
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 41.1Kreviews | 89% | — | $36.1M |
| $59.99 | 8.8Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it should be 5 stars rating BUT : Very important critical bugs in game that forced me to stop playing due to impossible to proceed , critical quest bugs arent allowing finishing several quests , dialogues missing , dialog camera bug etc. ! Even as a Gothic fan , i do still believe that a 50 euro game , should be more stable and tested ! SO : 3 of 5 at t his point , sorry Alchemia
just like developers, i won't finish the game original release by far >
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Every market we collect.
Latest in each market: best RU #75, worst DE #96 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $59.99 |
| 1Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 583ratings | 86% | #81 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gothic 1 Remake hace muchas cosas bien, expande contenido cambia algunos sistemas e incluso un poco como transcurre la historia sin destrozar la obra original, pero hay cosas que hace mal, que hay que arreglar, y concretamente una de ellas me ha hecho dejar la partida. Lo más grave desde luego es el camino del mago, o mejor dicho, el camino de la amargura. En primer momento creí que iba a ser como DnD y que ser mago iba a ser un inicio duro de guardar puntos para luego ser una máquina de destrucción, pero no. Los hechizos no tienen sentido, solo los dos primeros sirven, todo lo demás no hace daño y para colmo tienes que exponerte para lanzarlo. Es que es denigrante que invoques una lluvia de fuego y si no mueres en el intento no hagas ni daño. El daño por quemadura también es nulo, los costes de mana y daño que hace un hechizo no tienen sentido… Con el hechizo de matar no muertos no matas de una, y tienes que gastar muchisimo mana y exponerte. Es general es un desastre de principio a fin, tanto que el templo del durmiente siendo mago es tranquilamente de las peores experiencias en videojuegos. Y por esto sencillamente no puedo recomendar este juego de momento, pero confío en que lo solucionen pronto.
Vorweg: dieses Spiel ist - immer noch - ein wirklich gutes Spiel. Kein einfaches. Keines das einen an die Hand nimmt. Keines mit Komfort. Aber das meiste davon ist stimmig in die Welt eingebettet. Nach kurzer Zeit weiß man, wo es hingeht und was zu tun ist und nicht selten stirbt man dabei. Wer also mit Gothic oder Elex im Grundkonzept etwas anfangen kann, sollte Gothic 1 Remake eine Chance geben. Hätte ich das hier vor den ersten Patches geschrieben, wäre ich bereits am Ende der Bewertung. Leider kamen die Patches. Und das ist ein Trauerspiel. Es gibt wirklich noch viele Dinge, die gefixt werden müssen. Auch solche, die das Spiel nachhaltig verschlechtern und ich mach mir hier erst gar nciht die Mühe alle aufzuzählen. Einige davon hätten schon zum Release beseitigt werden müssen. Andere wurden mit den Patches erst eingeführt. Manche mit 1.03. Andere mit 1.03. Und einige wurde dann mit dem späteren 1.03 gefixt. Aber statt sich der ganzen anderen Fehler anzunehmen, ändert man Gegenstände im Spiel, weil...ja warum? Ich könnte hier noch eine Weile weiter machen, aber eigentlich hoffe ich inständig, dass die Entwickler nun das Spiel lassen wie es ist. Denn es ist gut. Und sich statt dessen den ganze Bugs annehmen. Wenn die weg sind, wird die Bewertung auch positiv ausfallen.
