
EMPTY SHELL will throw you in a dark industrial environment, a secret facility on a Japanese island. Each volunteer has signed a contract for a "recovery operation" without being privy to too many details. A tense roguelite survival horror with a top down perspective.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 860reviews | 88% | — | $181.1K |
| $15.99 | 96ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really, really liked this game. Enough to get all the achievements, and to do that, you have to play on a difficulty that's even harder than Nightmare difficulty, and that was quite a challenge. I liked the gameplay, the lore, the atmosphere; all well done. It is a horror game but it's not too scary, it's more that you're always tense, scared of what might appear right around the corner. Some things I wasn't a fan of were the backtracking, which you'll have to do a lot of if you want to play on the hardest difficulties (although I don't know how this could be fixed), and [strike]the lack of weapon stats, which make it difficult to know which weapon is better than the other[/strike] (the game just added weapon stats). Overall, I recommend this game, and I can't wait for its sequel 😊
tldr; fun game but roguelite elements are pointless and should be negated with modifiers It's a fun and entertaining game, the only main issue that comes to mind is I have no clue why this had to be a "roguelite", it doesn't add anything and only serves to ruin all progress if you die once late in the game, especially on harder diffifuculties. I highly reccomend using the recover all inventory modifier if you're playing on hard or nightmare. You still lose secret related items from previous levels even if you have the modifier on even getting the item related to the secret. The only thing roguelike about it is recovering items from your previous character and slightly different level layouts (that contain all the same rooms anyway). A full run is multiple hours long with break points and roguelikes are about multiple runs you can complete in one sitting with overarching progress. You can't unlock devices for new runs since you can't game over, only restart an entire playthrough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Russian, French, Spanish - Spain, Japanese, Simplified Chinese
| $4.89−59% |
| 75ratings |
| 86% |
| — |
| not modelled |
| $15.99 | 74ratings | 88% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its honestly really boring, I wouldn't recommend it.
I played this game on and off over the course of the last 2 years and finally decided to beat it, and holy hell it was definitely worth it. EMPTY SHELL is basically hotline Miami but with a horror and inventory management twist. If you enjoy top-down shooters you'll love this game. On my first playthrough I played on NIGHTMARE difficulty which is the hardest difficulty. Probably wasn't the best decision for a first playthrough, but I felt like since the game is a survival horror game it should be as hard as possible. NIGHTMARE was incredibly unforgiving, but strangely enough, it felt right. Sure, there were SOME levels that were making me contemplate even finishing the game due to some unlucky encounters or bad map generations, but I decided to persevere and eventually manage the beat the game. The feelings of satisfaction I felt after finishing a really difficult level felt great. I feel like if I had played on normal difficulty or below, the game would not have felt right. Basically what I'm trying to say is if you you're gonna play EMPTY SHELL, play it on at least hard difficulty for the best horror experience. Anyways, here's some nitbits about the game that I enjoy. Scavenging, finding weapons and managing your inventory feels great. It really makes you think about how you want to play around things. Do you want to keep your low damage, but consistent rifle. or do you want a high damage rocket launcher that only has 2 rockets in it? Do you want extra medkits, or do you want another gun? I know it doesn't sound very impactful, but inventory management in this game is actually pretty well-designed and I have to give the devs some credit. Some enemies are absolutely terrifying (especially on NIGHTMARE). Don't want to give any spoilers, but there is one particular enemy in the game that I despised [spoiler] Scissors [/spoiler] that is incredibly fast, has a ton of health, and one shots if you don't have armor on. I hated this enemy at first, but as I kept playing, I began to always prepare for the inevitability of its appearance, so I would always save my strongest gadget, usually a turret or a drone, and proceed to mow down the buffoon on sight. Its the moments like this that made EMPTY SHELL so unique. I could go on and on about the things I loved about this game, like the computer terminals and the level designs... But I'm lazy, so you just have to take my word for it and give EMPTY SHELL a try, you won't regret it...
Don't pass on this game because of its aesthetics. This will get your heart pounding.
