
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
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No United States chart position — it charts only in the markets below.
About
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 41.1Kreviews | 89% | — | $36.1M |
| $59.99 | 8.8Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After much trepidation, I've finally decided to thumbs-down this one. Read on for the last straw which made me do that. Even though the game itself is quite good - it's the best game I've played this year - the developers have shown complete inability to listen to the players, and serious lack in technical skills too. It felt as if the entire original developer team had been reassigned to work on other projects right after the game was released, and some other people were put in charge of post-launch support. Since the release of 1.0, they've repeatedly broken unrelated game functionality with their patches in some really inexorable ways. Every patch had a hot fix, and sometimes even additional hot fixes for hot fixes. What was even worse is that instead of fixing actual bugs, they had this hell-bent fixation on nerfing the game in the ways most unpleasant to the players. Items got removed, replaced etc, while a lot of real bugs were never fixed. For example, even today, each time after I load a game I have to go to settings to disable and re-enable DLSS frame generation, because loading a save game breaks it. Even worse so, initially they didn't even bother to document the nerfing they did. After players have started to call them on that, they started documenting the changes, but still didn't mention everything. Now, I still wanted to thumbs-up this game, but then I discovered the way they "nerfed" a particular high damage axe. Instead of simply removing it or replacing it with a lower-damage one, they've removed access to it. Essentially, you used to be able to climb to it, but not anymore. Mind you, the axe is still there, it's just that it's no longer accessible! You can still turn into a bloodfly and wiggle around and eventually get there, after wasting half an hour or so, and get that darn axe, but by the time I've managed to master this trick, I didn't want it anymore. If they really didn't want me to have it, so be it, but damn, the way they did that was so off-putting! You can find videos on YouTube of getting that axe before and after the patch, and you can clearly see the way the game used to be vs the way it is now. Needless to say, that change wasn't documented (and how would you document such a thing? "We've removed access to the item, even though it's still there"?). By making all those changes, the developers have pissed off most of their player base and broke a lot of already published game guides. Why?! What was the reason for that? Dear developers, the game is supposed to be fun! That's the entire reason for it to exist! Finding a powerful item feels great and rewarding, and for a lot of people that's one of the most important reasons to play! Sure, you can become overpowered, but don't you think one should be able to do so if that's what one really wants? Please let us have fun, please let us feel smart about our discoveries! Indulge us, this is just a game, that's why games exist! Now, if you really do want to balance everything out so that there's no incentive in exploring every nook and cranny of the world, do so BEFORE releasing the darn game! Doing this after the fact just stresses out everyone for no good reason whatsoever. Other things I'd briefly notice for completeness: in all original Gothic games, sleeping would always fully restore health and mana. This was intended by developers and we players had a lot of fun with that mechanic. In this remake the level of restoration is dependent on the time you've spent awake. Not really a major thing, but this just shows that weird desire of removing fun out of things by this new developer. Last but not least, the new lock-picking mechanic was universally disliked. I completely agree here - it's tedious and just not fun. In fact, the moment I've tried to pick my first lock, I've realized two things: that I'm never going to pick a lock manually in this game, and that a computer can do this 100% of the time. So I've decided to have my fun and add a bit of cyberpunk flavor to the game. I've alt-tabbed out of the game and wrote a program which would simply inject the required key presses in the correct order to open the lock for me. Now, every time I need to pick a lock, I alt-tab out of the game, enter lock parameters into my program (I still need to study the lock for that!), then schedule it to run after a two-second delay, during which I alt-tab back to the game. Then it quickly presses the keys needed and, if I've managed to input the lock parameters correctly, yay, the lock gets opened! I've actually had a lot of fun with this, and I'm still having it. So I actually have nothing to complain about personally, but yes, the mechanic itself sucks. Needless to say, the developer has ignored the hate and left the mechanic as is. Fine by me, I suppose. In the end, it's a tumbs-down from me, because they clearly have some big dysfunction in their team. I've really tried, but no, the way they've removed access to that axe was too much. Sorry, I just can't. At this moment I can't say I'm holding my breath for Gothic 2 remake either. I hope they manage to fix their internal issues before it's released, since if not, it's more of that emotional roller coaster where you are given something great, but then you have to watch it become worse little by little.
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Every market we collect.
