
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #77, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.8Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
slay
1.路其實不遠,但我腿短走得慢,所以過程很久(強烈建議能買傳送石的時候直接買,能省很多時間) 2.我在大後期才找到開煉金術的NPC,中間還一直在找煉金要在哪做,引導真的不太好 3.上面說到煉金術,這邊說下,裡面的煉金術完全沒有引導,配方要馬靠猜,要馬靠買但NPC一次只會刷一個,要馬看攻略,自己摸真的會摸很久 4.如果完全不想開科技,其實只要錢夠多完全不用開,因為任務東西基本上錢都能買到,但想要好賺錢就得開科技 5.重要NPC只會特定某天出現真的太坑了,只要時間一到就得放下所有事去找NPC,沒趕上要再等一輪 6.結局好空虛,我就不說原因了 7.養蜂沒有自動這回事 8.金塊的掉率真的神低,我科技全開完後純磨鐵塊,21塊一個金塊都沒有掉只掉了銀,去礦脈直接挖鐵還比較快 9.NPC話說過一次不會再說,只要記性不好保證忘記任務怎麼做 10.釣魚一點引導都沒有,唯一告訴我的是「這是一個釣魚點」,我能不知道嗎我看的出來啊,我需要的是釣魚方法阿,後面多成功幾次就試出來了 11.我不只腿短,我還體弱,事做沒幾件就沒力了,只能自己帶點回體力的,但體力從頭到尾都是固定的 12.地圖可看可不看,我玩的時候是純靠記憶,唯一用處是告訴我哪裡還沒去過 13.我不只腿短體弱,我還沒有包,帶材料帶回體力的東西,背包壓根沒那麼多位置給我放其他東西 14.NPC四散各處,建議全部地方都走過一遍,不然容易錯過 15.我沒買DLC,但有鑑於DLC也不會加長我的腿我就不管了 16.釣魚真的沒有引導,釣餌要帶身上才知道能不能用,關鍵釣餌很影響機率 17.那驢子真的有毛病 18.我不是空間管理大師,所以我不太能理解為什麼會有微妙的空格但卻放不下東西 19.地城的東西不會刷新,全部一次性,我真的不知道它是怎麼形成的 20.所有理由再加上我是免費拿到的,我給這遊戲一個好評
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 10.2K | 86% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 755 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $6.99 | |
| $1.2M | 1.8K | 70% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #16 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
ㅤ
Awesome game! I'm excited now for Graveyard keeper 2.
Es super entretenido y la historia es algo que no me esperaba, me gusta la forma de juego, me recuerda a stardew valley pero con sus propias dinámicas. Si te gustó stardew valley este juego también te puede gustar.
Habe jetzt das Basisspiel beendet.. Alchemie war etwas kompliziert. Ohne eine Wikiseite wäre es nervig gewesen. Nachtrag : habe alle DLC noch gekauft und alles auf 100% gespielt. Es sind die paar Münzen wert.
spoczko
It's tiring to work 2 jobs. As soon as I come home from my 9 to 5, I clock into my night shift as the Graveyard Keeper. But honestly, it's so rewarding. I didn't expect to be in this position, or to be given this role, but I embraced it and love it. The best part of my day is waiting for that donkey to deliver corpses to me. This is not a game. It's my life now. And I rate it 10/10.
Гринд, отсутствие скипа дней и зависимость от дня недели появление НПЦ задушнили меня полностью.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.