
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень крутая метроидвания, отличный наследник первой части. Не слишком простая, не слишком сложная, приятная боевка, динамичный и не душный (в отличие от того же силксонга) платформинг, занимательный эксплоринг. Левелдизайн считаю очень хорошо сделан, темп выдержан идеально, тут подрался, там попрыгал и вот следующая ключевая точка. Почти всегда понятно куда идти и какие цели у тебя каждой локации, в отличие от других игр, где ты просто бродишь где то, непонятно где чекпойнт, боишься лишний раз встретиться с трудностями, а тут все равномерно и грамотно. Прокачка стандартная, но опять же разнообразная, можно подумать над разными билдами и стилями игры, нет каких то откровенно бесполезных оружий/скиллов или наоборот слишком сильных. Лор конечно как всегда "глубокий", но в целом понятно о чем речь и какую мысль хотели вложить авторы. Из некоторых минусов хотелось бы выделить плохую карту, где порой показываются несуществующий зоны, а иногда наоборот, видно скрытый проход, который ты еще не открыл. Процент выполнения карты показывает какой то рандом, ориентироваться на него нет смысла. Так же небольшие косяки в платформинге, как временами хреновые хитбоксы препятствий, а также бесило, что когда в местах, где ты где то поднимался, спускаешься обратно вниз, за каким нибудь предметом, камера показывает вверх (так как по задумке ты идешь вверх) и из за этого не видно что под ногами и можно тупо упасть на шипы, которых ты не видел. Спасибо, что хотя бы "прыжка веры" не завезли. В общем все любителям метроидваний крайне советую, денег и времени точно не пожалеете. Ждем 3 часть, тем более разработчики в финальном послании на это намекают)
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果这是一部新系列作品可以给出及格线以上的评价,可惜这是一部续作 这还是在第一部经过多次改动的情况下,续作还能就这样直接端出来 在保留前作多数问题的情况下还能出现新的问题 从前作继承下来的问题包括但不限于以下: 1.过程中需要多次试错、背板的长线无容错跳跳乐关卡 2.大部分近路放的意义不明,真正需要近路的岔口反而没有 导致流程中有大量无意义的重复跑路 3.后期用过量的升级材料用来填充探索奖励 4.部分机制完全无引导 5.胶黏的人物操作手感 6.部分怪的格挡判定成谜 7.地图总有部分区域有阴影遮挡 (都做地区探索率了,满探索率解锁地区全部地图很难想到吗) 8.依然不讲人话的剧情 然后是本作新增的问题: 1.怪物掉落货币资源过少 在大部分地图100%的情况下我仍然买不完胞胞卖的幻体 2.格挡增加天息的机制被删除,导致格挡在战斗中的作用大大下降 (我点的是敏捷,或许是想把格挡反击做成流派吧) 3.狩猎点从小怪特质改成了天赋树,但是天赋树做的太浅了 还把不同流派的天赋都做进一颗树里 导致后期给的狩猎点获得感大大降低,毕竟中期就已经成型不知道点什么了 4.部分给的幻体资源是溢出的(满强8个能给10个) 跳完一长段跳跳乐就给我这?还不如多给几个力量上限 反观除了隐藏墙做了提示我一时半会想不到还有什么进步的地方 就硬要复刻一代,初期先做个半成品 然后改地图改掉落加新成就逼玩家开新周目? 纯纯恶心人
👍
搭配MIO一起买的,TND谁把这俩捆一起了我服了。MIO前期引导差但是画风音乐吃爽了,导致我能玩下去,这个引导也差,怪物还阴间,角色机动性还可以,跳跳乐也能接受,但是听着阴间小曲实在有点玩不下去,游戏是好游戏,可能不太适合我,暂时让它吃会灰
标准模式有点难,除此之外算是一个不错的恶魔城游戏,比起1代来说,跳跳乐的难度低了很多,几乎重试次数不超过5次就能过,而且2代主角的探索性能(掉刺上不掉血,刺上无限跳)强了很多,但没有二段跳,顺便一提,这作别点什么法系武器流派,这游戏的法系武器感觉真心不如弹反流和力量流,硬要玩法系的话就去找攻略捡远程武器,法爷建议玩钉子(法敏)或者弓(法弹反)
挺好玩的 根一代一样优秀的美术和boss战 但优化不行,玩得时候时不时就卡;各种跳跳乐不难但是太多了,各种刺的判定还奇奇怪怪的。
Kiváló metroid, gyönyörű, szürreális, színes 2.5D képi megjelenítés, minőségi hangulatos zene, jó effektek. Jó harcrendszer, kíváló személyre szabhatóság. Néhány apróbb hiba még mindig benne van, de semmi komollyal nem találkoztam. New game + hiányzik, megéri a játék a második végigjátszást. Nagy kedvenc lett.
Great game
Great game!
非常好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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