
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
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Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
终盘内容是打算让人玩的吗
战斗爽完了,在玩法和因子方面有很大的优化,并且是一个让Relink复活的DLC,十分的好
One of the best games of 2024 now with more things to do in the post game? Sign me up. Instant purchase. If you loved the base game and its endgame loop, this expansion is a no brainer. Before this release I've spent most of my time continuously beating up Lucilius just for the love of the game. The new characters are really fun. I am very happy with Maglielle and Fediel especially. My main Rosetta also received a major power spike and doing the hardest content didn't feel like I was throwing for picking her. Conflux is a nice addition that somewhat streamlines letting your less used characters catch up to your mains. It's also a good change of pace when you're slightly tired of beating up yet another dragon for its horn. Most of the expansion content will remain relevant after you're done building your party, unlike in the base game where you're only left with like 3 fights that still present some form of a challenge. The only grievances I have with this expansion: - Very few completely new enemies, a lot of the fights are reskins with additional moves here and there, and it feels like most of the quests are dragon fights. - The expansion's story is even more whatever than the base game's. The epilogue chapter format previously used for Id's arc also doesn't really work for cool presentation tbh, there are substantially less hype moments and aura scenes which elevated the base game's story and actually made it fun to play through. Most of what you're doing is talking to the quest counter lady to warp to another arena to fight in before coming back to a short conversation between you and another character telling you to go fight this other thing. - Don't expect much in terms of more creative character builds, we're still stacking as much damage cap as we can and many other sigils are just not worth it. Stun power is also now mandatory if you wish to grind the very endgame quests. - This one's more of an unreasonable nitpick but the soundtrack selection for some fights was disappointing. I think all of the score is reused from other Granblue media which is fine for fan service and I have no issue with that, but I wish they didn't do stuff like have a Lucilius fight with Morning Light Hymnus, it just feels off... I think the Conflux is the only thing that had new music produced for it. Which is a bit sad, because I was kind of expecting a new banger like End of Ragnarok.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]👑 Ein Meisterwerk für das Endgame! (Endless Ragnarok DLC Review) [/h1] [b] Wertung: 9/10 [/b] Wenn dir das Hauptspiel gefallen hat, wirst du diese Erweiterung lieben. Cygames hat genau verstanden, was die Community wollte, und liefert massenweise hochwertigen Content für Veteranen. [b] Das Gute: [/b] [b]Kein RNG-Frust mehr: [/b] Das neue System mit den "Ultimate Memories" ist ein Segen. Man kann sich Terminus-Waffen endlich gezielt schmieden, anstatt hunderte Male denselben Boss für einen zufälligen Drop zu farmen. [b]Der Konflux-Modus (Rogue-lite): [/b] Absolutes Highlight! Der neue Solo-Modus bringt frischen Wind ins Gameplay. Jedes Match fühlt sich durch die Buffs anders an und der permanente Upgrade-Baum motiviert ungemein. [b]Sandalphon & Co.: [/b] Die neuen Charaktere spielen sich fantastisch und bringen komplett eigene Mechaniken mit. Die Kampfanimationen sind gewohnt bildgewaltig. [b]Primal Burst: [/b] Der neue Abschlussangriff mit Lyria und Protobahamut sieht nicht nur episch aus, sondern fühlt sich bei erfolgreichen Chain-Bursts extrem befriedigend an. [b]Das Schlechte: [/b] [b]Harter Einstieg: [/b] Die neuen Chaos-Quests sind extrem knackig. Wer sein Gear aus dem Hauptspiel nicht optimiert hat, wird am Anfang sprichwörtlich gegen eine Wand laufen. [b]Immer noch ein Grind-Fest: [/b] Es ist und bleibt ein JRPG/Hunter-Spiel. Wer keinen Grind mag, wird auch mit den neuen Systemen (Waffentranszendenz, Meisterfähigkeiten) nicht glücklich. [b]Fazit: [/b] Endless Ragnarok rechtfertigt seinen Preis komplett. Es behebt die größten Kritikpunkte des Hauptspiels (RNG-Grind) und fügt dem fantastischen Kampfsystem genau die Tiefe hinzu, die dem Endgame gefehlt hat. Eine klare Kaufempfehlung für jeden Fan!
