
GRID Legends delivers thrilling wheel-to-wheel motorsport action. Create dream race events, hop into live races, experience a dramatic virtual production story, and embrace the sensation of spectacular racing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−70% | 3.9Kreviews | 75% | — | $2M |
| $79.99 | 7.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
somehow better drivers in here than in gt7
harcadığım paraya zamana yazık
Fisica arcade, jogo filé pra quem ja jogou os outros...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.4Kratings |
| 68% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The GOAT of racing games, hoping for a sequel one day!
First, I’d give Grid Legends a 7/10. Grid was in an awkward spot at the time: Forza Horizon 5 had just come out, which meant the game didn’t generate much buzz at launch. Even with the post-launch updates, and for the long update cycle for Need for Speed Unbound, Grid still struggled to gain traction and ended up feeling pretty niche. Turning to the game itself: compared to EA’s own Need for Speed titles, Grid’s visuals are more realistic, with natural color grading and decent optimization.Long sessions don’t become uncomfortable due to overly flashy effects. The physics engine also leans more towards sim on top of its simarcade foundation. The car roster is rich, and most of the models are actually quite good, though the headlight textures on the trucks feel incredibly cheap. Still, that’s far better than the fifth installment of a certain series from the same period that kept reusing "ancient" models. There are plenty of drawbacks too, but I’ll just mention the ones that really hurt the experience. First, the ridiculously dumb AI bots. Clearly, these bots, just like the opponents in real-world races, won’t actively make room for you, but actually,a lot of the slower bots end up bunching together in a row, making it completely impossible to pass. When you try to overtake them, there’s a high chance they’ll either ram you off the track or PIT maneuver you into a spin. Second, the physics engine: the drifting feels extremely stiff, it’s not very beginner-friendly, and the detection is kind of frustrating. Overall, the game demonstrates the Frostbite engine’s ability to deliver a more sim-oriented experience. Unfortunately, Frostbite isn’t particularly well-suited for sim racing. Grid, a series that should have been a success, remained lukewarm due to a lack of marketing buzz and ultimately stopped receiving content updates fairly early on. EA really needs to rethink the timing and approach of their operations and marketing.
Overall a good game.There's a story mode which is good plus the dlc's are also good for story mode.If oyu come from forza or any other simcade or sim racing games then this will feel arcadish.I would definitely recommend the game if you love grinding.The career mode is also good,the cars aren't costly to buy either.
no idea what it's about. no explanations.
все
*review sem dlcs* gostei bastante da jogabilidade e o modo historia é bem bacaninha, porem curto de mais infelizmente o restante do modo historia, que é dividido em temporadas de 1 a 5, ficam atras de dlcs o jogo é decente, mas nao da para comparar com jogos antigos da serie Grid, é nitido o downgrade, se compararmos com o grid autosport entao chega a dar tristeza tem BASTANTE variedade de categorias no jogo no modo carreira, muitos carros legais tambem no mais é um jogo que tinha muito potencial, mas infelizmente ficamos no "e se?" 6.5/10
Just another forgettable arcade racer....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3.7K | 94% | $14.99 | |
| $2M | 4K | 88% | $19.99 | |
| $2M | 4.2K | 80% | $19.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $2M | 3.5K | 70% | $29.99 | |
| $2M | 5.7K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436.5K | 421 | 83% | $24.99 | |
| $281.3K | 430 | 77% | $17.99 | |
| $1.7K | 7 | 100% | $9.99 | |
| $0 | 87 | 59% | Free | |
| $6.5M | 25.6K | 79% | $13.99 | |
| $6.3M | 6.1K | 76% | $13.99 |