
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Один из лучших представителей жанра.
재밌어. 함 해봐. 볼륨만 좀 많았으면 갓겜 됐을텐데... 1편처럼 무료 dlc좀 풀어줘.
搭配MIO一起买的,TND谁把这俩捆一起了我服了。MIO前期引导差但是画风音乐吃爽了,导致我能玩下去,这个引导也差,怪物还阴间,角色机动性还可以,跳跳乐也能接受,但是听着阴间小曲实在有点玩不下去,游戏是好游戏,可能不太适合我,暂时让它吃会灰
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果这是一部新系列作品可以给出及格线以上的评价,可惜这是一部续作 这还是在第一部经过多次改动的情况下,续作还能就这样直接端出来 在保留前作多数问题的情况下还能出现新的问题 从前作继承下来的问题包括但不限于以下: 1.过程中需要多次试错、背板的长线无容错跳跳乐关卡 2.大部分近路放的意义不明,真正需要近路的岔口反而没有 导致流程中有大量无意义的重复跑路 3.后期用过量的升级材料用来填充探索奖励 4.部分机制完全无引导 5.胶黏的人物操作手感 6.部分怪的格挡判定成谜 7.地图总有部分区域有阴影遮挡 (都做地区探索率了,满探索率解锁地区全部地图很难想到吗) 8.依然不讲人话的剧情 然后是本作新增的问题: 1.怪物掉落货币资源过少 在大部分地图100%的情况下我仍然买不完胞胞卖的幻体 2.格挡增加天息的机制被删除,导致格挡在战斗中的作用大大下降 (我点的是敏捷,或许是想把格挡反击做成流派吧) 3.狩猎点从小怪特质改成了天赋树,但是天赋树做的太浅了 还把不同流派的天赋都做进一颗树里 导致后期给的狩猎点获得感大大降低,毕竟中期就已经成型不知道点什么了 4.部分给的幻体资源是溢出的(满强8个能给10个) 跳完一长段跳跳乐就给我这?还不如多给几个力量上限 反观除了隐藏墙做了提示我一时半会想不到还有什么进步的地方 就硬要复刻一代,初期先做个半成品 然后改地图改掉落加新成就逼玩家开新周目? 纯纯恶心人
前期體感整體難度相較一代大幅下降(難度正常模式),無論小怪、BOSS、跳跳樂都是如此;優點是友善新手,缺點可能是挑戰性降低,尤其是初期的BOSS前作本作完全不是一個檔次,但上手和學習真的簡單很多,新手可以直接從這代入手,免去一代摔手把鍵盤的風險... 坎坎關卡之後難度跳躍提升,還加入了大量圍毆...但本作有技能輔助,所以還是比前作感受好...但若不用技能那真的開始會有煩躁感了
垃圾遊戲,堆怪嚴重,搞人心態的地圖設計,完全不想探索,被矮子SKY YT業配頻道騙來玩
Süper oyun
今年最被低估的银河城神作
Lo espere, lo ame cada segundo <3
If you liked the first one, you'll love this one, more lore and voices make the entire game a great experience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |