
Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 6.57/day in the week after.
About
Gravity Circuit - a flashy action packed 2d platformer in the spirit of console classics.
Mission: Stop the Virus Army’s Uprising!
In a futuristic world populated by sentient robots, its inhabitants are once more threatened by an old foe, the Virus Army. Defeated decades ago, it has re-emerged from the shadows with a unique goal, complete world domination. Severely weakened Guardian Corps are left with no other choice but to call upon a hero of the previous war: the lone operative, Kai, who harnesses the powers of the mysterious Gravity Circuit. As the world's last line of defense, journey through futuristic environments, and take down the evil mastermind behind this chaos.
Reminiscent of classic platformers from the 80s and 90s, with action dialed to maximum, channel your power into your fists and send foes flying, or grapple them to get up close and personal. In your quest you will acquire many new powers, which will allow you to go even further beyond!
Action packed platforming
By channeling your energy into devastating punches, perform satisfying combos and send foes flying, causing destruction and mayhem in the process!
Save the innocent, and power up!
Stages are packed with secrets and innocent civilians alike. Uncover and rescue them, and unlock new powers!
Single player campaign with 12 stages
Each with their unique set of mechanics, your platforming and combat skills will be tested against an armada of enemies and bosses!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 6.3Kreviews | 91% | — | $1.1M |
| $21.99 | 319ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego, mecanicas sencillas y faciles de entender, campaña relativamente corta y dificultad y puzzles balanceados y divertidos. lo reclame cuando lo estaban regalando y en estos 2 ultimos dias me pase la campaña, bastante entretenido la verdad
Overall I've enjoyed this game, I just hope the developers stop being so sadistic with some of the later levels pls.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Dutch
| $16.99 |
| 46ratings |
| 94% |
| — |
| not modelled |
| $16.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great sprite art and very diverse in the abilities you can buy and use. I honestly think the game could use a difficulty boost by just doing away with most of the abilities because some of them just let you breeze through the levels. If you enjoy Mega-man, you'll like this.
ദ്ദി (ᵔᗜᵔ)
mt bom e divertido
HARDDD ASS GAMEE
The Virus Army has returned, and it's up to Kai, the Gravity Circuit, to stop them. Rescue civilians, power up, and put a stop to the Virus Army! If you've seen Mega Man before, this is similar. You choose between 8 stages with a boss at the end, once they're defeated you unlock their powers. To be more specific, this game is more similar to Mega Man Zero, focusing on high mobility while attacking your enemies closely. Kai is pretty smooth to control, and he has a pretty vast moveset. He can punch, slide, wall-jump, divekick, summersault, and use powers from bosses. You also have a Grappling Hook that can be used for mobility, but also as a weapon. You can use it to grab some projectiles, or even enemies to throw it at other enemies. What makes this game great is its combat. You can just punch enemies, or you can combo them by using Bursts. Using those can launch enemies, allowing you to follow up with more punches and Bursts. Most can be acquired by buying them after defeating a boss. The game has 20 different Bursts. They're pretty different from each other, and you can make a loadout with 4 different ones. You can customise Kai quite a bit via Chips too. There's 10 Palette Chips, and only one can be equipped at a time. Those modify Kai based on bosses, and have a variety of effects, from giving him projectiles to adding new moves. My personal favorite is Heavy Orange, due to how many buffs it gives to the Grappling Hook, and a better divekick. Lastly, we have Booster Chips. There's 20 of them and you can have 3 at a time. Those can make you get more energy, give more survivability, increase your mobility or your offense. Due to all this, there's a lot of variety and great replayability thanks to different builds. You can focus on getting energy to spam Bursts, or you can make a tanky one, or a Grappling Hook build, or you can even make some that makes you act as close to the bosses as possible. And there's more after you beat the game. You unlock New Game+, allowing to restart the game with everything you have. Circuit Mode, a mode that allows you to use health to use Bursts if you lack enough energy. And my favorite: Modifiers. Those can make the game much harder. We have: Master Levels: Changes the layout of every level, making them harder. Rude Enemies: Make enemies and bosses harder. Also gives bosses more health if used on the Hard difficulty. Double Hazards: Hazards deal 2x damage. Single Credit: No checkpoints. Dying kicks you out of the level. Can't be enabled with Iron Circuit. Iron Circuit: Permadeath. Dying sends you back to the title screen. Can't be enabled with Single Credit. Flip World: Flips your screen vertically. Combining everything together made me beat this game over 20 times. This may look odd due to my low playtime, but that's because I played this game on my PS4 before and have 55,5 hours of playtime in there. And we have the soundtrack, which is fantastic. The entire thing was made by Dominic Ninmark, the same guy responsible for the Mega Man X Corrupted soundtrack (yes, that one fan-game that has been in development for a decade). I believe the biggest problem I have with this game is the balancing, it's very flawed. Let's start with Palette Chips. Playful Blue turns your jump into an attack. I don't see any reason to use this when the rest is better at helping you offensively, and this can screw your combos by triggering invincibility early on bosses. Fading Onyx. All it does is make you take double damage, that's it. This was fine back then