
Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance!The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]𝔸 𝕊𝕒𝕔𝕣𝕖𝕕 𝕓𝕖𝕒𝕥 '𝕖𝕞 𝕦𝕡? ℍ𝕞𝕞𝕞... (𝕧𝕖𝕣𝕪 𝕊𝕌𝕊)[/h1] Sacred Citadel is a colorful, side-scrolling beat ’em up set in the Sacred universe; a franchise that's known more for its groundbreaking RPG games that shook the world at some point in the past. Does Sacred work well as a beat 'em up? Let's find out! At its core, Sacred Citadel is straightforward: pick a class, smack hordes of monsters, collect loot, and unleash flashy combos. It’s simple, sometimes too simple, but undeniably satisfying in short bursts. The four character classes (ranger, warrior, mage, shaman) each feel distinct enough, and their moves evolve as you level up... But all of them just stick to the same formula; combos, finishers and Orc-smacking! However, the combat can become repetitive during longer sessions. Enemy variety is serviceable but not particularly inventive and missions often feel like pallette swaps of each other, and so do the limited number of creatures you fight along the way. Moreover, while there is a sense of progression, you'd essentially be doing the same thing over and over again... Grinding gear, leveling up, fighting repetitive pallette swap bosses... Nothing feels inventive enough to have you go like "oh, now I'll play as the other class, this game feels so much alive and replayable!" Finally, the most creative thing about the game is its graphics. The cartoonish art direction feels like a step in the right direction and the soundtracks really set the tone of each level... It's epic, in a sense. I wish it made the game any less repetitive though. For me, this gets a [b]6/10[/b]. Will I touch it ever again after finishing it? Nope! Hard pass. It does however build on some of the lore from the Sacred Universe, so you should probably play it just for the sake of that, plus the amazing visuals.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Polish*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game that starts off kinds fun....but then slowly drains your soul. You will just slowly stare at screen, painfully, until the game emotionally waterboards you level by level. This game is a disaster wrapped in confusion. Half the time you can’t tell where enemies actually ARE. So what happens? You start panic-mashing buttons like a caffeine-addicted cave goblin because the enemy positioning makes less sense than microwave instructions written by philosophers. The enemy standing in the “middle lane” somehow hits you from the shadow realm while your weapon swings harmlessly into empty air like you’re fighting invisible tax collectors. Eventually combat devolves into: “Just swing wildly and pray to the cube gods.” Even co-op with friends didn’t save it. Instead of “epic fantasy adventure,” it became: “Two exhausted idiots screaming ‘WHERE AM I?’ during chaotic particle explosions.” Nothing says “immersive combat” like spending five seconds trying to identify which blurry armored goblin is YOU while getting punched in the kidneys by orcs. Every stage feels like the developers copied one hallway, changed the wallpaper slightly, and called it a day. There’s barely anything memorable. No “OH &#$%! THIS LEVEL RULES” moment. Just endless fantasy wallpaper while your brain slowly liquefies. You smack an enemy with a giant weapon and it sounds like two wet napkins high-fiving each other. This game is like “Attack attack attack attack special move attack attack existential dread.” And honestly? That’s the biggest crime this game commits. It’s not aggressively terrible. It’s just… draining. The first few levels trick you into thinking you’re about to experience some hidden co-op masterpiece. Then the game slowly reveals it has exactly three ideas and plans to recycle them until your eyeballs evaporate. Worth grabbing on sale if you want a few hours of mindless fun with friends? Sure. Worth painfully dragging yourself to the end? Absolutely the &#$%! not. This game didn’t destroy my soul dramatically. It just bored it to death with medieval hallway combat and dimensionally-confused goblins.
Beat 'em up на пару вечеров!
Игра в стиле Castle Crashers, но послабее, меньше реиграбельности и юмора
Il capitolo che decretò la morte del brand, purtroppo in modo del tutto comprensibile, viste le scarse qualità produttive di questo Citadel: un blando tentativo di reinventare Sacred in una chiave più moderna e dinamica per l'epoca, finendo soltanto con snaturarlo, facendosi odiare e disprezzare dai fan storici, fallendo anche nel tentativo di cercare nuovi giocatori, non attratti da un gioco in fin dei conti mediocre. Cheers...alle serafine perdute.
Good ol Memories
First the good, the story is kinda nice. And the locations seems to have some cool lookings. Now the bad, the combat its just to repetetive and barebone slow and not fluid. its so bad i cant tell you how bad it is. but rly dont get the game its no fun to fight in a beatm emup sidescroller! thats the most importent part.
Eigentlich mag ich dieses Spiel, es ist schön leicht zu verdauen. Doch in Kapitel 2, wenn man sich auf den Panzer schwingt stürzt das Game jedes Mal ab. Der Panzer ist aber notwendig um den Akt abzuschließen. Daher kann ich hier keine Empfehlung aussprechen. Andere haben das Problem wohl nicht, seltsam.
The game is fine, but it's just a rehash of a generic hack and slash with nothing interesting about it. You will get bored after the fourth mission or money back guaranteed
jogava dms com meu irmão em 2014 zeramos umas 6x agr é zerar no pc kkkk em 2025
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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