
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente juego, me sucede algo similar con blasphemus 2 respecto al 1, el combate y plataformero mejoraron notablemente y aca sucede lo mismo, pero la dificultad en blasfemus 2 respecto al 1 se viene al piso, conviritiendose en un paseo por el campo salvo el jefe final y por cierto muy mal balanceado porque resulto muy dificil, en cambio aca se mantiene o esta mejor balanceada la dificultad y progresion. Este lo senti mas facil que grime 1, pero no tanto, cada jefe era un reto, mas dificil que el anterior, cada zona de plataformero era mas retante y gratificante respecto a la anterior, igual que las recompensas, la exploracion estuvo esquisita, me falto poco del mapa por completar la verdad hay lugares que no entendi como acceder, los que no completaba en su mayoria los dejaba por encima del 90%, pero derrote a todos los jefes del juego y definitivamente se superaron con este juego, muy satisfactorio el parry, pero nunca senti que fuera una mecanica dominante, aveces me resultaba mas facil esquivar, otras parry, y las combinaciones.... que peleas...se nota que se esmeraron para que no fueran monotonas y usar todas las herramientas, que plataformero, el arbol de habilidades excelente, aunque en cierto punto quede barado y no entendi por que, en cuanto a las armas senti que habia muchas, realmente me amañe con una o dos, y asi me pase el resto del juego. Yo le pondria al juego un 8-9/10, lo negativo aparte del tema del arbol de habilidades que no supe por que ya no podia obtener mas habilidades pese a que si tenia lo requerido, o las armas que no son suficientes, peor incluso para lo poco que use otras me parece que no hay motivacion para usar mas de una, y aunque el sonido no resalta acompaña muy bien, incluso relaja. Lo disfrute mucho
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
клас но то что аружия мало дамажного минцс
ストーリーは芸術や画材道具的な生命体達が暮らす世界の話のよう?この世界専門の取り回し言語が多くゲーム内でもシフト(時間)とフレイル(神的なモノ)的な説明ぐらいしかない、二周くらいするとまあまあわかると思う、ステージはメトロイド系、ボスはダクソ系といった感じのゲーム、難易度はスタンダードでもやったことのあるゲームでは中の下ぐらい、ステージ内のアクション面が進行方向にカメラ動かしてくれているが覚え系な為、そっちが苦手な方は難しいかも(特に後半のサブルートのアイテム)、ボスバトルはボスのモーションはダクソに比べると少なく似たようなモーションの攻撃は交互に出すため、覚えやすい方だとは思う 不満点的だったのは 初番から出てくるふちが緑の浮遊してる物体(空中ジャンプオブジェ)の説明が、なぜか何もなかったこと(これ以外は全部ある) ラスボス撃破後も周回とかないのでマップ100%にしてしまうと何もすることがなくなるステージ内の中ボスや大ボスと再度闘えるようにしてくれるとありがたい それ以外は良ゲー 前作未プレイだがDLCとかあったので本作にも期待
la petite faux qui revient vers toi que tu dois contré pour le renvoyé sur l'ennemi EST CRAQUER mdr très bon jeu
讚
GRIME 2 - Recommended - 8/10 Another great game with interesting combat, exploration and builds. It keeps what made the first game good and gives you more to play with. Again some of the platforming was painful for me because platforming is definitely not my strength
Grime 2 is an incredible dance of colours and beauty than takes your hand and drags you in a whirpool of excitement and curiosity. The story is compelling, characters are fascinating and the story is exceptional. I had so much fun with this game system that is complete, various, exciting and drives you to perfection, to try things out and stare in wonder at all the combos you can discover. My two nitpicks for this game are: - It needs an NG+ mode. With all the types of movement you can unlock, backtracking for rewards is something I look forward only when the last two bosses remain. But at that point, I have no need to furhter power up my build, so why bother? With an NG+ mode I can run the game again WITH all the movement options unlocked, that can led me to discover all the hidden little things and immetiatly get them. - For the same reason, it needs a system to guide you to the things you missed. If you are going to give me a map completion percentage, I want to have a good and user-oriented way to catch everything that I missed. A white map doesn't help you with that. I have the last area cleared at 78% but the whole map is unlocked. What did I miss? How can I get that? I don't want to double check every marker on a collectible online map. My biggest issue is: [spoiler] Palladium and beyond. Huge sections of the map full of environmental storytelling that takes you at least 4 hours to complete. And they are barren and empty of life. No one is speaking to you, keeping your drive up. It could have even been a simple Manzil dialogue at the start of the area, driving you forward. Instead is an ocean of nothingness. Sure, there are enemies to fight and you can look and question and ponder. But you are alone with your thoughts. [/spoiler] [spoiler] And, as Goel said, it gets boring after a while. [/spoiler]
这游戏是一坨五彩斑斓的屎,看上去不错把玩起来也还行,但是仔细一品尝发现终究还是屎。 大粪的地方包括不限于: 1:三百六十五里路,一万个跳跳乐然后最后给你放个精英怪 2:地图好像被屎糊住了,不但游戏场景辨识度极低,地图的指向作用只能说比没有强,封印机制更是屎中屎,不找到封印没有地图也没有传送,那哥们我问你万一我迷路怎么办?那你去找封印啊,那他妈我迷路我找不到封印我操你妈。 3:那战斗系统更是重量级,开荒期间没有bd的话,给人感觉就像是一堆卵用没有的武器和一堆没有卵用的技能,除了某些脱手技能,变身的技能硬直又臭又长,都不如直接AAA。 4:判定bug,跳跳乐途中各种判定bug,莫名其妙的穿墙,还有光滑墙面或者互动墙面上,莫名其妙吧唧一下触发陷阱给我弄死。 总结,玩一下,恶心。第二天了 再玩一下,又被恶心,但还是想玩玩
최고의 매트로배니아 짜증나는건 당신이 이게임을 깨고 싶기 때문에 당연한것이다 100프로에 도전하라!
游戏战斗部分还不错,闪避、格挡、少量的qte互动点,结合武器轻重击的节奏战斗体验还可以。 但跳跳乐部分太逆天了,,一开始还是正常的跳跳乐-跑图-解锁能力-新的跳跳乐。但后期跳跳乐难度越来越高,拿到新能力不是让玩家更轻松的跑图,而是有能力面对更艰难的跳跳乐。后期拿到新跑图能力之后就跟不会正常走路似的,恨不得所有路线都用当前的最新跑图能力一直高强度连续操作,体验感极差!! 还有那些个“演出型boss”纯机制粪怪,没啥武器输出的空间,全靠跳跳乐的能力去过机制,这叫粪怪!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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