
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
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Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为时隔两年多推出的DLC,整体体验尚可。 对比本体,剧情显得松散不少,游玩重心更多落在打怪刷本上,部分BUG至今仍未修复。 但即便如此,能够推出这份DLC依旧值得肯定,希望Cy后续能好好把遗留BUG修整完毕
Fantastic expansion that made me really feel the relink experience again. Summons are a fun addition (and are quite useful for invincibility), the conflux makes grinding in the early game much less stressful, crossplay and worldwide matchmaking allow for more people to match with each other, and overall the new progression felt like a natural expansion of the game's existing builds. The new skill trees allowing for different playstyles and requiring you to think harder about your builds lead into a fun experience of figuring out a good balance between maximizing your damage and playing comfortably. I don't really understand why some people expected every single fight to be new given that the development time for the DLC was nowhere near as long as the base game. As much as I would like completely new content, I feel like the DLC would be extremely short if everything was new and would feel underwhelming. For the things I don't like: - I didn't feel as challenged as I did difficulty wise in the endgame of the DLC compared to the endgame of the base game. Hopefully a new boss in a future update can fix that. - The endgame leveling grind is a *massive* slog. Optimally, you have to run the same mission over and over again to get around 100k mastery points per run if playing well, and characters need well over a million to level up fully. I suggest listening to some music or pulling up a youtube video/twitch stream to entertain yourself while grinding the quest. - The conflux mode doesn't feel like a proper roguelike mode past a certain level and can be breezed through without making any real choices. Higher difficulties/an infinite mode would be nice. - I never thought I would say something is bad for balance in a PvE game, but Fediel is a genuine problem in the game, even as someone who is both a huge fan of her and as someone who plays her. She trivializes every single boss fight by floating above the arena and launching absurdly strong projectiles while doing so. I say this is a problem because I have seen many players complain that they want to interact with the bosses more than just having them melt due to Fediel's projectile spam build. I would be glad to see this character nerfed to be more in-line with the rest of the cast. - While I really, really enjoy the soundtrack of both the Granblue gacha and the fighting game, I think there should have been at least a few original compositions for the game instead of all of the themes being re-used from those two games. Tl;dr - If you enjoyed the base game of Relink and its endgame, you will love this DLC. If not, I would leave it alone.
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Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aussi quali que le jeu de base.
最後までやりました 結論を先に書いておくんですが楽しかったのでおすすめです! 良い点 ・本編同様フルアシストがあるうえに今回は一部高難易度以外対応なのでアクションが苦手でストーリーだけ追いたい人もプレイ可能 ・キャラが育っている限定だがフルアシストを使い放置もできるため忙しい人でもそれなりに厳選できる ・最高難易度のコンテンツがお祭りのような難しさでやりごたえがある ・ビルドの幅広がり色々試すことができるようになった ・ストーリー中の一部にちゃんと新キャラのボイスが収録されている ・新規描き下ろしイラストがある 悪い点 ・手動だと後半普通に難しい ・新キャラの深堀りはほぼない ・無印もそうだったが初期特有の一部キャラが頭一つ分強い(アプデに期待 ・DLCなので本編のようなムービーで派手に動く主人公を見ることはできない(次回作に期待 ・バフを選ぶ新コンテンツはそれなりに楽しかったがマルチができない
Amazing
More excellent contents for an already superb game, simply no reason to pass this expansion dlc out.
