
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 1.9Kreviews | 86% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
类银河恶魔城的佳作。在[spoiler] 渴求树就结束,世界仍然存续, [/spoiler]这样就好
I played and loved the First one... The second one started ok and quickly got mixed feelings for me almost negative... but I pulled through and the Ending felt satisfying:) I played only one Run focusing parries like I did in the first one and it felt good but the other combat (I only dabbled here and there) felt underwhelming and quite weak in comparision but I cannot truly tell if thats truly the case... The Game starts of similar to Grime 1 but the "Player" is now more talktive, some hate it but I like it, gave me a sense of growth for the Character. The Story was more of a background thing for me but caught me more in the End. Felt the last scene and I mean the last few secs before credits wierd... didnt know what that was about... maybe a thrid Game? I would give Grime 2 a rating of: Atmosphere: 9/10 Sound: 10/10 Loved it but the sound settings is still bugged and resets to default Combat: 7/10 Was mostly frustated and anoyed, skillissue or not it was worse for me. I was running in Paints Reef and the like before its normaly recommended but I still think the average enemy deals too much damage. Total: 8/10 Mostly good but also many bad moments Game had some minor bugs like respawning at wrong places, hitboxes of thorns and enemies at times were janky ending up killing you, there is no punishment for dying but walking 3 min+ back with hard parkour isnt fun. There is in the settings section "Gamplay" the option "damage sliders" makes the game easier by decreasing Enemy damage. Didnt use it since I wanted all the achivments in the First Run;) Summary: I felt mostly Frustrated and startet hating the Game thinking of quitting it completly BUT I always came back and when I found out That the Paint Reef isnt the First Area after Kankan it has gotten allot easier playing the Game... strange I know... I dont like Grime 2 as much as Grime 1 but it will stay as one of my top Games and knowing Yarden there is more to come for this Game. With best regards yor Salty Soulsfan
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 74ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 247 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太有艺术了!!!!
Amazing game, story was delightful!
与前作一样非常“扎实”的2D银河恶魔城,偏类魂? 奇妙的世界观背景、剧情和美术; 流程全篇跳跳乐比较多,以为在玩蔚蓝;然后就是激爽Boss战;因为力量上限低、回复慢,打伤害基本就是全程弹弹弹回力量输出,但好在Boss战都有小设计小巧思,也不算太难,整体体验非常舒服。 - 美中不足:配乐没什么存在感,没有抓耳的音乐,后期因为地图都比较大重复听多了脑袋嗡嗡的 另外地图整体来说比较单一,前期各个不同的区域设计基本一个思路,比较有印象的只有最终Boss前的几个星空图和老贼毒池也就满地图的隐藏带来的成长收益正反馈还行; 总的来说还是非常不错的佳作银河恶魔城 8.2/10
Сохранились плюсы первой части. Возможно стала несколько больше. На финального босса потратил порядка трёх часов. Во второй стадии одна из атак противника всегда начинается за пределами экрана. Переход от одной стадии к другой сопровождается потуханием экрана, во время которого атаки противника могут продолжаться. Ну и повторный прыжок с отталкиванием щупальцами от земли выполняется зажиманием кнопки, чуть не дожал - прыжка нет. Хотя босс и не сложный, постоянно подыхал из-за этих моментов. Бесило знатно. На карте отмечается далеко не всё, замучаешься ставить метки. Понравилась первая? Даю 99% на понраву и этой. Не прочь увидеть третью.
Cool game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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