
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.8Kreviews | 85% | #85 | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tem q esperar uma hora ter uma interação com os npcs obrigatorio kkkkkkk
惬意的墓园和死爸妈的驴
It's like Stardew Valley if you are weird.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best RU #39, worst UK #95 · 10 markets collected
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 757ratings | 78% | #11 | not modelled |
| $4.99−75% | — | — | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great gameplay, Great story! Fun time getting all the achievements! Looking forward to Graveyard Keeper 2!
微妙的難玩 很多應該是刻意不方便的小地方 還有他沒有NPC的時間筆記 打開介面連任務都沒有寫細節要幹嘛怎麼做 轉頭去玩一些別的遊戲再回來 忘了就要開始鞭打自己的記憶 最重要的是不能隨意的存檔
The game isn't buggy or broken, but it is a little 'janky' in places. It is deeply flawed sometimes in how it communicates new information/mechanics to the player. And yet it is not particularly punishing and there's no failure state as far as I can tell. I had a lot more fun with this game then I did with 'Punch Club', from the same developer.
fun game
muy entrenido la neta. diria que lo que mas me gusto del juego es que si no eres ordenado es dificil progresar, es muy satisfactorio tener cada cosa en su lugar. muy buenos personajes, me encanta como cada personaje representa un pecado capital, muy buena analogia. tambien como puedes ser desde un minero hasta escribir libros y el juego te obliga en cierta forma a ser cada uno de esos roles que tiene, asi que no te salvas de cada rol. 8/10
Graveyard Keeper was my first game in this genre, and what surprised me the most wasn't the management systems—it was the game's personality. On paper, it's a cemetery management game. In practice, it's an intricate web of interconnected systems where every small objective leads to three more. You ask for a finger and the game hands you the whole body. Strangely enough, that's exactly what makes it so satisfying. Every mechanic exists for a reason, and slowly untangling that knot never stopped being rewarding. What truly elevates the experience is the writing. The world is delightfully absurd, filled with sarcastic, eccentric characters that feel memorable without trying too hard. The humor reminded me of Monty Python dropped into medieval bureaucracy—dry, clever and surprisingly consistent. The story isn't trying to be epic, but it constantly gives you reasons to want to know what happens next, with quests that naturally weave into one another instead of feeling like isolated errands. The game isn't perfect. A more detailed map would have saved a lot of unnecessary wandering, the fast travel system could have offered more destinations, and while the zombie automation is a fantastic idea, I never felt it reached its full potential (whether that's because I didn't optimize it well or because the system itself is a bit limited). By the end I was starting to feel a bit of burnout, but not because the game became bad—it simply had given me everything it wanted to teach me. And it taught me quite a lot. For a genre I had never really explored before, Graveyard Keeper turned out to be an excellent surprise: intelligent, funny, surprisingly deep, and full of personality.
Scoperto in una live di twitch di Gatto, scaricato gratis e giocato, mi ha rapito! Ho comprato tutti i DLC. Ora attendo il due, mi mancava un gestionale del genere, davvero divertente, mi sono bloccata un paio di volte ma per fortuna la wiki mi ha salvato! Consigliato
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 757 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $5.24 | |
| $1.2M | 1.8K | 70% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 10.2K | 86% | $14.99 |