
Take command of the Union or the Confederacy. Prepare your nation for war, recruit and organize great armies and fleets under legendary commanders like Grant, Lee, Jackson or Farragut, plan cunning maneuvers on an epic campaign map and defeat your enemies in real-time battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Choose your side in the American Civil War: Real-time campaign, spanning from Secession to the end of the war, with historical objectives for both sides.
Five campaign scenarios (Pre-War, 1861, 1862, 1863, 1864) and twenty (20) stand-alone battles from 1st Manassas in 1861 to Appomattox Court House in 1865.
Change history: What if European superpowers intervened to end the war, or Lincoln lost the presidential election of 1864?
Scott’s Great Snake: Lay siege, raid and blockade your enemy on land and sea or use blockade runners to keep the life-lines to Europe open.
From Fort Sumter to Appomattox: Watch closely the morale of your citizens and troops. As the war drags on, fervor turns to fatigue, the treasury threatens to run dry, and measures like drafting will cause unrest.
Keep the armies marching: Build and manage the flow of supplies to your armies. Utilize and expand railroad lines to supply and move armies for the first time in history!
Pivotal battles: Fight battles lasting multiple days on historical battlefields. Use engineers to build pontoons and dig trenches, see reinforcements change the tide and commit your reserves to defeat the enemy.
Grant vs. Lee: Manage hundreds of historical commanders with personal attributes and specialization. Famous commanders inspire soldiers and citizens alike and loss of reputation can be irreparable.
Command Great Armies: Huge armies of infantry, cavalry and artillery, with realistic command structures and historical Order of Battle.
Bring the Civil War to life: Amazing Civil War re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band.Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent strategy game
Great game that has tons of depth and nuance to it. If you like fiddling around with every aspect of making war while also having a unique and varied tactical battle, then this is for you. I only wish they made a similar game for other eras!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reaaaaaally wanted to like this game, but I don't. I think my main problem with it is the financial system. For starters, it's a very thought out financial system. It's linked with alot of the gameplay. You decide how much to spend on for example military, diplomacy and economics. You can see how much various goods cost in the world and adapt accordingly. You can see what your nation is lacking and need to import, and build accordingly. Depending on how much you spend, you can, after some time, activate different projects which gives you various bonuses. The cost of these projects varies on how good this project is. Some cost a few hundred thousand, others millions. With that in mind you also decide on policies which in turn also can affect your economy in various ways. And all of these have synergies if you play your cards right. This is what sold me to this game. Building a strong economy and crush my adversary. In similar games I like to consolidate my finances as much as possible before going to war. I read somewhere that this game is focused on the financial aspects of war, as one of the developers really dig it. So as I started my first game as the Union my long term plan was to build an economic powerhouse and hold the line, slowly starving the Confederate. I did my usual rodeo in Grand strategy - built a bunch of economic stuff. This gave me a negative balance and bad credit rating. Fair enough I thought, the new buildings will give me more tax revenue so in the long run I will more than make it back AND it will improve my credit rating. After that - I will focus on the war effort. Now the problem here is that the time span of the civil war is to short for the economics to kick in, basically making some of the financial system redundant? I'm doing a question mark here as I can't claim being an expert and perhaps the reading I have been doing online is wrong, but it's the conclusion I come to. The general tips online is - don't build anything. Now don't get me wrong, the game continues, you can still go to war with crippling debt. But the foundation for me, on how to play the game, felt like a rug pull. I can't build an economic powerhouse. It's all about choosing the right starting policies, building armies and doing the grand strategy element. I understand that this game is all about realism during the civil war, so going into debt is almost inevitable (which is the case for all warring nations), but giving the player tons of options to expand on financials when the truth is.. you will be punished if you invest is odd to me. Then again, if the purpose is realism, I guess it is. The leaders of the nations did not know how long the war would drag on. BUT for a game to be very focused on an aspect which in the end doesn't help the player.. what is the point in implementing it? It's a circle argument. [b]Okok I get it you don't like the economics, what would you do instead?[/b] There is no clear cut answer to this. But if economics is supposed to be a big part of the game (as it seems to be by design), then I would have the game start a few years earlier, giving the player more options on how to prepare for the war. Then again, if the purpose of the game is to be true to history, my solution won't help. But that's what I would do. Other than the financial system, I did enjoy the gameplay. It's a lot of buttons and things to learn. If you have played Paradox games in the past - it's similar. Steep curve, but not impossible to grasp the main parts. You will manage troops, brigades, divisions, whole armies, setting up logistics, fleets, keeping an eye out for which time of year it is (attrition is a killer!) and keeping an eye on spending. I also enjoyed the policies which really made you think, adding a new (for me) flare to grand strategy. Not to mention the projects which also is a direct result of how you choose to spend money. All of this is a lot of gameplay so I wouldn't say this game isn't for anyone. It's just not for me. Be aware some bugs are present. I encountered one where the speed buttons disappeared and shortcuts did not work so my first battle dragged on for a good hour or so.
