
Fight through post-apocalyptic South Korea in this retro survival horror. Uncover the truth behind the devastating meteor impact that left the country in ruins and turned every living organism into a terrifying monstrosity. Fight. Solve puzzles. Upgrade gear. Make every bullet count.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.56/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ground Zero is a retro survival horror set in post-apocalyptic South Korea.
A devastating meteor impact has wiped out South Korea. 2 months later as the dust and lightning storms settle and the air becomes breathable, an elite Korean operative and her Canadian partner are sent to investigate. What waits for them in the foggy remains is more terrifying than they ever could have imagined…
Fight terrifying monsters that lurk in the dark corners of Busan, mutated by the fallout of the impact.
Uncover the truth of what really hit Busan that day. What are these strange growths unravelling from the meteor impact, and why has it corrupted what little life remains in the aftermath?
Explore a beautiful city in ruins, from shoreline towns and temples to the urban center.
Defend yourself with an array of abilities; shoot, stab, kick and counter as an expert soldier trained in firearm and martial combat.
Perfect your fighting skills and get rewarded. Cleaner kills means more Genome Points, which can be traded for powerful gear upgrades.
Take on huge, terrifying bosses. Seo-Yeon has no idea just how bad the mutations can get in the heart of the city. Be prepared for anything.
Relive the spirit of classic Survival Horror. Ground Zero captures the nostalgia of retro horror titles with fixed cameras and pre-rendered backgrounds, puzzles, custom difficulty and optional tank controls.
Have fun with unlockables and extra content: alternate outfits, additional game modes and hidden endings await players curious enough to find them.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 775reviews | 90% | — | $315.2K |
| $13.39−33% | 525ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not a bad game but it also not great at the beginning i liked it a lot it did catch the vibe of an old school survival horror but there is some flaws in the game at least for my perspective. the shotgun in the game they feel underpowered like sometimes they miss somehow and they only deal full when the enemy is literally in front of you there is full auto shotgun you get to unlock when completing the game but when i tried it out a full clip of 20 rounds wasn't enough to deal with three zombies but the revolver which you can also unlock only takes exactly 3 rounds. apocalypse crisis the mercenaries version of the game is challenging but not exactly fun it looks like you just end up memorizing the enemies in the route and run pass most of them as the game doesn't give you ammo to really deal with them unless you critical shot constantly so spray n pray not a thing in this mode. the unlockables have no description how to get them so you basically have to guess but they are not expensive to get at least. a bit of a spoiler for the game the pursuing enemies in some section of the game you cant kill them they are pratically invincible until you get to there actual area where you suppose to fight them. this seem like a miss chance i thought if you take them down or stun them they either drop an item like nemesis or stun them or even go away they just there to waste youre resources. this is slightly better than the re3 remake so take that as you will.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 141ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 170 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not sure if it's a love letter to Resident Evil, but it wears its inspiration it its sleeve. I thought there were careful nods to some of the installments of RE and even some Dino Crisis in there. Unique enemies, decent weapons, with its own wee story that while its not fantastic, its just as good if not better than some of the RE story elements. The branching paths was also something i liked. I enjoyed the game, liked the characters for the most part, levels were good, enemies were good, weapons felt good, bosses were interesting and sometimes silly, but thats part the fun. Ammo was perhaps sometimes too plentiful. The crit system is an addition you don't necessarily need to interact with, but its there and the Genome Currency from scanning corpses was also an interesting . One section almost put me off the whole game as it went on too long and the controls with the camera were very frustrating, i wont say which but you'll probably know it if you play it. Consider it a blip in an otherwise very good game. I'd recommend.
Игра конечно не для всех, а на определённую аудиторию. Авторы попытались сделать клон первоначальных Resident Evil серии и во многом у них получилось. Да и глупо ожидать от этого жанра чего то особенного. Т.е. вас ждут исследования, менеджмент ресурсов, головоломки, куча оружия и противников. А так же вы будите плеваться от камеры, пустой траты патронов в препятствия, застревания в текстурах (движок новый, проблемы от старого). Плюс: локаций много, интересные и обширные. Есть что по исследовать. Минус: карта мало информативна, нет пометок, всё приходится запоминать. Плюс: инвентарь переработан, добавлен удобный шприц, убрано всё лишнее. Минус: нет сравнения характеристик оружия. Переключение между оружием производится в инвентаре, а не как уже стандарт колёсиком мыши. Плюс: реализован прицельный выстрел. Минус: его очень сложно использовать, особенно новичку. Плюс: добавлены увороты, блоки, контрудары и добивания. Минус: всё это богатство похоже нормально применимо только на джойстике. В целом игра получилась. Остаётся надеяться что авторы её доведут под текущие реалии. Если хотите ненапряжно побродить и пострелять вражин, это для вас. Увы, только хоррора не подвезли. Вероятно в бюджет не влез, как и красивые текстуры. Зато не требователен к железу!
