
Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 6.57/day in the week after.
About
Gravity Circuit - a flashy action packed 2d platformer in the spirit of console classics.
Mission: Stop the Virus Army’s Uprising!
In a futuristic world populated by sentient robots, its inhabitants are once more threatened by an old foe, the Virus Army. Defeated decades ago, it has re-emerged from the shadows with a unique goal, complete world domination. Severely weakened Guardian Corps are left with no other choice but to call upon a hero of the previous war: the lone operative, Kai, who harnesses the powers of the mysterious Gravity Circuit. As the world's last line of defense, journey through futuristic environments, and take down the evil mastermind behind this chaos.
Reminiscent of classic platformers from the 80s and 90s, with action dialed to maximum, channel your power into your fists and send foes flying, or grapple them to get up close and personal. In your quest you will acquire many new powers, which will allow you to go even further beyond!
Action packed platforming
By channeling your energy into devastating punches, perform satisfying combos and send foes flying, causing destruction and mayhem in the process!
Save the innocent, and power up!
Stages are packed with secrets and innocent civilians alike. Uncover and rescue them, and unlock new powers!
Single player campaign with 12 stages
Each with their unique set of mechanics, your platforming and combat skills will be tested against an armada of enemies and bosses!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 6.3Kreviews | 91% | — | $1.1M |
| $21.99 | 319ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo demoníaco
It's really fun, the story is really simple and straight to the point, but the gameplay is awesome, a friend of mine said it's like Mega Man Zero, i don't remember quite well that game, but it sure remembers me alot of zero game on MMX4...but on steroids and with wrestling and some other cool techniques, i'm really hyped for the second game and hope it's even better, thanks to the devs for making such a fun game and thanks to my friend who gave it to me :3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Dutch
| $16.99 |
| 46ratings |
| 94% |
| — |
| not modelled |
| $16.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My recommendation largely hinges on the USD$17 price the game has without a sale. If this game is on deep discount (as it does become occasionally), then I would probably recommend it... to the right person. Everything about this game feels like its trying to evoke Megaman (and Megaman X specifically). You're a Robot, fighting themed Robot Masters, who you get abilities from when they're defeated. Thematically its the same series. That's a fine thing to emulate, as Megaman X is well beloved, but if you're going to try to stand on its shoulders you need to be doing similar things. This game looks like Megaman but plays like Sonic. This game is closer in gameplay to something like Celeste than a action-platformer side-scroller. Action is very frenetic and fast, and getting through most levels requires good reflexes over planning and adapting to your environment (as Megaman is so good about doing). You need to be holding down the run button at all times, using the double jump, knowing how the (unfortunately) clunky hookshot works, and quickly identifying what walls or panels to break to progress, because most stages are filled with spikes and pits at all times. Because this is the way to progress through the game (more platforming than action), a lot of the hallmarks of the genre are lost. I did not ever feel like experimenting with different chipsets (passive abilities) and gameplay styles because no matter what I would just need to know how to jump and maneuver in the air more than find new ways to kill enemies. You earn currency and are given a huge swath of passives to purchase, but none of them fundamentally change the way you play the game. There's no need for experimentation. For some positives - the music and look of the game is pretty great. They were going for a specific theme and they nailed it. Its fun to be in this world, which is what makes it a shame that the game is trying to push you through it as fast as possible. Ultimately this is a game that feels built for speedrunners. The systems in place that provide rewards (end stage scoring, achievements, etc.) seem to push in that direction. Secrets in the world exist, but they are rather obvious, and don't present anything other than an additional room. Exploration of the stages is not what is on offer here. If you are looking for an extremely fast-paced platformer with *light* action elements that wants you to play as fast and technical as possible, then this is for you. If you are looking for a Megaman X clone with different powers and stages in which to use them creatively, this is a skip.
Your frist boss will be the hardest, once beat you'll unlock access to double jump, i frames, contact damage blocking, the whole kit and caboodle, before that deviance must be payed in pain. This is a special kind of sauce.
很复古的像素风横版动作闯关游戏,操作手感很好,音乐也不错。
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muy buen juego, a veces se me crashea pero aun así es super disfrutable, muy megaman pero sin ser una copia, tiene su escencia
Игра говна, добавлена стамина но где и как ♥♥♥ знает, не советую система движение и бой говно
The first game I've beaten in a while. While the game is as short as you choose to make it, like Mega Man games tend to be, the mechanics and gameplay were incredibly enjoyable and fun to get good at (that does not mean I'm good at them, only better than before). The level design is clearly thoughtful, and underappreciated. The OST might be a little forgettable, but that isn't to say it's bad by any means--I actually thought it was pretty good. Aside from the cool Burst Techniques and grappling hook which Kai has, the boss fights are my favorite part of this game, when usually it's the opposite when I play a Mega Man game. I plan to revisit this game again soon, but I gotta take a break because I beat it as fast as possible and now I'm burnt out. 9/10 for Gravity Circuit! I'll play your sequel!!!
Безыдейная халтура. Геймплейно играется и ощущается, как классические метроидвании, но сейчас мы живём в другое время (не в 90-е или 2000-е) и можно было сделать игру интересней и насыщенней примеров предостаточно. Враги - губки для урона, которые просто закликиваються одной кнопкой. Первый встреченный мной босс точно такой-же и не представляет никакого интереса. Управление. Основной минус - задержка ввода, пусть она небольшая, но ощущается при необходимости микроменеджмента. После рывка вправо и упоре в препятствие (при том что стик всё ещё остаётся направлен в правую сторону перс будет бить влево) и таких моментов достаточно. Не всегда засчитывает прожатые кнопки например подкат у меня отрабатывал через раз. Крюк используется в боевой системе как заглушка чтобы расправляться с дальними врагами ну и конечно для передвижения по задизайненому под него уровням, но длина крюка короткая и ты должен просто привыкнуть к такому решению, что уже не оч. хороший звоночек говорящий о геймдизайне. Единственное привнесённое автором - полотна графоманского текста. Смысла дальше искать что-то в этой подделке не вижу. Автор не хотел показать что-то собственное и уникальное. Забрал игру бесплатно, но я считаю, что за потраченное время должны заплатить мне.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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