It's a great game that offers both a great strategic map experience combined with a good/unique battle management system. My two biggest gripes: Weird AI behavior: Sometimes your units will just think to themselves stuff like: "Today we will just randomly expose my flank to the enemy" or "Hmmm what's the worst possible way that we can can carry out that order and get wrecked." Or my personal favorite "Well we're here in this great entrenched defensive position, we should totally leave this spot and walk out into the open in-front of all those enemy units. Followed closely by "Oh you want us to re-adjust or lines slightly in these entrenchments? Sure, we'll march forward out of the defenses, turn around putting our backs to enemy fire, march back into them, turn sideways exposing our flank and then...oops we're routed from casualties, run away." The battle mechanic I HATE and that probably makes me quit the game more than anything else is that if you're holding defenses and winning the battle when night falls if the enemy has gotten close enough to your line it will forcefully push you out of your defensive position and give that position to the enemy, totally ruining your battle-line and turning the tide of the battle regardless of how well you're doing. You can also use this mechanic to cheese enemy defensive positions by just waiting until it's close to dark and then rush a bunch of troops close to one part of their defenses, it will push them out at nightfall and give you the position for the re-deployment phase. If you love history and particularly the american civil war this game is a must have and what it offers is more than enough to let you overlook some of the AI issues and just re-load saves when your troops occasionally do something incredibly stupid. If you're just a hardcore battle strategy game player though you're going to get frustrated with this one when your units every now and then do the most non-sensible thing imaginable and cost you the battle. 9/10 If you love history and the American Civil War. 7/10 If you just like strategy/warfare games.
Good game
Done the things right total war should do. the depth to the game fells realy cool. yeahr the ai is not realy the best but the working on it still amazing funny.
This game gives me mixed emotions, and I have played it during several iterations of development since the first beta. The Good: There are no other games, that have come out within the last 8 years or so, that can match the scope, and ambition of this game. Especially when it is centered on the American Civil War. The UI is aesthetically pleasing and I love the inclusion of historical documents, and there are tons of them! The army management on the campaign map, and in battle, is wonderful. This game is the closest to "real" that I have come across and it is enjoyable. The multiple campaign start points, which are historically based, and the historical battles are wonderful. Seeing one brigade holding the line in a close battle, then seeing it is the Irish brigade with the right commander is just amazing to see if you're a history nerd. The game manual is regularly updated in wonderful. It is the size of a small novel, but it is one of the better game manuals out there. The bad: The finances tab is a b**** to manage and understand, which often leaves me forgetting about it entirely and somehow doing ok. Weapon ordering is somewhat broken, especially for the CSA. You can change your subsidies to unlock the production or importation pretty quickly in game. This doesn't sound like a problem on its own, until you just place an order for everything you can, the max amount, and let the game run. After about 12 months into the 1861 CSA campaign I had an army that was larger, and better equipped than the USA while my credit rating was still fine. The way weapons are ordered need changed to reflect production or importation limitations based on the campaign map. Armies tend to retreat wherever they want, often to illogical locations. I won a fort battle outside Richmond with 4 federal corps, and they all immediately withdrew when a confederate corps, who was also in the last battle, marched closer. My army then withdrew, not down the peninsula as you'd expect, but into central North Carolina, with one corps almost walking to Wilmington. This caused me to not have those forces weeks in game as I waited for them to finish marching and to regain readiness. The game does need polish still, especially for the issue mentioned above and for unit movements in battle. I had a battery glitch into the map, be shown with Burnside carbines, and be useless for an entire battle. Now, that sounds like a lot of bad, but those issues are more recent for me and are easier to remember as they stand out so clearly from the absolute mastery this game is when it works well. I have played about 60 hours on the most recent patch, and this game has gotten better with each patch. I will update this review going forward as the game makes changes, and as I remember.
We need Chinese!Thank you !
Great game! Hours of fun
This is simply impossible to play, optimize the game, not design it
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