
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望這點錢 能讓你出更多DLC 甚至是2代 CY最勇敢的一次嘗試 也很多問題平衡難農但很好玩 希望CY不要放棄這個璞玉 跟 基礎 未來一定大紅大紫
非常優秀 不輸冰原
游戏本身素质是没问题的,和朋友联机很欢乐。但是dlc换皮严重,养成更肝以及刷模拟宇宙也是存在的问题,只推荐有朋友一起刷的入坑。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best expansions to a game I have ever experienced. The amount of depth per character added through new systems would make sequels of other types of action rpgs blush. Breathing new life into the old characters and maintaining the new characters being interesting and unique makes it worth while.
please give us more, it's peak
2년 전에 재밌게 했다가 이제는 하나도 기억 안 나는 게임을 DLC 나온다고 재밌게 할 수 있을까? 응 완전 할 수 있어
全程ppt,全是换皮怪和机制复读的疯批
최고의 협동 액션 게임. 포기하지 않고 더 만들어준 개발사에게 너무 감사드립니다.
눈을 떴구나. 소환석 파밍하러 오거라..
差一点就真成二游版的怪物猎人世界了,可惜,问题就出在共斗联机上,联机不能筛选和中途加入,任务要是能像怪物猎人一样可以返回营地休息给个空当就好了,联机问题是核心问题回影响游戏长线热度。其它问题:数值坐牢,因子装配繁琐,因子祝福应该做好分类并且给标出当前角色推荐,保存过的编队如果其中角色替换装备了还得再次保存编队,不然用的之前的装备,剧情及任务存在大量重复换皮,BOSS你以为到剧情杀干掉了结果还要再来几次极致游戏资源利用率 :D,没有防具但常规mmo二游那套打造附魔特化词条超限天赋系统都给你整来了,PC用修改工具都感觉在吃坨大的,不敢想主机平台的玩家怎么过来的。其它的小问题一开始比较在意后来觉得没啥了,比如优化有点小差,角色小技能只能带4个不够多,大招1个不够看(适配主机端导致的),没有统一优化的厚重美术氛围,比较缝合混搭,极道黑道地痞头现代衬衫休闲裤墨镜都出来了,和西式奇幻风很违和不搭,罗兰眼镜换成复古的就好看了,牛角族男女差距巨大什么逆天全员大叔壮汉配大奈萝莉6,反正非人类亚人种族设计的不好看,奶刀和小豆丁啥的还不错。剧情么是独立平行原创的封闭支线,相当于IP原作页游开的活动,舞台局限于泽卡・格兰迪空域,时间点是在第一部帝国篇完结后探索岛屿的区间。主角团工具人没啥塑造,男主古兰站姿跑姿不好看,本体真主角是伊德,命运篇章有补充还行缺点主要是PPT(注意了,很多玩家把这个遗忘了,这里还能开放两个因子栏位!)。反正动漫看得多二游玩得多的对这游戏不会陌生,但缺乏新鲜感,有几个boss战做的相当不错,新增的女主露莉亚配合奥义(大招)释放召唤技很神圣很震撼,不管如何碧蓝幻想relink比那些清一色的卖数值逼肝逼氪日活套牢背刺割韭菜648的杀猪盘强多了, It almost became the anime-style version of Monster Hunter: World—what a shame. The core problem is its co-op multiplayer system: there are no lobby filters, and you cannot join quests midway. It would be ideal if players could head back to camp to rest and catch a break just like in Monster Hunter. This multiplayer flaw is a critical issue that harms the game’s long-term popularity and lifespan. Other downsides: soul-crushing stat grinding and overly cumbersome Factor configuration. Factors and Blessings should come with clear categorization and built-in recommendations tailored for each character. If you swap out the gear of any character inside a saved team formation, you have to re-save that formation, otherwise the game will load their old equipment instead. The story and missions are filled with tons of repetitive reskinned content. You’ll defeat a boss in what seems to be its story-based finishing fight, only to be forced to battle it several more times—absolute maximum asset recycling :D. The game does not feature a dedicated armor system, yet it packs every typical mechanic found in anime MMO gacha titles: crafting, enchanting, specialized stat affixes, limit breaking, and talent trees. Even using cheat tools on the PC version makes the grind feel utterly dreadful; I cannot fathom how console players put up with this experience. Minor issues that bothered me at first grew irrelevant over time: subpar performance optimization, only four equippable secondary skills per character which feels far too limited, and just one ultimate skill per character—this limitation was implemented to accommodate console hardware. The art style lacks a cohesive, weighty high-fantasy atmosphere and comes off as a disjointed patchwork. There are NPCs sporting yakuza gangster hairstyles paired with modern shirts, casual slacks and sunglasses, which clash terribly with the western fantasy aesthetic. Roland would look much better if he wore vintage-style glasses. The horned Draph race has an absurd gender design imbalance: every male character is a burly, rugged brute, while all female Draphs are petite, curvy lolis. Most non-human demihuman races have poorly executed designs, though the katana-wielding healer and tiny Harvin characters look decent. Story-wise, this is a self-contained, standalone original side storyline, equivalent to a limited-time event from the original browser-based Granblue Fantasy IP. The entire story is set within the Zegagrande Skydom, taking place during the gap after the conclusion of the first Empire story arc, before the crew sets out to explore distant islands. The main party members exist merely as plot devices with almost no character depth. The male protagonist Gran has awkward standing and running animations. Id is the true core protagonist of the game, and his Fate Episodes add much-needed backstory for him, though these segments are presented as static slide-show cutscenes. A detail many players overlook: completing Fate Episodes unlocks two extra Factor slots for loadouts! Anyone who watches a lot of anime and plays plenty of anime games will find the whole experience familiar yet lacking in novelty. That said, several boss fights are brilliantly crafted. The new Lyria unleashes her summoning ability in tandem with the cast character’s Skybound Art, and the resulting animation feels sacred and awe-inspiring. For all its flaws, Granblue Fantasy: Relink is still vastly superior to the flood of generic predatory anime cash-grab games that profit off power creep stats, force endless mandatory grinding, lock players into tedious daily activity loops, betray their audience’s trust, and fleece fans with overpriced 648-yuan premium bundles.
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