Latest in each market: best RU #75, worst DE #96 · 3 markets collected
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $59.99 |
| 1Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 583ratings | 86% | #81 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great remake! Captures the soul of the original perfectly, feels very modern but not kitch like many modern games do, really awesome. Can't wait for the next game, it has to happen!
this game feels old in every possible way except the price tag. the graphics are technically modern but somehow still look like they took an old game, cranked the resolution up and set sharpness to 200%. everything looks weirdly overdone without actually looking impressive. and ♥♥♥♥♥♥♥♥♥ the performance is awful. i put the game on max settings with frame generation and somehow it still felt like the screen, the game and my pc were all fighting each other at the same time. it doesn’t even feel like normal low fps, it just feels wrong. like the image is moving but your eyes are telling you something is ♥♥♥♥♥♥. so i dropped it from ultra to high thinking alright, surely this fixes it. nope. it still felt like i needed frame gen just to make the game feel normal, which is ♥♥♥♥♥♥♥ ridiculous. if i need fake frames on high settings just to stop the game from feeling like it’s having an argument with my monitor then something has gone horribly wrong. combat is probably the other big problem. your weapons feel slow as ♥♥♥♥ while enemies move like they’re playing on 2x speed. every fight feels like you’re trying to swing a medieval refrigerator while some random creature is already on its third attack. the controls are also awful. everything feels awkward, delayed and unnecessarily weird. i genuinely never thought i’d say this but souls games making you hold circle to sprint somehow feels like genius game design compared to this. and yes, the game does have manual saving. the problem is that it still expects you to babysit that save button like it’s 2002. forget to save for a bit and congratulations, you’re replaying the last chunk of your life because apparently autosaving regularly would ruin the authentic gothic experience. that’s really my biggest problem with the whole thing. i understand wanting to stay faithful to the original, but there’s a difference between preserving what made an old game special and preserving every annoying design decision that should’ve stayed in the past. this is a remake. modernize the parts that aged badly. i don’t need everything turned into some generic modern action rpg, but i also shouldn’t be sitting there wondering why a game released in 2026 feels like i found it in a dusty ps2 case at the back of a closet. [hr][/hr] maybe longtime gothic fans will love how faithful it feels. personally i wanted a remake, not an archaeological excavation running on frame generation.
Кал говна со статтерами, топорными анимациями из бесплатных ассетов и идиотским управлением
The game is great—it’s just good old Gothic... Unfortunately, though, I can’t give it a positive review when there’s a game-breaking bug and no one is addressing it. I tried to figure it out here on the forum, but aside from a few tips from other players—which, unfortunately, didn’t work—I didn’t get any help... I just got stuck in the third chapter, and I can’t finish the game.
Очень долго думала, какой же все-таки оставить отзыв, но в какой-то момент поняла, что игру я уже всем сердцем ненавижу. Допрошла ее сугубо из принципа и интереса к сюжету. Сразу оговорюсь, с оригиналом почти не знакома, так что ремейк оцениваю как отдельную игру. Из плюсов: + Шикарная графика + Интересный сюжет Минусы: - Плохая оптимизация, постоянные фризы и провисания. Процессор жарит по-страшному - Система взлома. Я искренне не понимаю, кто это придумал и зачем. Просто невозможная вещь. - Много странных сценарных (?) решений. Пример: 5 глава орк Мук открыл потайной ход в храм, я туда пошла и уперлась в барьер. Оказывается, нужно было найти шаманку и только тогда безымянный сможет вскрыть барьер. Но с шаманкой можно спокойно попасть в храм через главные ворота. Тогда зачем вообще нужен был квест с Муком?.... - В какой-то момент леса становятся полностью пустыми и скучными. К началу 3 главы все леса у меня были зачищены, было скучно бегать от лагеря к лагерю. Новые животные появились только в конце 5 главы. - И теперь самое ненавистное для меня: баги, баги и еще раз баги. Мелкие баги будут вас поджидать на каждом шагу: враги, которые по пояс упали в текстуры и не могут выйти, диалоги без лиц, где видно только стену, убитые враги уплывают от вас на 10 метров куда-то в кусты, враги после смерти могут несколько раз встать и упасть на ваших глазах. Но это мелочи, здесь даже акцентировать внимание не хочется. Теперь про более серьезные баги, коих было ОЧЕНЬ МНОГО, вот мой личный топ-5: 1. Абсолютно всю игру у меня не работала кнопка на добивание врагов. Представляете как весело было при освобождении свободной шахты, в 5 главе по пути к Гомезу за рудной броней или в 6 главе в храме, куда пришли Кор Галом & Co? А мне и представлять не надо. 2. Мильтен в квестах по добыче юниторов ходил за мной по пятам до конца главы. 3. У части НПС в первой главе не было приветственных диалогов/квестов, но потом они появились перед самым финалом. Пример: я в ходе игры сделала два квеста от Снафа на рецепты похлебок. Захожу к нему в 5 главе и вижу диалог: "Давай познакомимся, слышал, ты новенький, только из-за барьера, вот тебе рецепт рагу из мясных жуков". Спасибо, очень вовремя 4. Мад появлялся рандомно передо мной на протяжении ВСЕЙ ИГРЫ. То в новом лагере, то в болотном, то в шахте. Стоял передо мной какое-то время, потом очень быстро убегал в текстуры. 5. Ну и кринжовый финал. В диалоге с Ур-Шаком он мне абсолютно ничего не сказал о сектантах, о их появлении узнала лишь в самом храме. Нежити в храме у меня почему-то не было. С половиной храмовников я подралась без возможности убить, вторая половина храмовников почему-то дралась между собой, а Кор Галом со мной вообще не говорил, даже буквы F не было для диалога. Половина реплик спящего без звука. В общем в полной мере финал я смогла увидеть только в прохождениях на ютубе. Возможно через год игра станет играбельной, но пока что не тратьте на это чудо свои время, деньги и нервы.
