
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the idea and the buildup are good but how they done it is boring af and not fun at all
Manyak iyi oyun çok komik, optimizasyonu çok iyi hiç kasma olmuyor grafikleri de fena 👌
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ganz gut, aber mit einigen Schwächen Grafisch finde ich Grain Rot echt schön. Die Welt und auch alles drumherum ist wirklich gut gemacht und man merkt, dass viel Liebe in die Gestaltung gesteckt wurde ( alles verbrannt und eine Leere Landschaft xD ) . Die Atmosphäre gefällt mir ebenfalls ziemlich gut. Allerdings ist der Anfang meiner Meinung nach etwas zu schwer. Die Monster sind gerade zu Beginn schon ziemlich stark, wodurch der Einstieg teilweise unnötig frustrierend sein kann. Was ich außerdem schade finde: Es gibt keinen Random Online-Multiplayer. Gerade hier hätte ich mir mehr gewünscht. Die Story ist leider auch etwas kurz geraten. Dadurch war ich relativ schnell durch und hätte mir an dieser Stelle einfach mehr Inhalt gewünscht. 12 std Ein weiterer Punkt, der mich etwas stört, sind die Kosten. Reparaturen sind meiner Meinung nach viel zu teuer und auch die Sachen im Spiel-Shop kosten teilweise einfach zu viel. Bei den Cosmetics bzw. Sammelobjekten fehlt mir außerdem eine vernünftige Übersicht. z.b wo man die letzten 3 herbekommt. Bosskämpfe zu einfach , der Boss war nicht mal in paar Sekunden Tod . Insgesamt würde ich sagen: Solides Spiel mit viel Potenzial, aber leider nicht ganz ausgeschöpft , vielleicht fehlt uns noch was und wir haben es übersehen. Oder wie kommt man zum letzten Obergeschoss , ist es nur Deko oder kommt da noch was ? :) Aber trotzdem schönes Spiel , wir waren zu zweit . Preis echt super . Ritsu&Vampi
They released this game unfinished. Doesnt end, just stops. Guess the devs needed a paycheck and released this half baked turd so they could keep their tarded children fed. Dont waste your time, find something else that actually took effort and is finished.
Поки що наче прикольно
fun. should add push function. add room item lim camera usually gets glimpes of out of bounds when dead monsters very repetitive. why does robot get tired? let me refill ammo without 100 gold remove those emotes give way to go back some floors. why go to harder floors when give nothing more? how to get gold as only monkey? no hands.
Can be fun with upgrading the house but the gameplay is a massive drag, just go play repo or something if you want good enough gameplay
One of the best Extraction Looters I've ever played. Polished gameplay, design is phenomenal, creative direction is refreshing, performance is great assuming you aren't handling other heavy programs at the same time, so streaming *might* cause issues. Highly recommended, am encouraging people to buy.
巨好玩的游戏,今年游戏荒,这个游戏真是我今年我自认为玩的最好玩的游戏了,希望能一直更新,我本人有一点点小小的建议,希望开发商能够参考一下: 我目前游玩时间不算长,可能游戏内容还没有接触,至少目前而言还没有接触到,如果游戏本身就有,那当我没说。我的想法是游戏既然有rouge元素,那可以增加一些卡牌机制,可以按照每局收获,每个人获得一种货币,这个货币可以用来抽取卡牌,卡牌有普通到史诗的稀有度,不同卡牌有不同的加成,稀有度可以决定加成的效果,以及一些相对强力的BUFF,这样每个人可以根据自己抽取到的卡牌,决定自身的定位,比如主要探索或者主要战斗。 这是我比较肤浅的建议,至于是否能提高游戏性,开发商可以再商讨商讨。
YET ANOTHER MISERYLIKE, BAD GAME DO NOT BUY
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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