시작 전 용 주둥이 닥치게 하는 모드 필수로 설치하세요
Granblue Fantasy: Relink - Endless Ragnarok ***모든 평가는 1회차 완료 / 캠페인이 없을 시 충분한 시간을 플레이 후 기준으로 이루어짐*** 1. 가격 ■ 그냥 바로 사도 됨 - (일반) □ 10~20% 세일 하면 살만함 ■ 20~50% 세일 하면 살만함 - (스페셜) □ 50~75% 세일 하면 살만함 □ 75~90% 세일 하면 살만함 □ 무료 □ 내가 오히려 돈을 받아야 하는 수준 2. 그래픽 □ 현실보다 좋음 ■ 훌륭함 □ 괜찮음 □ 끔찍함 □ 내 그림판 실력보다 못함 3. 스토리 □ 결정적인 장면에서 소름이 돋고 감탄하면서 이마를 탁 치게됨 □ 탄탄함 □ 무난함 ■ 부실함 □ 스토리가 있긴 하냐 □ 전작을 안했으면 이해하기 힘듦 4. 난이도 □ 사람이 할 짓이 아님 □ 어려워서 화가 남 ■ 상당히 어려움 □ 플레이어에 따라 조금 어려울 수 있음 □ 누구나 가볍게 즐김 □ 매우 쉬움 □ 우리집 고양이도 플레이 5. 사양 □ 비주얼 및 적혀진 요구사양에 비해 높은 사양을 요구함 □ 모든것을 거의 최고사양으로 갖춘 차세대 컴퓨터 요구 ■ 비용이 꽤나 들어간 고사양 컴퓨터 요구 - (최상의 경험) ■ 가성비로 어느정도 갖춰진 컴퓨터 요구 - (타협) □ 낮은사양의 가벼운 컴퓨터도 가능 □ 그냥 컴퓨터가 켜지기만해도 가능할 것 같음 6. 플레이타임 ■ 100시간 이상 - (고점을 위한 육성, AI팀원 및 다중 캐릭터 육성) □ 50시간 이상 ■ 30시간 이상 - (메인 캐릭터만 얼추 육성, 멀티 플레이를 통한 스토리 완료) □ 10시간 이상 □ 5~10시간 내외 □ 1시간 이하 7. 사운드 □ 그자리에서 지림 ■ 훌륭함 □ 괜찮음 □ 듣기 불편함 □ 귀를 잘라내고 싶음 8. 멀티플레이 (평가일 기준) □ 세월이 지나도 끄떡없음 □ 아주 활발함 □ 걱정할 것 까진 아님 ■ 현재는 활발하나 추후 걱정됨 □ 어떻게 어떻게 할 수는 있음 □ 혼자한다고 봐야함 □ 멀티플레이가 존재하지 않음 9. 버그 (평가일 기준) ■ 재수 없으면 겪는 정도 □ 이 정도면 웃어 넘길 수 있음 □ 눈에 띄나 플레이에 큰 방해는 없음 □ 플레이가 조금 불편해짐 □ 진행을 할 수가 없음 10. 개인적인 게임 플레이 느낌 □ 게임이 끝나가는게 아쉬울 정도 ■ 처음부터 끝까지 즐거운 플레이 □ 그냥저냥 지루했다가 재밌다가 하는 플레이 □ 반복적이고 단조로운 지루한 플레이 □ 돈아까워서 꾸역꾸역 함 □ 돈이 아까운데도 하기가 싫음 11. 게임을 완료 / 어느정도 장시간 플레이 하고도 계속 플레이 할 것인가? □ 이미 내 삶의 일부가 되어버림 □ 어쩌다 한 번 플레이 하더라도 하긴 할 것 같음 ■ 내가 세운 목표(도전과제, 멀티엔딩, 캐릭터의 성장 등)를 완료 할 때 까진 할 것 같음 □ 생각 좀 해봐야 함 □ 안해
一個字形容體驗:農 兩個字形容體驗:超農 不是不好玩,但靠著農大量MSP只是為了一隻角色來拉長遊戲時長並不是好事 配因子好玩,打王好玩,農一隻角色要讓長期跑Chaos+的史萊姆關就不好玩 可以農其他關卡嗎?可以,但是時間長,對於純手動不用腳本,有空閒就玩一下的玩家來說 : 這會急速消耗對遊戲的熱情 關卡到C++之後再開個Infinity就沒了,整體流程偏短,但是為了讓玩家留久一點多了master skill、召喚石、武器超越,是的,我留下來了,但是這個流程直到發現一個角色需要600萬左右的msp才能強化master skill+角色額外的強化滿的時,熱情消退了許多 開遊戲不是在農msp的路上,就是在刷召喚石/武器超越素材的路上,只能說靠這種方式拉遊戲時長不壞,但需求過大是真的容易對一款遊戲的熱情急速消退
你是说我玩个ARPG爽游,我肝到毕业了也不准爽,我还得背轴,还得跑机制,那我不是花钱吃屎吗
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