since it was the only option to make the game harder, but now we have modifiers so this aged poorly. Bursts have more problems. If you use a loadout with Hardware Barrier, Gravity Dash, Clone Array and Surface Render, there's pretty much no reason to use any other Bursts. Hardware Barrier is the best defensive Burst. Gravity Dash is very versatile, it's great for combat and platforming. Clone Array is the best Burst is the entire game. It creates 2 clones behind Kai that copies what he does, including Bursts. This buffs most of the Bursts, and when combined with Surface Render, gives you the most busted combo in the entire game. Thanks to this, pretty much half of the Bursts are not worth using. I wish some Bursts had different costs. This could have added some variety, and also helped with balancing. It would also be neat if they had unique interactions that lead to more powerful effects, like using Heavenly Piledrive on a Explosive Decoy. And then we have the aspect with the worst balancing, the Booster Chips. As I mentioned earlier in this review, there's 20 different ones and you have 3 slots. Let's talk about Air Jumper. This Booster Chip allows your character to double jump, and this game is a platformer. Needless to say, this is the best Chip in the game by a landslide. There is no reason whatsoever to not always have this equipped. I really feel like this is something Kai should be able to do passively from the start, or shouldn't be in the game at all, since it's so impactful that you will always have this equipped. So now we actually have 19 different Booster Chips and 2 slots for them. Now we have Dodge Slider. This allows you to be completely invincible while you're sliding. This adds so much survivability that it once again becomes a must equip. So now we really only have 18 different Booster Chips and only a single slot to choose. It feels like 50% of the Chips are not worth using, 25% are ok, and 25% are amazing. Seriously, there's some that all they do is allow you to manually slide down walls, or have a magnet for collectables. Those things are competing against things like a double jump. This really screws with build variety since it effectively becomes just using the best Chips. I wish the chips were all impactful, or they used a system similar to Hollow Knight, where they would cost a certain amount to be equipped. More impactful ones cost alot, weaker ones would cost less. Alternatively, maybe make some of the Chips have downsides. As much as I praised Kai being smooth to control before, there's some things that I don't like. The divekick has Kai do 2 entire frontflips before he actually attacks, making it take half a second to come out. This make it feel much less responsive when every other move he does comes out instantly. The Slide barely goes somewhere. Feels pretty worthless unless you're using the Dodge Slider Chip, or the Speedy Teal Palette Chip. The Grappling Hook is also quite clunky and takes some time to get used to it. Difficulty is a bit wonky. The start is a struggle but the moment you get some upgrades the game gets much easier and only really gets hard on the last stage. This is even more apparent if you enable Master Levels or Rude enemies or both. The tutorial kinda sucks. The combo system isn't explained at all. Instead of fighting against a proper dummy or enemy, the game makes you play around with balls instead. There is a proper training area, but it's only available after beating the first stage, and it's somewhat hidden too. Readibility is also a bit of an issue. Stages focus too much on a single color, which can make hazards blend with them when you're going fast. Some items are really hard to find and basically requires you to blindly get it. This is more of a nitpick, but It's odd how beating bosses doesn't give you their powers, you gotta buy them first. The last criticism I have is the final boss, because it's one of those bosses that you can't engage properly. You can't combo him, and some Bursts also don't work. He's very tanky and you have to fight him and another boss back to back. Very underwhelming final boss that is memorable in the worst way. [h3] Conclusion: [/h3] Overall, this game is an 8/10. The gameplay and music are fantastic, but it's being held back mostly due to questionable balancing. I can't wait for the sequel. Hopefully it's even better than the first game.
it good
如果你喜欢《洛克人X》这类复古横版动作游戏,那《重力回路》绝对是不容错过的高分作品,它没有简单照搬老游戏做缝合复刻,而是在经典的结构之上做出属于自己的创新,交出一份质量极高的2D动作体验。最让人惊喜的就是它的操作手感,输入反馈几乎没有迟滞,冲刺、跳跃、滑铲整套动作行云流水,近战打击反馈扎实过瘾,钩爪加近战的组合是本作最大特色,不光可以用来摆荡跑图,还能直接拉扯敌人,配合普攻连段、投掷残骸打出多变输出,战斗玩法并不死板,闯关和BOSS战你都可以玩出多种打法。关卡制作诚意很足,八个主题关卡风格区分明显,各自有独有的机关机制,几乎感受不到内容重复,BOSS战设计完成度很高,多阶段招式设计合理,打下来成就感很强,芯片改装系统拓展了玩法空间,硬核玩家可以挑战高难度,新手调低难度也能顺畅通关,对不同水平的玩家都比较友好。画面和音频同样可圈可点,像素画风表现力很强,各个场景氛围感到位,游戏原声数量充足,曲目热血贴合战斗节奏,打击音效也进一步烘托出战斗的爽快感。故事不算复杂深奥,但角色塑造到位,世界观完整,不会大段占用游玩时间,优先服务动作游玩本身。整体几乎没有明显硬伤,方方面面都打磨得十分到位,优秀的手感、独有的战斗机制、用心的关卡、出色的音画,再加上不错的重复游玩价值,让《重力回路》拿到10/10实至名归,热爱2D横版动作的玩家,非常建议试一试。
A few days ago, I remembered this game was sitting in my Steam library. Since I've been replaying Mega Man games recently, it felt like the perfect time to play it. And... it's great! It looks great, it sounds great, and it plays great. Great level design, good boss fights. It takes a lot of inspiration from Mega Man X. You don't have a gun, so I suppose you could think of it as a X game where you can only play as Zero. The core hookshot mechanic is really fun. You can use it to swing through levels or grab & throw enemies. It's very satisfying. I don't like the default control setting for running, having to hold down the left trigger on my controller to run. My finger was starting to cramp towards the end. But you can change that in the options, so that's good. And not just remapping either; you can make it so you run by default. I love a game with good customization. I can't think of anything to complain about. Easy recommendation for anyone who likes platformers like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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