
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10
Another banger by these guys. And once again thanks for supporting ultrawide. There are more combat options now and the gameplay is just as satisfying as the first game. I hope they keep making MVs.
A fantastic sequel of one of the best metroidvanias out there.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An overall refinement of everything the first game had going and then some. The Grime series once again hooks me from beginning to end. Other far more popular metroidvanias have never really been able to do that for me. While there were some outright frustrating bits around the midgame when it came to trying to navigate different areas, I felt far too compelled by the great parts of the game to have that stop me. A grand majority of the bosses felt really great to learn, and I never felt super overleveled at any point either, so none of the fights were wasted. The platforming uses a lot of creative tools instead of just giving the player a double jump and being done with it, which I enjoyed a lot. My thanks once again to to the composer Alex Roe for creating such a delightful soundtrack, which is the very reason I learned about both games in the first place. The experience wouldn't be the same without his music.
Grime and Grime 2 are some of my favorite Metroidvanias of the past few years. The movement and traversal are very smooth, character customization feels useful, and bosses have the right level of difficulty. The levels are BIG and there's a lot of space to explore.
30시간 동안 진짜 재밌게 했습니다(켜놓고 딴짓 한 시간이 좀 길어서 실 플레이 시간은 25시간 정도?) 그냥 장르 특성상 호불호가 세게 갈리는 건 이해하는데 ... 1편 재밌게 했거나 원래 메트로배니아 장르 좋아하면 꼭 플레이 해봐야 할듯;; 일단 1편보다 편의성이 대폭 좋아졌구요, 주인공이 말이 많아져서 그런지 스토리도 뭔가 더 시원하게 풀리는 거 같고 솔직히 보스전은 후반보다 중반이 더 퀄리티 좋다는 건 인정하는데 뭐 전체적으로 나쁘진 않은 정도? 사실 전투보단 플랫포밍을 좋아해서 만족스러웠습니다... 플랫포밍과 전투 비중이 4:6정도? 잡몹들이 팍팍 잡히지는 않아서.. 이동기들도 클래식하면서도 캐릭터 특성이랑 연동해서 잘 나온 거 같아요 약간 보스 잡고 해금되는 능력들이 보스랑 전혀 상관없이 뜬금없긴 한데 ㅋㅋㅋ 그리고 그래픽이 진짜 너무 이쁨 1편은 신체 모티브가 많다보니 좀 기괴함에 치중된 느낌이었는데 2편은 예술이 주제여서 더 힘 주고 만든 느낌... 물감 맵도 진짜 예뻤는데 후반부에 나오는 그 맵은 진짜 너무 아름다워서 감탄하면서 플레이했어요[spoiler] (우주맵 오타쿠라서 그런 것 같기도) [/spoiler] 이렇게 이쁜 도시에 나같은 패션 테러범이 방문해도 되는 걸까? 쟤네가 날 싫어하는 이유가 이해된달까... 불만인 점 1. 1편에서는 이동 궤적이 점점점으로 표기되어서 죽고 나서 돌아가기 편했는데 2편에선 버그인지 아님 원래 이런건지 점점이 있긴 한데 뭔가 제대로 안 나옴(어차피 지도 해금이 몇 지역 빼곤 금방금방 돼서 별 상관 없긴 했음) 2. 형체 스킬이 진짜 개 노쓸모임... 키도 따로 4개나 있어서 손 잘 안 가는데 기능도 그냥저냥 절대 방어 스킬도 하나 있긴 한데 어차피 패링이 있기 때문에 한번도 안 써 봄;; 그나마 숨결 많이 주는 스킬이랑 플랫포밍할 때 쓰는 스킬을 가끔 쓰나? 아예 버프 능력 위주로 했으면 좀 썼을지도 모르는데 엔딩이 하나쯤 더 생길 수 있을 거 같은데 ㅜㅜ 2회차 플레이도 없고.... DLC..... 내주시는 거죠........?
优秀的银恶游戏,缺点是跳跳乐太多
Overall, a great game. Some of the criticisms I definitely agree with. The map is maybe a bit too big and maze like, with too many dead ends. And even after all the patches I still encounterd a fair few bugs. However, the combat is solid, the boss designs are great, and the level backdrops look amazing. Definitely worth a play if you liked the first, or the if you like metroidvanias.
Very good game. Just hard enough to pose some challenge. Great environments, combat, music and very fluid and fun parkour. A slight criticism was the lack of running and the lack of alternative endings/replayability.
非常好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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