
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, pero algunos escalones por debajo de GRIME 1. El combate sigue siendo excelente, cuando GRIME II apuesta por él (Quadblade / Blade Mammoth). El problema es que varios bosses se van demasiado para el lado del plataformeo, ataques que llenan toda la pantalla y peligros de la arena. Marah's Shell es el ejemplo perfecto: más que pelear contra el boss, muchas veces sentí que estaba jugando a esquivar obstaculos por toda la pantalla (ni hablar con Starserpent, que la matas a base de esquives y bloqueos). Y es una lástima porque GRIME 1 tenía un foco mucho mayor en el combate (inolvidable el combate contra Dreamborn Terror de NG+). GRIME II sigue siendo un excelente metroidvania y tiene un sistema de combate espectacular, pero siento que no aprovechó ese sistema todo lo que podría haberlo hecho. Ojalá hubiera habido más Quadblade y menos Marah's Shell.
嘻嘻哈哈 马马虎虎还行吧 防御 弹反挺爽的
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+REP
Итак, продолжение в некоторых аспектах гениальной Grime. Что можно сказать в общем, отличный сиквел, колоссальная работа над недостатками геймплея первой части, особенно системы выносливости. Бои остались корявыми по большей части, но по крайней мере стало намного меньше раздражающих факторов. Плюс весь платформинг переработали и предложили разнообразие на протяжении всего прохождения, что похвально в мире победившего двойного прыжка... В остальном, музыка отлично задаёт атмосферу, артдизайн окружения вне всяких похвал. Приятно познавать лор этого мира, хотя как по мне остаётся много недосказанностей, в частности об основопологающем конфликте данного мира [spoiler] война первых кузнецов и выкованных против хрупких [/spoiler]. Также игра несколько раскрывает часть секретов первой части, ибо события происходят в параллельном мире относительно неё. В общем, если первая часть понравилась, категорически рекомендую, а если не понравилась, то тоже рекомендую, ибо практически все огрехи оригинала подверглись изменениям. По моему мнению данная метроидвания может гордо стоять со столпами данного жанра в виде Ori и HK. 9/10.
游戏内容比较丰富,Boss设计也很不错,只要明白了制作者的脑回路,打起来挺简单的,地图大,但是跳跳乐的设计有点重复,不过没什么难度,引导做的不是很好,有很多能力的用途需要自己领悟,虽然设计了大量武器和服装,但是初始武器加上加血套装,基本能从头打到尾。剧情方面,故事还没讲完,明显是需要进一步补全的。音乐中规中矩,画面基本继承了上一部,很有自己的风格。在类银游戏中不算上乘,但是可以休闲的时候玩一玩。
-harita tasarımı ve keşif çok iyi, birçok opsiyonel bölge var ve girilen her yer oyuncuyu ödüllendiriyor. metroidvania haritası olarak güncel en iyilerden. fast travel sistemi de güzel entegre edilmiş. -sanat tasarımı da çok güzel. her bölgenin kendi karakteristik özellikleri var. hollow knight, ori ve mio'dan sonra türün en iyi görsel stiline sahip oyunu diyebilirim. hatta bir bölge muhtemelen gördüğüm en güzel bölge. -kontroller biraz kütük olsa da genel olarak iyiler. hareket abilityleri yaratıcı ve açtıkça oyun çok daha keyifli hale geliyor. özellikle mid-late game sonrası platformları eğlenceli buldum. ama bazı parkur sekansları kendini çok tekrar ediyor ve sıkıcılaşabiliyor. ayrıca bazı dikenlerde hitbox problemleri var ve bazı env. hazardlar bölgenin geri kalanıyla aynı renk olduğu için anlaşılmayabiliyor. -savaş mekanikleri için de aynısı geçerli. genel olarak iyi olsa da hafif bir tutukluk var bence. yine de ilk oyuna göre çok çok çok daha iyi. ayrıca soul mekaniği, silah çeşitliliği ve yetenek ağaçları hoş. -bosslar çoğu berbat ve oyunun genel ilerleyişinin içine ediyor. berbat olmayanlar da genelde vasat ve çok kolay bosslar. sadece oyunun sonlarında 1 iyi boss var o kadar. animasyonları ve hitboxları kötü olduğu için bazı saldırıları anlaşılmıyor ve öğrenme sürecini eğlencesiz kılıyor. genel olarak basitler ama uğraştırmalarının tek sebebi gereksiz fazla canlarının olması. silah güçlendirmeleri vs. de pek etkili hissettirmiyor. ha bir de bazı bossların ölmek üzereyken son saldırılarını atmak için hasar koruması alıp 2 saniyelik işi uzatması gibi saçma sapan sıkıcı bir tasarım da var. tank olmalarının üstüne bir de yapay zorlukla süngere dönüştürmüşler. çoğu bossta can ve hasar dengesi tutturulamamış kısacası. ayarlardan kendi hasarınızı %150'ye çekmenizi tavsiye ederim boşuna çile çekmeye gerek yok. genel olarak güzel oyun. ilkini kontrollerinden dolayı bırakmıştım ama bu oyun kendini oynatıyor
O combate com os boses pra mim foi complicado não conseguir me adaptar bem as lutas, o jogo tem uma excelente exploração uma trilha sonora mediana os visuais do jogo são um tanto diferenciado que muita das vezes eu não entendia mais ao mesmo tempo surpreendente e pra mim os diálogos dos personagem na sua maioria pra mim não foram bons. No entanto é um jogo desafiador e você se prende na exploração então no geral o jogo vale não sei se vou conseguir fazer o 100%, vou ver se vejo algum guia pra terminar o restante das conquistas.
Map design is poorly thought out and you are frequently stuck backtracking through a region wondering if you're missing a tiny sliver of unexplored fog of war on the map, or if you just don't have the right movement ability unlocked to progress. Besides NPC's, nothing on the map is marked, so every unexplored path on the map needs to be manually checked again to see if it's blocked by a one way wall/movement ability you don't have, or if it's actually the one path you need to go down to find the boss.
Старался полюбить, но в итоге игра просто достала. Пустотой, прыгающей сложностью и общей бессмысленностью.
According to save file, took me 47.5 hrs to beat not sure how Steam is less. Great game and much better then the first game. The map is HUUUUUGE, which I am glad for. Exploring and connecting the areas together was fun. Even though the map is big it felt enemies were scare. I get some areas there were no enemies since it was all about traversing the zone. Overall the difficulty to progress through zones was not bad. There is so much you unlock to make through a zone, which of course you use to backtrack in other areas that you could not reach before. Bosses were tough but it all came down to learning there moves and little by little you make progress before boss is beaten. I did read pass patch notes and it was a nice touch to see percentage of zones completed. Only complaint is the map can be hard to read since one layer is on top of another layer. Again in past patch notes some of this was fixed but could be better. Not sure why this was done with overlapping layers when could of just make the main map bigger. Hopefully there is a DLC and more free updates for expansion like the first game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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