Beat this game last night, and I'm more mixed then I originally thought I would be. I love me some good ol' survival horror, and this does do a lot to try and hook you in and does it very well. But it's just so long and has some mixed ideas that bring the experience down. With how long the games is, it feels like the developers put every idea they had into the game and while I am usually a value for money guy, some ideas aren't very good. Also, there is a decent amount of replayablity, but one thing I like to do is unlock extras and this game has them, but has no indicators as to what you have to do to actually unlock the costumes or weapons. Kind of annoying. But I still enjoyed my time with it, don't regret buying it in the slightest. I will do another playthrough to see the extras and get a higher ranking, but this game is not for everyone.
good game
the game is good. it drags at some parts and can be confusing. grenade throw has a bug where your character goes into T pose. there should have been some more enemy variety or atleast enemies with different colors and skins. forced auto aim can be anoying at times too and the parry mechanic can be broken. Overall a 7/10
Im the type of beast who aint afraid to to say Kamsahamnida to the korean zombie at h-mart
Niesamowite - okazjonalnie obawiam się (świetny strach btw), że nisza staroszkolnych survival horrorów ignorujących przyczepienie kamery do bohaterki/a wyczerpie się - studnia inspiracji wyschnie i tego typu pierdolenie. A potem trafiam na Ground Zero. Grę, która za punkt wyjścia i poprawy postawionych podstaw, obrała dwie gry (potencjalnie trzy, a nawet cztery) - Resident Evil 3 (i 2) i Dino Crisis 2 (i 1), niby podobne do siebie gry, ale różniące się w sposobie podejścia, bowiem gdy jedna to gra akcji podszyta survival horrorem, druga idzie w kierunku porzucenia horroru, by zaoferować doświadczenie bliższe grom arcade, wraz ze zdobywaniem waluty i sklepem do jej wymieniania. Więc jak GZ łączy te podstawy? Przede wszystkim rozgrywka, która mimo premiowania jednego sposobu gry nad drugim, daje swobodę w wyrażaniu swojego stylu gry. Bo tak, możemy grać klasycznie dla gatunku - strzelać we wrogów silniejszych bądź omijać ich, skanować ich truchła dla waluty, tę wymieniać na fanty przy pokojach zapisu. Ale jest też opcja druga - mamy nóż. A gra nie ignoruje tego faktu, oferując parę rzeczy dla uzupełnienia tego faktu, jak stopień jakości skanowanych trucheł oraz parowanie i uniki. I moment nauczenia się tego, jak wrogowie atakują i całego rytuału idącego za unikaniem, parowaniem i sprzedaniem kopniaka przy rytmicznym spamowaniu ataku - to jest radość. Radość z tego, jak mocno system, przedstawiony lata temu w jednej z moich ulubionych gier, w końcu działa lepiej, bo unik w tym wypadku faktycznie robi robotę i nie czuć, jakby działał, a nie mógł. W dodatku gra stara się bardzo mocno, by średnio wydłużony czas kampanii względem konkurencji, był zróżnicowany i tu wchodzi wybieranie ścieżek fabularnych, jak i samo rożnicowanie atmosfery przemierzanych lokacji. Jestem na ten moment w trakcie drugiego przechodzenia gry alternatywnymi ścieżkami i jak na grę starającą się rozwinąć pomysł, gdzie się da (np komisariat policji i jego piwnica, przemierzanie Daejon łódką itp), więc nawet podczas ponownego przechodzenia czuję, że faktycznie przechodzę nieco inną grę. Jest w tym dusza scenariuszy A i B z klasycznego RE2, ale zaimplementowana jak rozwidlenia z RE3, gra więc dba o to, aby wraz do rdzenia zabawy zaimplementować wybór charakteru spektaklu. A to jest spektakl, grafika stylizowana na wczesną grafikę PS2/póżną PSX nie ujmuje piękna, tła i statyczna kamera dodają nastroju całej opowieści, budując wspaniale klimat zniszczonej plagą Korei, która zresztą nie jest tak eksplorowanym miejscem w grach jak już przemęczone USA. Oświetlenie, fakt, że latarka faktycznie rzuca cień na otoczenie (i na wrogów) - gra buduje swoją atmosferę bardzo skrupulatnie. Dodaje do kinematografii jeszcze fakt, że scenariusz, chociaż jest dość prosty, jest na tyle głęboki, by było miejsce na związanie się ze światem i przejęcie intrygą, jak i na tyle dobrze odegrany, że przejmujemy się także bohaterami, w tym wypadku - Seo-Yeon, Evanem i Izabelą. Każda postać, chociaż Izabela balansuje na granicy kliszy, ale to nie odejmuje jej sprawczości i prezencji, jest odegrana profesjonalnie i przyjemnie do podziwiania. Seo-Yeon jest z grona najbardziej przyziemna, ale jednocześnie najmniej podważająca decyzje wojska, co buduje dobry konflikt wewnętrzny i dobrze odbija się od bardziej luźnego, lecz skłonnego do wątpliwości Evana, jak i oportunistycznej Izabeli. Kampania, mimo okazjonalnego dłużenia się, czy to ficzerem, czy to rozległością aren, jest w swojej naturze klasycznym, ale dobrym blockbusterem, który też nie próbuje oddawać hołdu słabą grą aktorską, a raczej stara się traktować relatywnie poważnie. Z niezłą muzyką, ale zdecydowanie lepszym sound designem i efektami dźwiękowymi, wszelkie odbicia, bloki, strzały są soczyste jak powinny być. Więc tak, bałem się, że się studnia wyczerpie, że nisza niezależnych horrorów powoli będzie wymierała... Ale dostałem póki co kolejny powód, by być spokojnym o nią.
老惡靈古堡恐龍危機致敬作。熟悉的氣氛、優秀的關卡設計與資源管理,壓迫感十足。而你只需要擔心鏡頭突然切換時,你也跟著轉向怪的懷抱奔去。形成視角殺人。
fgfg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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