
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Определенно лучше первой части, хотя есть и замечания к стабильности игры, в некоторых моментах игра ловила зависание интерейса и спасало только Альт+Ф4, плюсом несовсем дружелюбное управление. Но в целом игра на 9 из 10. Ждем третью часть. Спасибо разработчикам за игру.
依旧以弹反为核心,但是个人认为没有前作弹起来爽,此外我非常反感地图中大量的单向设计,在收集的时候非常令人烦躁,让我怀疑作者根本没有认真设计地图,但总的来说是一部佳作,而且BOSS战量大管饱质量上乘,还是值得一玩的
Шедевр.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game!
标准模式有点难,除此之外算是一个不错的恶魔城游戏,比起1代来说,跳跳乐的难度低了很多,几乎重试次数不超过5次就能过,而且2代主角的探索性能(掉刺上不掉血,刺上无限跳)强了很多,但没有二段跳,顺便一提,这作别点什么法系武器流派,这游戏的法系武器感觉真心不如弹反流和力量流,硬要玩法系的话就去找攻略捡远程武器,法爷建议玩钉子(法敏)或者弓(法弹反)
为什么不延续1代的设计思路了呢?2代rpg玩法大大削弱,很多地方设计的很粗糙,几乎半个地图的跳跳乐,boss难度有点太高了,玩的不开心,相当失望。 个人评分:6/10
舒服 享受
So this game has fun combat and later sections have good platforming so I'll recommend it because overall I had fun, but this game has some serious issues. This is the buggiest/jankiest game I've played in quite a while. Camera has two big issues: sometimes it will have these weird flashes (I think it's different layers of the background?), and there are a bunch of areas where the game didn't expect you to turn around or go backwards so when you do it keeps trying to drag the camera in the direction you're meant to go so you can't see where you're going (horrible issue for a metroidvania). So many clipping and hitbox issues: I've clipped through walls while jumping around, I've landed on spikes where I got hit but then it spawns me at the part of the spikes I hit but now I'm not taking damage, sometimes you can just stand on a wall, sometimes enemies will touch spikes and take chip damage other times they will instantly die from spikes (even elites), some areas require you to grapple a covering before grappling something beneath it but the grapple is so janky it will often make you grapple the thing underneath it and there you go into the wall where you take damage and are sent back as if you touched spikes. The map is really wonky, you can see the edges of areas that aren't real, some areas you explore don't fully show up on the map instead only portions appear so you'll get rooms floating in the middle of nothing because it doesn't show the hallways connecting them. Descriptions in the game are misleading and confusing. For example, the tutorial tells you that you can't parry rage attacks but in the talent tree you will see an ability that says it increases damage when you parry a rage attack, you might assume "oh this means you find an ability later that allows you to parry them" but no, that talent is what lets you parry rage attacks apparently and it just doesn't tell you. The game has a mechanic where you learn enemy attacks and mimic them, but they're really slow and not strong enough to justify the time lost and how long you're vulnerable to attack, cool idea but bad implementation. Other notes: story is more clear in this one than the first but still not particularly interesting and keeps some stuff fairly vague, quick spoiler about an ability you can get [spoiler] it's very annoying that you don't get a double jump and instead get that wimpy super jump, I don't want to have to charge a jump for every slightly high platform just give me a freaking double jump my god, [/spoiler] exploration is more rewarding than the first one imo, boss difficulty is a rollercoaster with some you can practically facetank while others are a genuine pain. So overall while I did enjoy this, it very much felt like a downgrade of the first due to all the issues.
Amazing game, 100% the achievements and had tons of fun playing!
难度曲线不合理,过了退款时间立马开始上强度
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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