[h1]这是一部生存压迫感十足且非常硬核的俯视角射击游戏佳作[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3799545238 简答说《EMPTY SHELL》是我玩过那么多俯视角射击游戏里第一款做到让我走路都会高度紧张的一部作品,就连很多主角被一击毙命的俯视角射击游戏都没让我这么紧张过,你甚至可以把本作当一部带射击元素的恐怖游戏来玩。为什么一款连主角张什么模样都看不清,纯黑白像素风的游戏恐怖感能如此之强呢,那就得从音画和玩法这2方面来说了。 https://steamcommunity.com/sharedfiles/filedetails/?id=3799545433 [h2]伪纪录片般的音画带来了极强的心理恐怖[/h2] 本作的画面和当年开创伪纪录片风格的恐怖片《女巫布莱尔》有着异曲同工的妙处,并且出发点也大概率是因为制作组穷。所以本作没有什么优秀的光影,精细的建模,有的只是黑呼呼的环境和放大全是马赛克的像素模型,再加以俯视角下带有雪花噪点的镜头。这些看似缺点的元素组合起来却带来了意想不到的爆发力,让玩家有了一种看着真实监控的错觉,从而极大的提升了带入感。另外值得一提的是本作没有任何配音、配乐除了收音机里很轻的背景音乐几乎就没有了(并且收音机只是道具你可以不拿),但是环境音效做的相当出色,无论是枪声、脚步、机械噪音还是怪物的低吼都很好的烘托了恐怖气氛。 https://steamcommunity.com/sharedfiles/filedetails/?id=3799545303 [h2]硬核的肉鸽玩法带来了压迫感十足的生存恐怖[/h2] 玩法方面千万别被主角的血条、护甲给欺骗,以为这是一部很轻松的俯视角射击。恰恰相反游戏的难度颇高,前期弹药紧张,后期血甲恢复品少的可怜,并且背包危机严重,一共只有8个格子,武器和弹药都要分开各占一格,而且武器种类非常多对应的弹药也是五花八门。中期开始还有无人机、地雷、炸弹这些消耗品会占格子,至始至终你还必须空出一个格子放任务道具,所以每关如何取舍将会是一道考验玩家的难题。其次游戏里含大量的肉鸽元素,每关的地图布局、箱子补给、敌人分布(除了BOSS)都是随机生成的,你的角色虽然只要不死会一直固定,但是一旦死亡将会随机生成一个初始属性和武器都不相同的新角色,而之前角色身上所有金钱、武器将会暂时消失,直到你的新角色在探索重新生成的地图过程中找到了上个角色的尸体,这才能部分回收(注意还不是全部)武器和资源。如果你在找到尸体前新角色再次死亡,那么恭喜你下个角色就只能找到前一个角色的尸体,而最初装满武器资源的尸体将会消失。 所以现在你应该明白我为什么全程会提心吊胆的原因了吧,由于俯视角下视野的限制,你永远不知道下一个开的门后会不会突然窜出几只难缠的精英怪。而死亡后重新生成的白板人物拿着低威力的武器去探索和迎战新生成的地图和怪物,很可能就会出现一个个去送的死循环,硬核的玩法和高昂的死亡代价使得本作的生存恐怖感爆棚。 [hr][/hr] [h2]【评分】:简述游戏优缺点以及适合人群,打分以优良中差为标准辅以加减,满分100为完美[/h2] [b]优点:[/b] + 伪纪录片般的音画带来了极强的恐怖氛围和带入感 + 心理恐怖和生存恐怖感十足 + 探索收集战斗解谜有一种玩俯视角老版生化危机的感觉 + 近战和射击手感均不错 + 武器道具丰富多样 + 肉鸽元素让每把体验都大不同 + 硬核的难度并且还有更硬核的自定义修改项以及通关后难度拉满的新游戏+模式 + 丰富的隐藏和收集物品 + 极高的重玩价值 [b]缺点:[/b] - 画面有些地方过黑 - 从头到尾的背包危机 - 死亡惩罚高 [b]适合玩家:[/b] • 喜欢挑战并且胆子够大的俯视角射击游戏和恐怖游戏玩家 https://steamcommunity.com/sharedfiles/filedetails/?id=3799545507 [b]总结:优(85分)。这是一部生存压迫感十足且非常硬核的俯视角射击游戏佳作。[/b] 当我普通难度下终于第一次通关,看着主角如同逃生1代一模一样悲惨的结局,我没有喜悦感也没有成就感,有的只是侥幸过关的庆幸。现在还能让我有这种体验的俯视角射击游戏真的是太少太少了,强烈推荐!
Great atmosphere, repetitive gameplay. You loose a volunteer then you get a new dweeb not ready for the fight and you might as well start from the first level. Except it feels like homework to all the way back. Or you could keep going, but then death is pointless? Whats the goal, why are we doign this? It isnt fun, the story isnt really gripping in the slightest. Fights are clunky.
Эта загадка со стишком будет сниться мне в кошмарах... 10 выпрыгивающих ладошек из-за стены из 10
Я ♥♥♥♥♥ ненавижу и люблю эту игру. Каждая смерть ощущается тяжелее, чем в Таркове. Игра даёт тот самый челлендж, которого нехватало. Играть интересно, но порой большая череда смертей отбивает желание играть. Те кто говорят что визуал мешает, видимо не знают что такое "настройки". Если вы любите жёсткую долюёжку в задницу, то игру однозначно рекомендую минимум на тяжёлом уровне сложности
Sehr atmosphärischer Twin-Stick-Shooter. Ich selbst spiele kaum Horror-Games, das hier hats mir total angetan. Den Grafikstil kann man in den Trailern bewundern. Sich selbst in dieser reduzierten Welt zu bewegen, das Alleinsein in dieser mitunter verstörend wirkenden Umgebung - Geil.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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