
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.8Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
id rather eat glass but my friend likes this stupid game for some reason and he bullies me to play it with him, i hate it, i hate him, but i only have him so i have to obey :(
Of all the ARPGs I've played to scratch the itch for that one classic game we all played (y'know the one), Grim Dawn is the one I keep going back to. GD can be played fully offline as a complete game, and so when I was ready to jump into both expansions there was no sense of rush, and to my surprise many improvements had been made to the game since, most notably the addition of a dash evade and reworking health and mana potions. The game is fairly easy on normal mode, but with plenty of challenge when you're ready to up the difficulty, it's also very generous with the quantity of drops and respects your time, with even more options to customize your experience coming soon (ascendant mode, potions customization, etc.). GD has a hand-crafted map that reward exploration, a post-apocalyptic lovecraftian vibe, and guns. The build variety enabled by the dual-mastery system and the itemization is probably one of GD's strongest point and one of the reasons I and others keep coming back to it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUNDER CAN KISS MY A$$. CRATE DESTROYED THE GAME WITH A HORRIBLE CHOICE,
i want to say i had a good time playing grim dawn, but there's just too many frustrating things about it that prevent me from continuing to play the game. it does a lot of things right, but it does more wrong. pros: the leveling is fantastic. it gives you 3 points each level until 50s, 2 points until 80s, and then 1 point each level after but it feels very satisfying to be given multiple points per level. the exp was also very nice and consistent, whereas some other arpgs like to soft lock leveling by making the exp needed to be astronomical per level. the devotion system was also fun and engaging, having to turn some on and off to reach higher tiers, kind of like a puzzle. items are also robust and do enough different things to matter. there's things like monster specific drops, double rares, your usual arpg rarity, set pieces that don't suck at all (probably the best itemization for set gear of any arpg), and a very useful crafting bench. there's tons of elemental conversions, changing skills to different elements, etc that are really cool for theory crafting. cons: it's old. absolutely archaic in design. combat feels wow-like, you're often face tanking regardless of what class you are for large swaths of time. you beat the game? congrats, do it again at another difficulty. oh you did it? do it one more time, harder. you beat that difficulty? well okay, here's the campaign again at the highest difficulty. it's just not fun to run the campaign again and again. usually by the second run you are already level 100, so it makes it even worse. devotion shrines. absolutely terrible design. this is born from like, early 00's games where instead of real content they want you to look for things around the map. you have to do this 55 times to max out your character's power potential. even diablo 4 got this right and removed it from future alts. it's not fun a fun system and just feels like a chore. qol. i get wanting to stay thematic, but towns are supposed to be hubs where the character can go and sell items, craft and theory craft, etc. and the designs of some of these towns are too inconvenient. portal nowhere near close to any usable npcs, usable npcs spread across far ends of the town, important vendors not at all towns, the respec trainer literally disappears because of an expansion, etc. if you don't randomly drop portals, expect an insane walk back to your corpse if you ever die rainbow mod should be default writs and mandates are not good enough, you still have to grind faction again for the millionth time
Game's great, but would recommend buying it on GoG instead so you're not stuck with Steam DRM and auto-updates.
非常不推荐,一个单机游戏,竟然莫名其妙的搞平衡,DLC还没发布几天,就削了两次,角色还没练完,就已经削了,而且还是完全砍废的方式,制作组的脑子可能是冥神给的
热修一下,steamdeck玩不了了
https://www.youtube.com/post/UgkxgRB1IqJpcGpo13WsGv5bQTdnk5PuYK4s grim dawn requires steam. please launch the application from the steam interface! this is your update and hotfix???
游戏是好游戏,但现在不推荐玩!!!,那两sb骷髅,天天举报这个bd超模那个bd太厉害,好不容易练了两天号满级了,结果一更新bd废了。tmd要是数值还没调好你要不先搞个公测???,闹了半天这俩星期所有玩家一起配着你们搞测试呢???
Why do you always nerf powerful builds? You're not even a competitive game, yet you keep weakening new strong builds whenever players discover them. This has had an extremely negative impact on my gaming experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $47M | 261.7K | 96% | $9.99 | |
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