
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为独立游戏来说非常不错,但是重复游玩的体验并不好。在第一次通关后基本就摸清什么状态要配什么卡,不过确实有属于自己的卖点
Seldom have I quit a game after playing this little. Basically three strikes in a row: The androgynous characters (I had to hear her voice to find out that I was playing a woman). The lame humor (the first character you meet was called “Fsssh,” which looked like some kind of fish woman). The bloodless cartoon violence in a supposedly “dark” setting where everyone was out to kill everyone else, yet no blood was shown — even when people were hit with laser blades. I played a little longer so I could write a proper review, but it didn’t get any better. The obvious “good gal” dialogue choices. The uninspired out-of-combat mechanics that felt like a mobile game. The generic, lame dialogue with those fake voices you use when you’re too cheap to hire voice actors. All I have to say is: thankfully, I can still refund it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Griftlands combines RPG mechanics, visual novel storytelling, and deck-building roguelike gameplay into a surprisingly perfect mix. Even after multiple playthroughs of its campaigns, I find myself eager for the next run. The short, challenging campaigns make each adventure highly replayable and rewarding. It’s remarkable how well these diverse mechanics come together, and once you experience their appeal, it’s difficult to step away from Griftlands.
This is a great deck builder game. If you liked slay the spire this is a no brainer
This is a fun little game that reminds me of Slay the Spire a lot! Get it at a discount and it'd be a steal if you like these kind of card games. This publisher has a lot of discounted bundles. I would say it has at least 30 hours of gameplay but with a lot of replay value to unlock more cards. So for a completionist, I would guess there is at least 60-70 hours of gameplay.
The game has good gameplay, but clicking through countless paragraphs of "story" really kills me. I'm also a bit unsure about the balance. I think I was playing on normal, and then the endboss just dealt about 4x the damage of any previous enemy, and I died in 2 turns. Feels like every combat up until then was just pointlessly easy and suddenly the real game starts, but only for 1 encounter and then that's the game.
[h1] Pour ceux qui préfèrent une jolie vidéo plutôt qu'un long texte ennuyant j'ai pensé à vous ! [/h1] https://www.youtube.com/watch?v=daifRE0JXDI [b]💼 Critique Steam – Griftlands[/b] [quote][i]Un bijou du deckbuilding narratif : stratégique, profond et superbement écrit. Une véritable leçon de game design signée Klei Entertainment.[/i][/quote] [b]🎴 Un deckbuilder pas comme les autres[/b] [b]Griftlands[/b] n’est pas un simple jeu de cartes : c’est une aventure narrative où chaque choix, chaque négociation et chaque combat compte. Vous incarnez un mercenaire dans un monde en ruine, où la parole peut parfois être plus puissante que l’épée. Le concept est brillant : deux systèmes de deckbuilding distincts — un pour les combats et un pour les négociations — qui se complètent parfaitement et offrent une profondeur stratégique rare. [b]🎮 Gameplay & mécaniques[/b] Le gameplay de [b]Griftlands[/b] brille par son équilibre entre réflexion, improvisation et gestion des ressources. Les cartes de persuasion et de combat interagissent de manière unique, et chaque run devient une histoire différente. Les mécaniques roguelite sont très bien intégrées : on débloque de nouvelles cartes, alliances et personnages à mesure que l’on progresse, sans jamais avoir l’impression de grinder inutilement. Chaque partie est un subtil mélange de stratégie et de diplomatie, et la variété des approches possibles incite à rejouer encore et encore. [b]🎨 Univers & narration[/b] L’univers est tout simplement exceptionnel. Klei parvient une fois de plus à créer un monde vivant, cynique et cohérent. Les dialogues sont superbement écrits, souvent drôles, parfois cruels, toujours crédibles. Les choix moraux ont un vrai impact sur le déroulement de l’histoire, et les personnages secondaires sont mémorables. Le style visuel, typique de Klei, est magnifique : coloré, expressif et parfaitement adapté à l’ambiance mi-cyberpunk, mi-western de l’univers. [b]🔁 Rejouabilité[/b] Avec trois personnages principaux, chacun ayant sa propre histoire, ses mécaniques et son ton, la rejouabilité est énorme. On découvre constamment de nouvelles interactions, cartes et événements. Le jeu incite vraiment à expérimenter et à peaufiner ses stratégies. [b]✅ Conclusion[/b] [b]Griftlands[/b] est une pépite. À la croisée du deckbuilder, du RPG et du visual novel, il propose une expérience unique, riche et incroyablement bien pensée. Une fois qu’on y entre, difficile d’en sortir. [b]+ Points positifs :[/b] ✔️ Deux systèmes de deckbuilding complémentaires ✔️ Narration brillante et personnages marquants ✔️ Direction artistique sublime ✔️ Rejouabilité immense et progression gratifiante [b]– À noter :[/b] ❌ Peut sembler verbeux pour ceux qui préfèrent l’action pure ❌ Certaines runs dépendent un peu trop de la RNG [b]Note finale : 9/10[/b] — Un chef-d’œuvre du deckbuilding narratif, aussi intelligent qu’addictif.
This game is just so ♥♥♥♥♥♥♥ good, man. I'd put it on the same shelf as Slay the Spire, and thats someone who absolutely loves StS. It's just such an enjoyable time. Three distinct characters, with their own colorful personalities, builds, and campaigns. The world building is just so ♥♥♥♥♥♥♥♥♥ fantastic, which is such an odd thing for a roguelike deckbuilder, but man. I want a full fledged RPG set in this universe so bad. Every single NPC and interaction is just filled with so much color and personality, and humor, and also plenty of dark stuff too. It's a great time. 100% worth your money. I'd pay double for this damn game. edit: man i was gushing so much i forgot to mention its main mechanic, of how you have a battle deck for battles, and then a negotiation deck for any speechy things you try to do. The battles are already great, but man the negotiations are SO much fun, and honestly make me laugh all the time with the ♥♥♥♥ the characters say. And the faces they all make.
Big fan of Klei's previous works: I think the issue here is just that there is too much fluff surrounding the the core game, papering over that the card game isn't very fun. Two decks, tons of story, character relationships, 3 stories, etc. etc etc, But the moment to moment of the decks themselves are just not very fun: cards are overly complicated on negotiation side and combat is a bit boring until you get in a fight where you very very suddenly die. I only really liked the first character, but all the dialog stopped me from wanting to do another run. Suggest skipping: go play the very good don't starve, Invisible Inc. or Mark of the Ninja instead.
There's a lot to like here aesthetically, but the replayability is just too weak for a roguelite. The stories are ultimately a railroad. A lot of the mechanics are needlessly complex and ultimately shallow, particularly the negotiation combat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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