
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not even close to 1.0. I looked and I bought this game January of 2022, so over 4.5 years ago, and it honestly doesn't feel like anything has been changed or added outside of a few maps. The AI is still not good, so despite the guns or maps maybe being cool for a second, the AI offers no fun. I don't know why anyone would buy this when you could play Ready or Not, Operator, Gray Zone Warfare PVE, or any other game with either more content or better AI, or both.
I played this game few year back supported dev progress was happy game was being properly developed, they put effort, now game is releasing 1.0 with 2 playable missions, no ai teammates, brain dead enemy ai. the Ai in other games such as ghost recon 1 the original one, then incursion red river, then swat 4, rainbow six vegas i guess. I feel ashamed to see the game flop on 1.0. they wanted to please shareholders. but Damn. I don't think there is hope for this game. also 100gb?? what the f?? jeez. I hope they fix Ai and compress it lol. but I don't think they plan on fixing the game but rather push updates to make it seem it has good plenty of content. Thank you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.0??? i put this game down for years to let developers cook and still feels like it was when i left it. still no functioning bipods? Just gonna stick to Arma then
I have to agree with the criticism of the 1.0 release. The game is good for what it is if you've already owned Ground Branch and know what to expect. There is a massive lacking of new content in the 1.0 release, which makes the transition out of early access extremely weak. It's a shame because this is one of my favorite military shooter sims.
I’ve racked my brains to come up with a fair assessment, but it’s unnecessary now—this game can be simply summed up in a single word: FAKE. No matter how it tries to present itself as some sort of realistic, hardcore game, ironically it’s neither realistic nor hardcore; it doesn’t even qualify as a game. I believe the community modders deserve to put their talents to better use, rather than wasting them here on a bunch of Devs who lack any passion for gaming. The failure of *Ground Branch* isn’t down to the studio being understaffed or the programmers lacking ability; rather, the team simply treated working on this game and interact with *Spiritual Shareholders* as a form of pastime. They’ve remained stuck in the very EA stage for all time, constantly wallowing in self-satisfaction and substituting fancy rhetoric for genuine effort. Yes, if you’re willing to support them and choose to believe in some sort of *Online Tactics Religion*, no problem waiting for the day these slackers actually deliver something. But honestly, mate, your time could been doing something more meaningful.
I supported this game for 7 years and this is not ready for a 1.0 release. I am disappointed.
Pre 1.0 I would have 1000% recommended this game. After the update, not so much. The AI are broken beyond belief for a "1.0 ready game" and will one shot you from distance even on the lowest difficulty. We've also noticed that the AI will trace players through the wall and will prefire as you round the corner. It's really sad to see a game I've put a lot of time into shoot itself in the foot with an incomplete and partially broken release. I hope the devs take the feedback many players have given and don't just hit us with the "check your corners and git gud."
Crazy that this is marked as 1.0
I really want to like this game and recommend it, but I can't. Every step forward with this game is dozens of steps backwards. Ground Branch has been an "early access" passion project for nearly 2 decades, despite having such an extended development phase and its official 1.0 release, this game still plays like a beta. IMO the game just isn't "1.0". Please take your money elsewhere. I can't support these developers anymore, and for once, its not because they're slimy or shady. In general the game is good, but its just not there yet for a "full" release and I question their decision to label the game as such. All the fun I've had playing this game [b]with friends[/b] is overshadowed by the excessively drawn out development, lack of progress in said development, poor optimization in every aspect, poor feature implementation for core gameplay mechanics, and the inability for BlackFoot to complete content one would expect ready on 1.0 release, such as the "special slot" in the armory and an actual campaign that has progression/unlocks and doesn't gain its "replay-ability" from countless retries due to poor level/game design and [i]infuriatingly unrealistically perceptive[/i] AI. AI, mind you, that still gets stuck walking into a wall and yelling "I HEAR SOMETHING!". [b]The "special slot" in the armory is STILL unimplemented, despite the official 1.0 release.[/b] What do you mean "This slot is not available at this time. It may still be in development or temporarily disabled.", for a 1.0 release, where's the tac shield, battering ram, breaching shotgun, or lockpick? We just get grenades and/or a breaching charge on your plate carrier. Nevermind the numerous bugs which STILL persist in 1.0, relating to movement, inputs, and AI logic/pathing. Make your game "feature complete" for the full release. Seriously, did BlackFoot even playtest the first mission of the "campaign"? There's an exceedingly high % chance for an exterior door to be locked, meaning, you cant open it. This results in a lot of running around trying to find an unlocked door if you're trying to remain stealthy. The only way to open the door is to either blow it up or shoot the handle, both of which, even with a suppressed weapon, alert the enemy. I argue you NEED the element of surprise to have a chance against the AI. The concept of stealth is there, but practically impossible. You get 20 minutes to eliminate the target and (optionally) collect intel in this first mission. As a completionist, its not optional, I'm completing it. I spent 10 of those minutes just running around making sure the compound is clear, then another 7 mins collecting intel, leaving 3 minutes to get to exfil, except the exfil you see [b]isn't the real one[/b]. It changes at the last second when you get there; TO THE OTHER SIDE OF THE MAP. After doing all that, I get 3 minutes to eliminate patrolling hostiles and work my way west through a field to the new exfil. Hostiles, which can see better in the dark than you can with night vision, and have better accuracy than you do regardless of what gun you or the enemy may be using, meaning you can't just sprint full speed across the field to the new exfil. Made it nearly all of the way to the REAL exfil, only for the mission to end because I took too long. Either remove the arbitrary timer, or rework your missions to be reasonably completable without bullsh*t eating up the time causing you to inevitably fail. Yes, [i]some[/i] of this is "skill issue", but this supposed "skill issue" is being exasperated by poor game design choices. It shouldn't take 15 minutes to clear a compound that small and collect the intel, but that's how BAD the enemy AI is. Sometimes you're shot with ZERO time to react, shoot back, or run for cover. Sometimes, you're shot dead before you even fully peek an enemy you know is there, like they can see you through the wall and shoot WAY too soon, before you're even visible to them and you can see them. You have to play like they have XRAY vision and that means going SLOW, SLOWER than the amount of time you're given permits for.
Fake v1.0
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