
GRID Legends delivers thrilling wheel-to-wheel motorsport action. Create dream race events, hop into live races, experience a dramatic virtual production story, and embrace the sensation of spectacular racing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−70% | 3.9Kreviews | 75% | — | $2M |
| $79.99 | 7.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vroom vroom translation: This game is beautiful. I've loved GRID ever since the first game came out and I played it as a little tot on the XBOX 360. This is such a fun racer, it's a simcade at its core. The career mode is just excellent, however I wish someone would've told me that the game makes your lobby open and public by default. Some high level guy joined my rookie open wheel event with his boosted car and just gapped me immediately. Get it on sale, don't give EA any more of your money since they're shafting Codemasters and letting go of a bunch of staff.
Game is absolutely slept on, sad it never took off like it deserved
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.6K | 84% | $24.99 | |
| $2M | 4.2K | 80% | $19.99 | |
| $2M | 3.5K | 70% | $29.99 | |
| $2M | 4.7K | 98% | $19.99 | |
| $2M | 4K | 88% | $19.99 | |
| $2M | 3.7K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $441.7K | 421 | 83% | $24.99 | |
| $281.3K | 428 | 77% | $17.99 | |
| $1.7K | 7 | 100% | $9.99 | |
| $0 | 87 | 59% | Free | |
| $6.1M | 24.2K | 79% | $13.99 | |
| $6.3M | 6.1K | 76% | $13.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.4Kratings |
| 68% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very chill and easy physics with a decent enough story. The overall vibe kind of reminds me of the Project Gotham Racing series. My only complaint would be that the Expert difficulty is too easy and getting money is a little bit grindy, especially considering some of the series REQUIRE you to purchase upgrades.
0/10 Do you like unrealistic racing/physics, bumper cars, team mates who seem to run you off the road on purpose, and a game whos designers can't count to one let alone three... this is the garbage time game for you (maybe one day you will learn how to drive)! Its clear uber/lyft are how the designers and engineers of this game get around. Even as a free game this was more than a waste and i think i deserve some money back!
Originally: "Actually a really great game, story is kinda whatever but this is a worthwhile pickup in terms of driving and graphics." And it was a Positive review. [h1[strike]]If you want to play this game, just buy the Deluxe Edition when it's on sale at -90%, no other way around worth playing it. The Deluxe Upgrade never goes on sale so don't buy the base game![/strike] DISREGARD THIS[/h1] [h1]EA SOLD THEMSELVES TO SAUDIS + TRUMPET S-I-N[/h1] I went with a negative review because I finally decided to dedicate more time to it than just playing it on and off on GeForce now. Even there I had like 2-3 crashes. I have a weaker system than what GeForce Now provides and what the minimum specs recommend, sure party on me that I don't have a DX12 supporting GPU but releasing the game only with DX12 support is nuts. I have a feeling that it's EA's decision judging by removing DX11 support from Apex Legends. [h1]The Good[/h1] [list] [*]Graphics are pretty gorgeous and weather effect looks nice, but I can't feel any difference between wet and dry. [*]Music and sound design are well done, however the music by default is only toggled to play in story mode. [*]Race creator is quite cool and you can have multiple rounds of events, but you only can have 4 events in there and not more. [*]Car Selection, plenty of disciplines.* [*]Original tracks and returning originals ones.** [*]Multi-class racing is cool but there are a lot of issues.*** [*]Weekly and Monthly challenges for online leaderboards (tbh it's a rather miscellaneous thing). [/list] [h1]The Nitpicks[/h1] [list] [*]*However there are some car/classes that has a singular car in it like Vintage Touring Car Cup (BMW 2002 tii Race Car) and Kei Car Cup (Mazdaspeed MZ-1). Also the car selection feels too focused on at the time modern cars. [*]**Significantly less than previous entries like the first 3 Grid games, like no Circuit de la Sartha (Le Man's). [*]Not toggleable teammate upgrades, mainly the one that makes it pull out of your way. [*]Cars doesn't show the subclass that it's in, like the aforementioned singular Cup Car cars. There are 3 different 5th Generation Camaros, all in 3 different subclasses, you can make a very bad purchase. [*]When the game crashes in a black screen, it's a coin-toss if you get your full progress saved, most of the time you get your money and event completion done, but doesn't give you millage and actual progression if it happened between races. [/list] [h1]The Bad[/h1] [list] [*]This is probably the last Grid game and there is so much to improve. [*]DX12 Only game. (devs patched out a supposed way to play it with DX11? not exactly sure, seen some discussion about it let me know if devs patched it out is wrong) [*]Main Story mode is shallow only has like 6 hours-ish content, maybe 10 if you want to complete all the assignments to them on Hard difficulty, and the other ones beside the base game. [*]Said Main Story feels like that the player's actions are not noticed and constantly told that you're less despite winning the races. [*]Career Mode feels like a check-list after getting into the Semi-Pro league. [*]Sponsor events are incredibly badly designed, you need to go out of your way to complete the [b]REQUIREMENTS[/b] for most of them, can't exactly complete them on the career you need to go into the event creator and dump the matching info of the sponsor requirement and drive around like a damn zombie. You can at least create some interesting scenarios with it but it's just annoying and limiting that you can't complete the requirements naturally. [*]Codies still didn't figure out how to handle collisions, if you hit someone you get kinda glued to them and it's pretty annoying, Formula race cars tangling wheels are atrocious, you can clip through them if you get enough friction or something, it's weird. [*]Drifting is poorly done, the collisions are seemingly random, you can "hit" something without it creating a spark or move the object, honestly very infuriating to try and perfect drifting in this game, not to mention that there is a wanted path that the devs want you to take by placing objects to force you to be in that path and if you hit them, goodbye multiplier. [*]***The issues with multi-class racing is that you can have 5 classes in the race creator, which is really cool [b]BUT[/b] only 5 different cars, and the game is capable to show more so why is this a restriction? There isn't any DLC that removes this limit and frankly really stupid restriction that makes it only worth using up to like 2 classes if you want to have some kind of real life resembling event. [*]The discrepancy between Hard and Expert AI difficulty is a little too big, some events are near impossible. [*]DLCs are money oriented for EA, they are a bad purchase if you buy them separately. Car-Nage is lackluster. [*]Cool creative gamemodes are gone that were in previous titles, or at least Grid 2 like Liveroutes and the one where you pass trucks and try to beat your rivals in scores. [*]Light sources glow through solid objects, like headlights and the sun on dusk/dawn, at least on lowest graphics. [/list]
played the whole grid franchise.. 10/10
Gioco divertentissimo da giocare con gli amici per darsi a sportellate. Bella la grafica, e molto accessibile il sistema di guida. Consigliato!
Как всегда очередная игра серии радует, неплохая физика, трассы из первых частей, тачки из этих же тайтлов радуют. Но вырезанный сплитскрин на пк версии испортил общее впечатление, 8/10.
Really nice arcade racing game, it's thrilling and immersive. Pretty easy to get a hang of it but also quite rewarding when wining.
Good racing game. Nice features - Fun standard story - Good FFB - You can drift - Many cool cars - Nice car physics - You can enable interior-only cameras - There's a flashback feature to fix mistakes - You can create offline, public and private sessions - You can create your own races - Nice blend of simulation and arcade Disadvantages - The deluxe upgrade rarely/never goes on sale - Limited filtering options on the menus - Very small playerbase 8.1/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.