
Take command of the Union or the Confederacy. Prepare your nation for war, recruit and organize great armies and fleets under legendary commanders like Grant, Lee, Jackson or Farragut, plan cunning maneuvers on an epic campaign map and defeat your enemies in real-time battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Choose your side in the American Civil War: Real-time campaign, spanning from Secession to the end of the war, with historical objectives for both sides.
Five campaign scenarios (Pre-War, 1861, 1862, 1863, 1864) and twenty (20) stand-alone battles from 1st Manassas in 1861 to Appomattox Court House in 1865.
Change history: What if European superpowers intervened to end the war, or Lincoln lost the presidential election of 1864?
Scott’s Great Snake: Lay siege, raid and blockade your enemy on land and sea or use blockade runners to keep the life-lines to Europe open.
From Fort Sumter to Appomattox: Watch closely the morale of your citizens and troops. As the war drags on, fervor turns to fatigue, the treasury threatens to run dry, and measures like drafting will cause unrest.
Keep the armies marching: Build and manage the flow of supplies to your armies. Utilize and expand railroad lines to supply and move armies for the first time in history!
Pivotal battles: Fight battles lasting multiple days on historical battlefields. Use engineers to build pontoons and dig trenches, see reinforcements change the tide and commit your reserves to defeat the enemy.
Grant vs. Lee: Manage hundreds of historical commanders with personal attributes and specialization. Famous commanders inspire soldiers and citizens alike and loss of reputation can be irreparable.
Command Great Armies: Huge armies of infantry, cavalry and artillery, with realistic command structures and historical Order of Battle.
Bring the Civil War to life: Amazing Civil War re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band.Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic game.
One of the best strategy games in the RTS genre, and certainly of the Civil War era. No multiplayer mode for now, let's hope the creators keep their word and we'll get it. We keep our fingers crossed, It's good, even very good, and with multiplayer it will be perfect
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have to admit that i ain't have accomplished that much progression in terms of actual playtime. I have just past the tutorial. And from what i can conclude til now,... the only thing i can say is that this masterpiece might become the best ACW game that is available at the time of writing. And surtenly when the whiskey and lemons dlc allong whith its two major updates get released. The only thing that i wouldt like to menssion is that this game does do work pretty wel on steamdeck. Perhaps it would be beneficial if the steamdeck verification stats could be ajusted ? Greets From Flanders/Belgium
If you're a Civil War buff, I can't recommend this game enough. It's very well made and the Whisky and Lemons DLC I think is a must. I kind of wish that functionality was in the base game without it being a separate DLC though. That minor gripe aside, this game is incredible and I can't recommend it enough.
Good Game.
Very ambitious, has SOVL
Ich hatte mich lange gesträubt das Spiel zu kaufen, weil es nicht auf deutsch erhältlich ist. Die bedenken waren aber unbegründet. Die wichtigsten Meldungen wiederholen sich stets und das gröbste hat man recht bald verstanden. Das Spiel selbst ist schön gestaltet. Durch das Rekrutierungssystem, die Wirtschaft und die Forschung muß man als "gestählter" Strategiefan am Anfang doch etwas umdenken. Alles vertraut und doch auf eine interessante Art anders. Am besten lernt man das Spiel durchs spielen. Die erste Runde auf ganz einfach mußte ich abbrechen, weil ich mich komplett verrannt hatte. Nach etwas ausprobieren konnte ich meine erste Kampagne dann recht schnell gewinnen. Wer Lust auf was etwas anderes hat sollte hier zugreifen und sich von der englischen Version nicht abschrecken lassen. Einen kleinen Bug hatte ich - eine feindliche Einheit ist während der Schlacht eingefroren und meine Regimenter haben sich dann im Nahkampf daran aufgerieben. Das ist aber nur in einer von 40 Schlachten geschehen.
You need to spend several hours just learning to play but the game has bugs so you'll never know why somethign doesn't work. The Tutorial itself takes a cvouple hours, but it has bugs too! so there'll be parts of the gaem you just have to figure out! The game is suppose to be complex but complexe games need to be fine tuned, this is the opposite of that. its a mess.
Battles are a more complex version of Empire Total War (think more formations, unit commands, more complex army organization, and terrain to deal with), although it can be quite buggy and counter-intuitive at time. Army manage is complex but in a fun way for those who like to micromanage. Each unit has a commander with stats that impact their performance. They also have a readiness and supply value that determines how much ammo they have and combat performance. Each unit also takes a different type of equipment you can unlock via research/investment. There are quite a few different weapons in the game each with their own stats that provide them with different specializations. However, ultimately, there are weapons that are just outright better than others but are more difficult to produce, making place holders equally important. The economy mainly revolves fueling the army in this game. Your army runs on food, ammo, and "supply". Without it, your armies will face attrition, movement penalties on the world map, and severe combat penalties. Additionally, your armies will not march into enemy territories unless they have sufficient readiness, which relies on supply. There is also a large quantity buildings that the game's economy revolves around. While you can invest in additional industries/buildings, the bulk of your economy will revolve around existing buildings. It is essential to protect them for yourself take from your enemies. These buildings produce resources for three purposes. The first are raw materials used by production building to make complex goods. From there, complex goods can either go to supply your armies or trade for money to stimulate your credit rating. Credit rating is important because you cannot recruit troops without a high enough score. Your credit rating is essentially based on your debt, revenue vs expenses, and research bonuses. Thus, while the game revolves ultimately around supplying armies and winning battles, maintaining your economy is essential to do that. Letting your enemy build up their economy or tank yours will result in them snowballing militarily. The final and most interesting aspect of the game is the "research". "Research" is actually done through three entirely separate mechanics. The first is subsidizing, which you do by investing a capped amount of money into one of six investment pools (policy, economy, industry, agriculture, military, and diplomacy) every year. The amount you can invest is dependent on the second mechanic, policies. Policies is a straight up research tab that lets you research/ pass different acts/laws. The more basic of these are Economy/Industry/Agriculture/Military/Diplomacy level 1-5, with each level allowing you subsidize the previously discuss investment pools more each year. However, policies can also enact draft laws, banking acts, and other things that are essential for various aspects of the game. The last and most important mechanic is projects. Projects let your spend your investment pools on projects of the six types. These projects can unlock new types of weapons you can import/produce, simply provide bonuses to income/credit rating/ industries, or provide organization improvements to units/armies. I kinda wished there was more to the economy and maybe there is that I haven't been paying attention to. However, the grand strategy mode is very fun, and the career mode is pretty neat although infuriating working with the dumbass AI (historically accurate I'm sure). The game is both fun and monotonous at times. Making me want to step away after a big battle or two even though I want to manage my economy or projects more. Despite that, I find the game extremely fun even with some of the more tedious flaws. Stepping away only to jump right back in a couple hours later.
fix the bloody brackets when CO's are auto selected.. its driving me nuts! youve had long enough! thanks
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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