
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
정발한 기?념으로 적는 리뷰 일단 개인적으로 느끼던 얼엑의 부족한 느낌들이 개선된게 하나도 안느껴짐 기존에 있었던 맵, 그리고 동료 AI가 추가된 것도 아닌데 Operation이라고 버튼 하나 추가하고 나레이션 조금 읊어주고나서 "님들 이제 우리 정발했음!!" 할거면 뭐하러 지금까지 질질 끌었는지 잘 모르겠음 게임하면서 느꼈던 이 묘한 조작감은 여전히 불편하고, 어중간하고 부자연스러운 애니메이션도 여전히 많음. 걷는 조작감이 내가 바닥에 붙어있는게 아니라 무슨 0.5cm 정도 공중부양해서 걸어다니는거 같음 개인적인 생각으로는 나는 오퍼레이터 복장, 총기 커스텀해서 킬 하우스에서 노는 것만으로도 즐겁고, 가끔 빈라덴 안전가옥 견학가고싶다 하시는 분들은 구매해도 좋을 것 같습니다. 안전가옥은 진짜 잘만들긴 했음
Game runs worse now, is 90+ GB, and the 1.0 release only released a prologue chapter of the campaign, one hell of a release, guys, good ♥♥♥♥♥♥♥ job.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked this game before they did all of the overhauls. I dont like the new UI or the movement, not to mention the gunplay feels worse. I DO like what they did with the menus/briefing areas. Just Not a fan of where the game is currently.
Best tac shooter ever.
Very fun game, but since the last update the bots will litterally aimbot you no matter the difficulty your on. Maybe its funner with friends, but if you go in solo do not expect to win. Ever.
Game was in developmental hell for the longest. 100gb should not be the size of this game. Could have been amazing. It will get there eventually. Eventually..............
Après des années d'attentes de voir enfin le jeu sortir de développement j'étais extatique à l'idée de pouvoir enfin profiter pleinement du jeu qui était considéré mort depuis pas mal de temps par la communauté. J'ai été très déçu de voir arriver un produit qui n'est toujours pas fini ! Les IA voient au travers des murs, certes elles ne tirent pas mais au moment où l'on s'approche un coup dans la tête pars sans que l'on comprenne d'où vient le tir. Très très peu de contenu ajouté : Un nouveau fusil à pompe en deux versions. Un nouvel SVD plus moderne. Une vieille G36. Deux maps supplémentaires. De nouvelles animations. Une campagne irréalisable en solo malgré l'option de le faire. Des portes fermées à clef. (Qu'on ne peut pas ouvrir sauf en tirant dedans (très discret donc.)) Les promesses de la version 1.0 ne sont pas tenues. Toujours pas de co-équipier IA. Toujours pas d'outils. Pas de possibilités d'équipements spéciaux. La campagne n'a pas d'adaptation au solo. Pas de co-équipier IA, pas de temps supplémentaire pour réaliser la mission, pas de réduction du volume ennemi, pas d'IA plus simple à affronter, rien. Bref si vous souhaitez découvrir le jeu avec quelques amis et que vous êtes un optimiste acharné pourquoi pas. Pour le reste cette sortie me donne l'impression d'être une opération commerciale afin de relancer la base de joueurs sur le jeu plus que la délivrance d'un jeu aboutis.
I don't understand all the hate of the 1.0 release. These people obviously have no friends, and rely on subpar AI in other games like Ghost Recon to complete their objectives, I will agree the enemy AI is a bit shoddy. However, that being said, the content available is great, workshop support is fantastic, and despite the AI being a bit wonky, they are still deadly. Make smart choices and don't try to speed run the objective and you'll be fine. Honestly this is a great game with amazing potential post 1.0. If you enjoyed the original Rainbow 6 and not the garbage it has become you and your friends will enjoy this game. Weaponplay - the length and weight of your weapon matters, you build a 20+ inch rifle, CQB is going to be tough, you'll hit the wall and have to hold it at high ready until the barrel clears. Aiming will also cause you to sway way more after a period of time. Customization - Super in depth, down to the slot on the picatinny where you want your optic, grip, riser, laser etc. Custom patches on your plate/helmet/shirt thanks to workshop but a good bit of accurate patches in vanilla, but if you're buying a game like this, I know what you want, chances are you'll find it. Gameplay - Like I said above, AI are punchy but actually somewhat stupid, we all know suppressors aren't silent, but you can dome a guy and the dark, the guy 5 feet away won't hear it. But god help you if they see you, they'll become Chris Kyle or Vasily Zaitsev if they get a bead on you. Cover is extremely important, and I guarantee every negative review looks at Call of Duty as the be all end all of Shooters. The Campaign thus far is 2 missions with more planned to come out with Chapter 1 in the fall and chapter 2 in winter. So far the missions are fun. Even without the campaign, you can pick a wide variety of maps and up to 3-4 game modes. Completely customizable down to the moon phase in the sky. Final Verdict - Sure, its AI is a lil rough, but with all you get for sub $40 its great, On sale, which it is at the time of this writing, it is 20% off so $23.99 Its a steal. They will continue to come out with content and they are transparent about it. Buy it, these devs know what we want and are actively working on making it a reality, and even if they don't, modders will. Cheers.
Don't waste your money on the 1.0 RELEASE SCAM! This game had promise and fell short on delivery of expectations. The Modding community has implemented more hours into making the game work than the Developers, and they (Devs) seem to be relying on them (Modders) to make the game relevant and worthwhile.
难以置信的1.0,表现比测试版还糟糕 难以置信的手臂晃动,肾虚早点去治 卡顿频繁 重达100G的固态霸占者 依旧靠民间mod汉化 总结:打不了一点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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