
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 24.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.7Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
G.O.A.T
Wer gerne Aufbauspiele, Strategie und ein bisschen Survival mag, sollte sich Graveyard Keeper definitiv anschauen. Für mich als Feierabendspieler ist es genau die richtige Mischung: Man kann entspannt vor sich hin spielen, hat aber durch die vielen Mechaniken, Ressourcen und Produktionsketten trotzdem ordentlich was zum Tüfteln. Kein PvP, kein Stress – einfach abschalten, planen und sich langsam seinen eigenen kleinen Friedhof aufbauen. Gerade nach einem langen Arbeitstag perfekt. Und wenn man erstmal drin ist, verliert man sich schneller darin, als man denkt. Klare Empfehlung!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #178 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graveyard Keeper — A Weird, Dark, Hilarious Masterpiece That Could Have Been Even Better Rating: 9/10 I honestly didn't expect Graveyard Keeper to become a game I'd put well over a hundred hours into, but here we are. What looks like a simple medieval graveyard management game turns into so much more: farming, crafting, exploration, alchemy, fishing, cooking, church management, business, mysteries, bizarre characters, and surprisingly deep lore. Somehow, the game makes running a graveyard genuinely fun. One of the biggest things I love about Graveyard Keeper is its personality. The pixel-art style is fantastic, and the world has this dark medieval atmosphere while never taking itself too seriously. The Village, Graveyard, Swamp, Quarry, Morgue, and surrounding areas all feel memorable, and the humor fits the world perfectly. You're managing a cemetery while worrying about carrots, running questionable businesses, dealing with talking skulls, zombies, witches, the Inquisition, and mysterious gods. 😂 The game is weird, ridiculous, and surprisingly charming, and that's a huge part of why I kept coming back. The characters and quests are another major highlight. I love that the NPCs actually have their own stories rather than just existing to give you random objectives. Gerry is obviously one of my favorites, but characters like the Astrologer, Snake, Ms. Charm, the Merchant, and the Inquisitor all help make the world feel alive. The DLCs added even more to this, especially Stranger Sins, which made the world feel like it had a much deeper history than what we initially see. After completing all three DLCs and seeing the additional ending, I was left with even more questions about the world and its lore, which I really enjoyed. also love how the game doesn't explain everything immediately. There are places, characters, and mysteries that make you wonder what's actually going on. The Town is probably the biggest example. For most of the game, it feels like there's an entire world just beyond what we're allowed to explore, and now that Graveyard Keeper 2 is finally opening up the Town and its surrounding areas, I think that was some really clever world-building in the original. Of course, Graveyard Keeper isn't perfect. The biggest problem for me is the grinding. Sometimes gathering resources and unlocking new technologies feels rewarding, but other times it feels like the game is simply slowing you down. The technology tree can also become overwhelming, and quest progression can occasionally be confusing. There were definitely moments where I knew what I needed to accomplish but had no idea how the game expected me to do it. I enjoy figuring things out, but the game could have given players a few more clues without making everything obvious. Travel can also become tedious after you've played for a long time. The Teleportstone helps a lot, but there is still quite a bit of walking back and forth between locations. There's a difference between making a world feel large and making the player repeatedly travel the same path. That's why I'm really excited for Graveyard Keeper 2. I hope the sequel keeps everything that made the original special while polishing the rough edges. I don't want all the grinding removed, because progression and resource management are part of what makes Graveyard Keeper enjoyable, but I'd love more automation and ways to make repetitive tasks less tedious. Better quest guidance would also be great—not giant quest markers everywhere, just better clues so players can figure things out without becoming completely lost. I'd also love to see the graveyard itself become more important. It's Graveyard Keeper, after all! Give us more customization, meaningful upgrades, reasons for NPCs to visit, and more ways for the graveyard to actually feel like our graveyard instead of just another production system. Most importantly, I hope the sequel keeps the original's personality. I know GK2 is moving into 3D, but I hope it keeps the same humor, atmosphere, charm, and visual identity. Better graphics are great, but art direction matters more than graphical fidelity, and the original proves that. After completing the main game, all three DLCs, the additional ending, and eventually reaching 125/125 achievements, I can confidently say that Graveyard Keeper isn't just a game I enjoyed—it's a game I'm genuinely going to remember. It's funny, weird, charming, occasionally frustrating, grindy, sometimes confusing, and absolutely full of personality. The original isn't perfect, but that's okay. What I want from Graveyard Keeper 2 is simple: Keep the humor. Keep the strange characters. Keep the mystery. Keep the ridiculous medieval capitalism. Keep the soul of Graveyard Keeper. Just polish the rough edges, improve the quest design, reduce unnecessary grinding, make the world feel more alive, and give players even more freedom. Graveyard Keeper 9/10. A wonderfully strange, hilarious, charming, occasionally frustrating, and unforgettable game. Now I'm ready for the next chapter.
i love this game
It's no Stardew Valley! Graveyard Keeper has some problems explaining its central mechanics, and a lot of the game is not very beginner-friendly. It also lacks some polish, having issues like a progress bar that indicates your friendship with every NPC, but you can’t 100% the friendship with most of them, some you won’t even befriend at all! And the grind... But, if you persevere enough to overcome the confusion of the beginning of the game, what awaits you is a game that’s deeper than you expected and fun all the way. The pixel art and visual effects are gorgeous (and more resource heavy than you may think at first); the story is interesting, mixing very funny dialogue with a lot of mystery and even getting emotional at times, and even its most obscure mechanics are really fun once you finally understand (or look up the wiki) them. Worth every penny!
Заебись игра
Душно и скучно
muito bom, é um jogo de horas mas mesmo depois de horas ele não fica chato .
6
Фарм -> скип недели -> фарм -> скип недели -> фарм -> ск... Ну вы поняли. Думал игра на вечерок, посижу, позакапываю трупики, оформлю красивенько могилки, а по итогу большую часть времени просто мотал время, при котором даже игру свернуть для дофаминчика в шортсах нельзя!! Ну и видно, да, что игру пилилла маленькая инди-контора, не важно что графона мало, а элементов дай бог пол тысячи, она рано или поздно покажет и визуальные баги, и просадку фпс из-за каких-то утечек.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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