
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 24.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.7Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是,为什么能卖东西的地方这么少啊,我玩二三十个小时花钱还是畏手畏脚的,东西越卖越便宜,买东西越就买越贵这机制就捞的不行。 并且为什么到后期我还要挖沙子,挖黏土啊,尸体为什么不可以也一起自动让zombie处理吗?尸体的冰箱还要我进去自己放的,不可以自动放入吗?我都过来将尸体放冰箱了,为什么我不顺便一起处理呢。。。 总之玩的我血压高,引导性纯靠WiKi查着玩,真的有人喜欢你的炼药吗?任务指引意义不明,就一行字,然后我tm鬼知道去找谁推进啊,(不过不是看了Wiki的话),并且为什么原版会出现一个DLC才有职业,让我前期一直很想达成,后面才发现这个是DLC的内容,根本不能达成的。 一堆好感度形同虚设,要好感80才可以进房,我想问问你能达到80好感吗? 最nm脑残的就是传送还加个CD是不是脑子有屎啊啊啊啊啊啊啊啊啊 时间的小偷,把我时间换回来,操
I liked Stardew Valley and overplayed it, and this game is a nicely darker and funny.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #178 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got trapped in this game for days. i really like it BUT: it lacks of so many QUALITY OF LIFE Features its frustrating. i mean if i wanna craft 100 normal papers for books the devs want me to hold F for 5 minutes? why is there no automization for stuff like this. same with many craft station where you cannot que up mats. you literally have to craft 1 item and open the station again. i hope the second part is doing that right, otherwise i have to look for mods
Allez, 6/10... La gestion est sympa, un cimetière en plus, c'est cool ! La progression est correcte au début mais tirée en longueur à la fin, à en dégouter du jeu en fait... J'ai failli laisser tomber sur la fin tellement la répétitivité est présente. Je recommande si on aime le style, notamment pour l'humour parfois présent mais vraiment pas assez. Je comprends la comparaison avec Stardew Valley mais on est clairement à un niveau en dessous.
Jogo muito bom, fazia tempo que eu não zerava um jogo por gostar e de jogar por horas sem enjoar, comprarei a continuação...
10/10 Suchtpotenzial
Yah!
Maravilloso, con la experiencia del stardew, el graveyard ofrece una amplia variedad de contenido en cuanto a la gestión de recursos, el árbol de habilidades y más. Encuentro floja la parte del combate en las dungeons, muy lineal, pero en general es un juego para meterle bastantes horas. Espero la secuela con muchas ansias!!
Graveyard Keeper is a beautifully animated, cozy management sim that captures the visual charm of Stardew Valley but pairs it with a dark, complex, and often frustrating gameplay loop. Visually, the game is an absolute delight, featuring gorgeous pixel art, detailed animations, and an atmospheric world that creates a surprisingly comforting environment despite its morbid subject matter. It successfully hooks you early on with its unique premise of managing a medieval cemetery, offering a deep crafting system and a loop that feels addictive during its best moments. However, the cozy exterior hides a deeply punishing lack of direction that frequently grinds your progress to a halt. The game offers almost no guidance on what to do or what to avoid, forcing you to rely heavily on external wikis just to understand basic progression. This frustration is heavily magnified by the NPC system, as the game fails to clearly track or explain which character provides specific items, quests, or upgrades. Because key NPCs only appear on specific days of the weekly cycle, forgetting a single detail means waiting an entire in-game week just to move forward, turning a potentially relaxing experience into a tedious exercise in trial and error.
I Dig it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.4K | 93% | $19.99 | |
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| $5.1M | 7.5K | 97% | $12.49 | |
| $5.1M | 10.5K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 755 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $6.99 | |
| $1.2M |
| 1.8K |
| 70% |
| $19.99 |
| — | 0 | — | — |
| — | 0 | — | — |
| $172.3K | 484 | 50% | $9.99 |