
Run, jump, and climb using only your hands. Play tag or infection with people online. Run away from the infected players, or outmaneuver the survivors to catch them. Embrace your inner ape.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Reject Humanity. Become Monke.
Run, climb, and jump in VR using a unique locomotion method that only needs the movement of your hands and arms. No buttons, no sticks, no teleportation. Push off surfaces to jump and squeeze them with both hands to climb.
Outrun and juke your opponents, or outmaneuver them to catch them. Parkour up trees and cliff faces to evade and chase other monke down. Swim, slide, swing on ropes, and hang glide in the clouds. Hang out in a virtual jungle with randos or group up in a private room with friends to hang out and play. The stakes are low, so feel free to just chat or make up your own games. The movement is easy to learn, but hard to master. Crossplay with the PC versions of the game, so play with anyone on any platform.
An ever-growing list of maps includes the OG tag maps (Forest, Canyon, Mountain, Beach, and more) as well as new experiments (Ghost Reactor, Hoverboard Racing, Monke Ball, Prop Hunt) and player-created maps in virtual VR.
Visit our store in the City, with a rotating inventory of items to buy, play with, and wear to express your true monke.
With purchase, receive 5,000 Shiny Rocks FREE (a $20 value!)
Mod and Fan Content Policy details at
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 86Kreviews | 91% | — | $25.5M |
| Free | 34Kratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its just a very good game and i truly recommend it
i love
its a fire game cheating in modded servers
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oooo
amazing
w game but people need to stop randomly reporting people i got banned because of this
This Game is like sick like its all about skill and experience and it has a competitive mode and just a chilling mode what the game calls infection and casual and also please don't get mods i got banned for that and also if you install the mod called walk sim than as long as you don't fly than you ok but it is 20$ so but it is a very good game and also if you get good at the game then there's a competitive mode i hope you bye this and enjoy it
Gorilla Tag is a game that has become extremely popular, but that does not mean everyone enjoys the experience. While the game has a unique movement system and a large player base, there are several problems that can make it frustrating and unpleasant. The biggest issues include toxicity, the high cost of Shiny Rocks, and problems with racism and harassment within parts of the community. One of the biggest problems with Gorilla Tag is the toxicity of its community. Players can frequently insult, annoy, or bully each other, especially in public lobbies. Some players seem more interested in ruining other people's experiences than actually having fun. New players can also get made fun of for being inexperienced, which can make it difficult for them to enjoy the game or feel welcome. Although not every player is toxic, the negative behavior of some people can have a major impact on the overall community. Another issue is the price of Shiny Rocks, the game's virtual currency. Some players feel that cosmetics are too expensive for what they actually provide. When players have to spend a significant amount of money to purchase virtual items, it can make the game feel more focused on monetization than fun. For younger players in particular, the cost of cosmetics can be frustrating, especially when they see other players wearing items they cannot afford. The community also has a serious problem with racism and other forms of hateful behavior. Unfortunately, some players use racial slurs or make offensive comments in public lobbies. This kind of behavior is completely unacceptable and can make players feel unsafe or unwelcome. While the developers and moderators may take action against people who break the rules, the fact that this behavior happens at all is still a major problem. A game community should be a place where people can have fun without being targeted because of their race or background. In conclusion, Gorilla Tag has some creative ideas and an entertaining movement system, but its problems can make the game difficult to enjoy. Toxic players, expensive Shiny Rocks, and racism within parts of the community are all legitimate concerns that should be taken seriously. If the community became more welcoming, cosmetics became more reasonably priced, and hateful behavior was dealt with more effectively, Gorilla Tag could become a much better experience for everyone.
Please get of youre coming from standalone VR like me, but the price tag is too high for a simple free game on quest.
The game is super fun but 2020....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.8K | 150 | 87% | $19.99 | |
| $211 | 2 | 100% | $3.99 | |
| $0 | 17 | 88% | Free | |
| — | 0 | — | — | |
| $445K | 752 | 86% | $19.99 | |
| $35.3K | 119 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.6M | 56.2K | 82% | $19.99 | |
| $25.4M | 128.4K | 97% | $9.99 | |
| $25.4M | 59.2K | 94% | $14.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $25.3M | 15.2K | 80% | $21.99 | |
| $25.7M | 17.5K | 65% | $59.99 |