
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 24.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.7Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6
The DLCs probably make the late game less boring. It is a very good game still.
Фарм -> скип недели -> фарм -> скип недели -> фарм -> ск... Ну вы поняли. Думал игра на вечерок, посижу, позакапываю трупики, оформлю красивенько могилки, а по итогу большую часть времени просто мотал время, при котором даже игру свернуть для дофаминчика в шортсах нельзя!! Ну и видно, да, что игру пилилла маленькая инди-контора, не важно что графона мало, а элементов дай бог пол тысячи, она рано или поздно покажет и визуальные баги, и просадку фпс из-за каких-то утечек.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #178 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Comecei a jogar sem esperar muito e acabei gostando bastante! 😍 A experiência é divertida, o jogo tem uma atmosfera muito boa e dá vontade de continuar explorando. Vale muito a pena experimentar!
Uno de los juegos que más me ha viciado a lo largo de mi vida, una historia entretenidísima con matices cómicos y grandes personajes que amaras y odiarás por igual, referencias a películas, automatización, gestiona un campo de refugiados, conoce la extraña historia que rodea al pueblo, construye un bar y vende licor o monta un negocio de verduras, que va, PODES HACERLO TODO, obviamente no vas a pagarles a tus trabajadores, LOS VAS A REVIVIR, ah claro, también debes dar misas, quedarte con sus diezmos y enterrar cadáveres o lanzarlos por el río *guiño guiño*. también tiene mazmorras, viajes en el tiempo y UN BURRO COMUNISTA. Como única recomendación es que presta atención, no descuides el juego por mucho tiempo ya que para completar una misión deberás completar otras 15 tareas, es fácil perderle el rollo, así que víciate durísimo o juega cada día una horita para no perderle el hilo, así como al animal crossing uwu
Graveyard Keeper has an interesting concept and plenty of content to work through, with a progression system that gives you different points depending on the activities you perform and then lets you unlock new technologies, recipes and upgrades. The grind can actually be enjoyable because there is always something else to work towards. Unfortunately, the game has a major problem with guidance, and after around six hours I reached the point where I no longer wanted to continue. The game gives you some basic information at the beginning and then essentially leaves you on your own. There are so many objectives, technologies and layers of progression that it becomes difficult to understand what you should actually be doing next. You can have one objective that requires another objective, which requires several more steps, while the game does very little to explain where to find the materials, where to craft something or which part of the technology tree you actually need. This becomes especially frustrating with basic tools and resources. The game gives you rusty tools early on, but does not clearly explain how or where you are supposed to create replacements or better versions. Even basic materials such as iron and coal are presented in the technology tree before the player has properly been shown how to obtain or process them. The same problem applies to crafting stations and other important locations, which often have to be discovered through exploration rather than properly introduced. Movement makes this worse. The distances may not look particularly large, but the character moves extremely slowly, and even with the mods of sprint-related options available, travelling back and forth between locations becomes tedious. A faster method of transportation unlocked through progression would make the constant travelling much easier to deal with. I also found the lack of reminders in the vanilla game frustrating. There are mods specifically designed to remind the player where they need to go or what they need to do next, which is exactly the kind of quality-of-life feature I think the game should have provided itself. When a game has this many interconnected objectives, expecting the player to remember everything makes progression unnecessarily stupid. There is a good game underneath all of this. I like the concept, the progression system is interesting, and there is clearly a lot of content here. The problem is that the game keeps adding layers on top of layers without properly explaining how to reach the next objective. I do not want to spend several hours thinking through five or six steps just to figure out how to accomplish something that the game could have explained clearly. For me, the lack of guidance, slow movement and excessive backtracking eventually outweighed the parts I enjoyed. After around six hours, I no longer had a reason to continue. Graveyard Keeper has a good concept and plenty of content, but the way it handles guidance of progression makes the experience far more frustrating than it needs to be. [b]Score: 4/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
potente
Great game
Divertido, relaxante e engraçado
nb
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 755 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $6.99 | |
| $1.2M | 1.8K | 70% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $145.9K | 410 | 50% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 19.1K | 96% | $9.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 7.5K | 97% | $12.49 | |
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 4.7K | 68% | $20.99 |