
A deadly plague threatens the village of Grimshire. Manage your farmland, forage the bounty of the wilds, prevent your harvest from rotting away and keep the root cellar full. Can you help bring the community together and survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 29 → 4.86/day in the week after.
About
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, a mysterious plague is coming. The community must work together if everyone is to survive.

Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is rare for me to be excited for a early access game to be finished one day, and this is one of these games. Take all the time you guys need to finish it.
I told people I wanted a grim cozy game and they called me crazy. WELL WHO'S LAUGHING NOW? Not me. I screwed up and Tano died. :( I really like what's there so far. It needs some polishing and I want to see where the story goes, but I'm looking forward to seeing what else they do with it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 23 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, French, Polish
Hours played at review time, across 342 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is it cozy? Technically, yes. But the main draw is the 'I can't mess this up, if I do, they'll die!' which doesn't really fit cozy. The paradox is well done.
A delightful game. Played on standard difficulty, the game will keep you constantly working but with enough of a margin to be pleasantly stressful without being a cause of anxiety. I fully rec this game. Oh and it worked flawlessly for me on the Steamdeck.
I love Stardew, and even Stardew could learn a thing or two. Sure its not fully fleshed yet, but hell the story is riveting, the pace even on easy (havent tried "normal" or above yet, and even that was a bit rough to start.) I do wish there was an option to do both projects if you finish one early, as I usually finished with two weeks to spare. But wow the end had me crying. Unlike Stardew, it makes you feel like youre fighting for survival as a community, since the other members ACTUALLY contribute. I also like the lack of competitions in the festivals. Its a time to come together, not to compete. My favorite thing is probably that the other villagers develop relationships between themselves, outside of the one you decide to persue. That was very nice. I hope there's a wedding/unity project on the table for year two and beyond, as kind of a radial small quest. I cant wait for the full release, you guys really knocked it out of the park and I'm excited to see what gets added in the future. I also want the plushie but I want the emberwool if that ever happens. or a bluggie or chickree. theyre SO CUTE
Fabulous take on the farming sim genre. Good characters and engaging storyline.
I was afraid this game would be stressful and it's definitely kind of nervewracking. I also know it'll get worse. But the different difficulties are great, as is the sheer amount of stuff to do. I wish year 2 was already out
Fantastic farming game. I love that it has real stakes and that the gameplay is cozy while the world is appropriately dark for something inspired by Redwall and Watership Down. I put 60 hours into my first playthrough on Grim difficulty and I immediately want to start a new file on Challenge, it's so satisfying and fun on every level. Really looking forward to future updates and highly recommended!
The first farming sim I've played where farming actually matters beyond money and has real consequences if you don't do it well. Stressful but extremely well made, the first year on its own still feels like a complete game with an easy 40+ hours to complete it.
So I did fall for the cozy tag and the image of cute animals for this game despite the title having Grim in it. I innocently thought 'Oh it cant be that bad.' Oh How Wrong I Was, even on the "gentle" setting this game does not hold back. I felt like I was being offered a nice piece of candy, and when I reached for it... ROUNDHOUSE KICK TO THE FACE!! You are left on the ground in pain wondering what just happened and questioning your life choices. I did end up losing one of the community members halfway through my first blind playthrough, but that dosnt mean its "game over" you can still continue on without that member of the village but the impact of them being gone is very real. As much as i enjoy the cuteness of this game, Do Not let it fool you like it did me! That being said I'm glad the devs put in Real Consequenses to the choices you make. Too many other games are just like "oh you didnt finish this? oh well" and move on. Thank you Devs, keep on trucking with this game. However long it takes, I will wait for the full release!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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