or even in your inventory, i managed to make it to the end of the game and realizedmy KR2 didn't work and i had only used it onece to test one what ammo it needed.(as of Aug 3 2026 i still have the save if you want proof). Next bug, in the lighthouse behind the elevator at the first floor there's a grenade that is inaccessible. The biggest gripe i had with the game was the boat section, it would be better to have the controls be tied to the direction of the boat instead of the camera angle as its very easy to lose control of it and take damage that was absolutely not needed. Would be nice to have the description say specifically what type of ammo the weapon needs. Otherwise its a very good game which I wholeheartedly love and recommend as I hardly ever make reviews.
Além de ser um excelente jogo na parte de história e gameplay, se destaca pelo cenário perfeito! Não sei se utilizaram as mesmas técnicas de pré-renderização dos REs antigos mas ficou muito lindo. Se vc gosta de Resident Evil, vai gostar desse jogo.
I really wanted to like this, but the tank controls do not command a sense of nostalgia, only frustration.
アクションハード、謎解きハードでクリアしました。 初期の古きバイオが好きな人にはおすすめです。 むしろこれバイオ〇のあれと同じじゃんみたいなのがいくつもあります。 ボリュームは15時間~20時間でバイオRE4並みにあると思います。 1周クリアでより高難易度のモード解放に次周でも使えるクリア特典の武器を買ったり、ディノクライシスのように途中何回か分岐ルートがあるので2周目は違うルートに行くというのも楽しいかと思います。 戦闘については回避ができるのとパリィカウンターとクリティカルショットというのが特徴的です。 ただわざわざ難しいパリィを狙う必要性を感じられなかったので全く使わなかったです。 パリィ使って欲しいのなら回避無くしてもいいんじゃないかと思いました。 クリティカルショット前提の弾数になっているのでバイオのように出会う敵全て連射していたら前半は特に弾があまり落ちていないのであっという間に玉が無くなります。 逆に後半は探索をしっかりしていれば撃ちまくってもいいぐらいには弾が余ります。 また初期バイオと大きく違うのが構えるとレーザーポインターが表示され、敵が近くにいるとオートエイムは働きますが背丈の低い犬や攻撃オブジェクトなど場合によってはしっかりスティックを動かしてエイムする必要がある所です。 値段以上にたっぷり遊べる良ゲーだと思います。
[h1]Coreana Culona vs La Cosa...[/h1] obviamente sabemos quién va a ganar, y ya enserio: Un buen homenaje a RE3 clásico, más que un clon, se atreve a otras cosas que las empresas triple A no, y por ello se le debe apoyar. Y también; va enserio que los Coreanos quieren conquistar el mundo a punta de obras audiovisuales y arte. [h2]>A Grandes Rasgos:[/h2] Pues... este titulito, es un buen survival horror, que mezcla generaciones; visualmente y mecánicamente es como un RE clásico (en específico el RE3), que se enfoca más en la acción y le implementa mecánicas actuales, como el parry, dodge y personalización, en su homogeneidad es una genialidad en el género, cumple en los 3 aspectos; horror, puzzles y supervivencia, así como desbloqueos y "paths", que son a elección, una obra muy completa por lo que llega a costar. Dicho lo anterior, es un imperdible para amantes del género, y una obra longeva para los que quieran exprimir hasta el último peso de su dinero ganado con el sudor de su frente: 20 horas en primer run aproximadamente, muchos dirán que el que sea longevo una obra de survival horror es malo porque te acostumbras al "miedo", pero yo no comparto ello; si estas disfrutando algo, quieres que no se termine, al menos de ese género opino. [h3]>De que va la historia:[/h3] Pues... en el año 20XX un meteorito ha caído en Corea del Sur, y los reportes preliminares después de 2 meses, dicen que algo feo está ocurriendo en las calles de ese país, pues hay criaturas que están comiéndose a la gente, y la gente misma se está infectando de algo, a lo que dicho país ha sido puesto en "cuarentena", a lo que nos corresponde como miembros de una fuerza militar especial coreana el investigar que está pasando en el epicentro del impacto para evaluar algún movimiento militar. Ya que manejamos principalmente a Su Hoyon... que diga Seo Yeon; una coreana culona militar, que es miembro de la fuerza especial de ese