The game is incredible, however I can't recommend it due to HUGE amount of crashes I have on my hi-end PC, and the more you play the more you have, I had a crash every 5 minutes, sometimes with crash reporter, sometimes without, around 6 windows blue screens during my playtime also. Crashes can happen mostly any time, the best I have while starting the game it crashed on loading save. Only been able to reduce them by setting graphics to lowest, it helped a lot, however crashes still happen while loading saves. Sad There are also some bugs, but you can manage The bugs: - you can feed Gravo ore to help with Gomez any time, you don't even need to know him(Gomez) at all; - sound balance is weird, especially for phrases gg tells outside of dialogs, I don't hear them at all; - quest to kill wasps on the swamp is strange as it says you need to kill them nearby in X steps, but you should clear like mostly whole swamp without any indication; - I used castle teleport to deal with Gomez and only Bartolo decided to attack me for some reason, even his guards were doing nothing; - during the last fight Xardas was stuck doing nothing and I needed to reload prev save; - was stuck forever during dialog with Raven while spying for him in the swamp; - Fletcher welcomes you to the guards after you already was exiled and he stays near the entrance to the castle; - there is Ur-shak dialog that you came to the temple via hidden passage, however I went via main entrence; - some phrases are not localized and stay in English (ex. ghosts phrases).
Жду вторую часть
Gothic 1 Remake hace muchas cosas bien, expande contenido cambia algunos sistemas e incluso un poco como transcurre la historia sin destrozar la obra original, pero hay cosas que hace mal, que hay que arreglar, y concretamente una de ellas me ha hecho dejar la partida. Lo más grave desde luego es el camino del mago, o mejor dicho, el camino de la amargura. En primer momento creí que iba a ser como DnD y que ser mago iba a ser un inicio duro de guardar puntos para luego ser una máquina de destrucción, pero no. Los hechizos no tienen sentido, solo los dos primeros sirven, todo lo demás no hace daño y para colmo tienes que exponerte para lanzarlo. Es que es denigrante que invoques una lluvia de fuego y si no mueres en el intento no hagas ni daño. El daño por quemadura también es nulo, los costes de mana y daño que hace un hechizo no tienen sentido… Con el hechizo de matar no muertos no matas de una, y tienes que gastar muchisimo mana y exponerte. Es general es un desastre de principio a fin, tanto que el templo del durmiente siendo mago es tranquilamente de las peores experiencias en videojuegos. Y por esto sencillamente no puedo recomendar este juego de momento, pero confío en que lo solucionen pronto.
Vorweg: dieses Spiel ist - immer noch - ein wirklich gutes Spiel. Kein einfaches. Keines das einen an die Hand nimmt. Keines mit Komfort. Aber das meiste davon ist stimmig in die Welt eingebettet. Nach kurzer Zeit weiß man, wo es hingeht und was zu tun ist und nicht selten stirbt man dabei. Wer also mit Gothic oder Elex im Grundkonzept etwas anfangen kann, sollte Gothic 1 Remake eine Chance geben. Hätte ich das hier vor den ersten Patches geschrieben, wäre ich bereits am Ende der Bewertung. Leider kamen die Patches. Und das ist ein Trauerspiel. Es gibt wirklich noch viele Dinge, die gefixt werden müssen. Auch solche, die das Spiel nachhaltig verschlechtern und ich mach mir hier erst gar nciht die Mühe alle aufzuzählen. Einige davon hätten schon zum Release beseitigt werden müssen. Andere wurden mit den Patches erst eingeführt. Manche mit 1.03. Andere mit 1.03. Und einige wurde dann mit dem späteren 1.03 gefixt. Aber statt sich der ganzen anderen Fehler anzunehmen, ändert man Gegenstände im Spiel, weil...ja warum? Ich könnte hier noch eine Weile weiter machen, aber eigentlich hoffe ich inständig, dass die Entwickler nun das Spiel lassen wie es ist. Denn es ist gut. Und sich statt dessen den ganze Bugs annehmen. Wenn die weg sind, wird die Bewertung auch positiv ausfallen.
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Where this game's players are, estimated from review languages.
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