Bon, j'ai vraiment bien aimé le jeu MAIS... J'ai commencé le jeu quelques semaines après sa sortie (ce détail est important). Durant toute ma partie (difficulté difficile), j'ai été soulagé de ne rencontrer aucun bug de quête (d'après ce que j'avais vu dans les avis). Les 10-20h premières heure de jeu ont été mes préférés. Il y a pas mal de chose à faire : quête principale, secondaire, lieux à explorer, la progression, la difficulté exigeante (sans mod), pas d'HUD, tout a été agréable pour moi. En revanche, plus on avance dans les chapitres, plus les quêtes secondaires se font rares. Il en reste quelques-unes, mais c'est tout. J'ai trouvé dommage qu'à partir d'un certain moment le jeu se résume presque uniquement à suivre la quête principale. J'ai eu l'impression que le monde cessait d'évoluer. J'ai vraiment beaucoup aimé l'univers, et j'espère sincèrement qu'il y aura un 2 remake. MAIS, la note sera négative. Je suis intransigeant en 2026 (même avant) de commercialiser un jeu PAS/PEU optimiser. Vous surcharger le GPU sans réelle justification ! Et encore 1 mois plus tard de la sortie du jeu d'avoir encore de sacré bug dont le problème d'audio toujours pas régler (même après ce dernier patch). J'ai dû me faire tout le temple sans audio (avant patch) et (après patch) me faire tout le combat de boss final sans audio et complétement bugué ou 1 fois sur 2 il est en dehors de la zone.... Le moment épique que j'attendais (un final quoi) a finalement été complètement gâché...
Щемящая пустота и грусть о завершении путешествия...я не просто прошёл эту игру, а "пережил" её, в том виде в котором она должна быть. Значительно доработанный оригинал (конечно не без неких огрехов) - но это 10 из 10, как фанат готана с большим стажем. Я готов уже быть "не гражданином", надеюсь выкатят :) Молодцы разработчики.
Game feels like its all clunk. I never played the original so maybe the lack of nostalgia is holding me back from experiencing this game to the fullest. I can usually enjoy difficult games, but this feels like a reskinned mechanical nightmare. I tried to grind it out for a bit and I genueinly never found myself enjoying it.
Как человек, который не играл в оригинал, заявляю, игра получилась довольно неплохой, даже несмотря на ее недостатки. Основной недостаток (я именно считаю это недостатком) - непонятно, в каком направлении двигаться в начале игры, особенно касательно по вопросу прокачки гг (на кошмаре тебя е*ут абсолютно все + монстры почти всегда нападают толпами). Не гугля гайды (решил, что так будет интереснее, но пранк зашел слишком далеко) я потратил 15 часов только на 1 главу и сдох больше раз, чем в дарк соулсе 1 и 3 вместе взятые. Из плюсов можно выделить широкий круг возможностей геймплея - можно довольно много изучить навыков (как боевых, так и нет), и, о чудо, практически все они не бесполезные. Особенно очень впечатлило общее кол-во магии в игре (без спойлеров, даже Воландеморт бы при**ел от такой прикормки). 7/10 - молимся и ждем ремейк 2 части.
The game is incredible, however I can't recommend it due to HUGE amount of crashes I have on my hi-end PC, and the more you play the more you have, I had a crash every 5 minutes, sometimes with crash reporter, sometimes without, around 6 windows blue screens during my playtime also. Crashes can happen mostly any time, the best I have while starting the game it crashed on loading save. Only been able to reduce them by setting graphics to lowest, it helped a lot, however crashes still happen while loading saves. Sad There are also some bugs, but you can manage The bugs: - you can feed Gravo ore to help with Gomez any time, you don't even need to know him(Gomez) at all; - sound balance is weird, especially for phrases gg tells outside of dialogs, I don't hear them at all; - quest to kill wasps on the swamp is strange as it says you need to kill them nearby in X steps, but you should clear like mostly whole swamp without any indication; - I used castle teleport to deal with Gomez and only Bartolo decided to attack me for some reason, even his guards were doing nothing; - during the last fight Xardas was stuck doing nothing and I needed to reload prev save; - was stuck forever during dialog with Raven while spying for him in the swamp; - Fletcher welcomes you to the guards after you already was exiled and he stays near the entrance to the castle; - there is Ur-shak dialog that you came to the temple via hidden passage, however I went via main entrence; - some phrases are not localized and stay in English (ex. ghosts phrases).
Жду вторую часть
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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