país. Para lo anterior, nuestro aliado Canadá, nos ofreció a un agente especial para auxiliar a nuestra prota, que es como Carlos de RE3, pero en canadiense y francés, con un argumento asi de interesante, que se va volviendo más intrincado, es un jueguito fácil de abordar y jugar, y no pierde ritmo... solo al final con una escena horrenda de botes xD pero, supongo era el objetivo; alentar el ritmo para el clímax. El gameplay es el de los RE originales, incluso puedes poner controles tanke, y la cámara esta ajustada, que es el mayor enemigo a veces, y aprovecha el horror que da el suspenso de no saber que hay en la esquina pero suena, así como el diseño de enemigos que son más apegados a engendros de La Cosa. Y el gameplay también implementa cositas de la "modernidad", como el parry y dodge, que no están rotos, y puedes dominar si quieres o no, que es otra de las cosas por las que brilla, es un título que da muchas opciones al jugador de como jugar; limpiar cuartos, esquivar, dominar mecánicas, hacer uso de las mejoras y tiendas en el juego, etc. Solo del jugador depende como pase el juego, sin bajar la dificultad de manera tan artificial. [h3]>Lo Bueno:[/h3] +Si buscas un título longevo por tu dinero, en el género, es de las mejores opciones. +Tiene gameplay muy familiar, pero con su identidad; necesitas apuntar bien, y dominar mecánicas para pasar relativamente "bien" el juego, a guisa de ejemplo, si dominan el critical nunca les va a faltar balas; y no es fácil dominarlo o acertar ya que los enemigos se están moviendo. +Mucho arsenal y desbloqueos, incluso tiene NG+ +El apartado de personalización es interesante... también existen las "hierbas" que aquí son "vacunas"; si mezclas 3 de igual tipo en una sola, puedes subir tus stats, a costo de una curación. +La historia está bien, para el tipo de jueguito. +El diseño de enemigos es mejor que otros. +Los bosses cumplen, no son excelsos, pero cumplen. +Logros relativamente normales de hacer (jugando). +Tiene "caminos" y elecciones, si cambian tu run y lo que vas viendo dependiendo de lo que elijas. [h3]>Lo Malo:[/h3] -Pensé que exageraban con la sección del "bote", y no es exageración, es una sección que necesita más checkpoints xD si lo compran y llegan a esa sección del bote, asegúrense de tener la tarde libre, que van a estar ahí un rato. -Tiene detalles y bugs, los segundos más chistosos que molestos, sin embargo, hay algunas secciones que no tienen el baúl ni save tan bien localizado en el escenario. [h2]Resumiendo[/h2] Pues... no está nada mal, probablemente es de los mejores lanzamientos de este año en el Survival Horror y barato por lo que ofrece, en gameplay y calidad 8/10, un imperdible si amas el género [code]Si encontraste útil o divertida esta reseña, considera seguir mi mentor de Steam: [url=store.steampowered.com/curator/33788137] [/url] es gratis~♥ y me ayuda mucho a la hora de redactar. Ojo, mi mentor es NSFW solo mayores de edad.[/code]
Well, I would say that the game was executed pretty well. It has the right atmosphere, and the voice acting and soundtrack do their part. Unfortunately, the mechanics bring the game down a bit in the second half. The controls paired with the switching camera angles made it hard to navigate. I couldn’t bring myself to complete a second playthrough because I didn’t want to replay the boat ride chapter due to the terrible controls. That almost made me quit the game on my first playthrough. However, for die-hard fans of classic survival horror games, it’s worth checking out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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