你们应该先看我登龙
Back at it again with an addicting DLC plsplsplsplspls keep adding more also the story is still absolute cinema as always
A fantastic expansion to an already fantastic game. While I would've liked less reskinned bosses, the few new bosses they added were so fun. The last boss in the storyline, especially, was a spectacle! All the new features they included, from the Conflux rougelike mode to the new character enhancement systems, means I could be grinding this game for a [b]long[/b] time. If you were already addicted to the base game, you're likely already as addicted as I am. If you haven't played this game before, now's a great time to get into it! You'll definitely get your money's worth.
About 20 hours into Endless Ragnarok, it's more Relink, which is fantastic. The patch changes that came with it changes a number of little things for the better, lots of quality of life. Most of the new quests are from the Quest board, meaning they are almost entirely multiplayer. The new Roguelike mode, Conflux, is single player only, which I think is the only real misstep in the expansion. It's a simple review, but if you simply want more Granblue Fantasy Relink, this is absolutely worth it.
A AMAZING GAME AND AWESOME EXPANSION/DLC BUT... Please add more quality of life/next updates like: - True cosmetics/skins/outfits (no colors); - New characters/heroes like Zooey (it's was my main on GBF Versus); - New weapons, itens, etc; - Cross and multi at the begin of the game (campagain); - Collab with other games/IPs: Final Fantasy, Monster Hunter. That's all for today, folks! Peace out.
这dlc更新之后好的地方是我喜欢的角色可操作了,因子可以选择合成了,新boss总体来说5个新boss,演出不错,但是断打斗节奏,这种演出打完一次之后还是建议在设置中增加后续自动跳过演出的选项吧,增加了运动会,弥补了我在mmo中没机会体验运动会的遗憾,并且boss过于多动,一些中了基本能扣你十几万血的boss小技能在特效拉满的场合又不是很容易看清.特别单指别西卜的那个小球,4个角色特效拉满真的很难看清,每次都莫名奇怪被硬控打到空中一巴掌十几万血没了,我玩拉拉肥的,你知道那b玩意天天移动,我还要控制那个狗屎的xxxy不要乱跑真的很恶心,打输出还是站桩打,好不容易资源满了.正想打一套输出结果boss莫名奇妙开始打你,长按y的最后一段收尾还老是打不到 肉鸽模式,说实在有点过于无聊了,而且选了buff之后无论是增益还是debuff都感觉不到区别,而且奖励选择也少,我还期待着能顺便刷技能石的,没想到奖励中没有 因子合成系统,这是一个好系统,但又不好,既然设计了一个新系统,还有新因子,为什么新因子不能去合成,属性克制这些也不能,专属因子也不能,你是为了什么设计的,唯一的好处的就是给在新增加的技能点系统中,那些指定主类型的因子跟另一个因子对换一下位置,能让角色更肉 然后就是技能石这边的了,路西法的技能石,在掉落那里是没有写范围的,但是实际上我掉落了好几个都说γ因子,你这追加技能真要改改了,而且这玩意又不能像因子那样可以去商店那边合成去刷,我刷到直接开风灵月影了,25倍速刷了好几个小时,一个狂战士都没有..你这因子合成跟技能石像是说好了那样,新因子强力又不能不要,但又不能合成让两个因子词条出现在一个因子中,最好的方法就是把不能合成的因子在技能石那边刷出来,因子合成减少肝度的同时,你的技能石又弥补原来减少的肝度,可能更肝.毕竟还有可能刷出来的不够15级. 但综合下来还是给好评,希望后续有更新的话能优化吧,好评是给早见沙织的,毕竟dlc我本来就是因为看到拉拉肥我才打算买的
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