
Gather your party of expendable heroes. Climb a vast tower atop a shiny shield. Who will fight? Who will heal? Who will laze around and take all the treasure? The choices will be yours alone, but only those who work together will be powerful enough to face Medusa at the top of the GORGON SHIELD.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, Romanian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uno de los mejores juegos que ha hecho Wiskeybarrel Studios, también creadores de Swords & Sandals, sorprenden con este buenísimo videojuego.
Лютейшая залипаловка. Фишка этой игры - нахождение героев на вращающейся платформе. Из-за этого нужно подбирать нужные позиции для лучшего позиционирования. Со временем появятся враги разных цветов, а персонажи того же цвета будут наносить монстрам повышенный урон. Разные персонажи, с разными способностями помогут лучше пройти уровни. Минус только отсутствие русского языка, а так за такие деньги просто хорошая игра
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6K | 78 | 85% | $5.99 | |
| $8.6K | 150 | 83% | $2.99 | |
| $8.6K | 83 | 87% | $7.99 | |
| $8.6K | 524 | 94% | $0.99 | |
| $8.6K | 58 | 98% | $7.99 | |
| $8.6K | 116 | 89% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.3K | 677 | 83% | $7.99 | |
| $10.3K | 62 | 94% | $4.71 | |
| — | 0 | — | — | |
| $1.2M | 2.6K | 82% | $9.74 | |
| $322.3K | 3.9K | 90% | $4.99 | |
| $44.9K | 290 | 82% | $7.99 |
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice chill game I liked it.
Gorgon Shield, developed by Whiskeybarrel Studios and published by 2 Left Thumbs and Gamersky Games, is a frantic, arcade-infused roguelike that stands out through its unusual premise and its commitment to 1980s-style visual flair. Instead of the traditional top-down or side-scrolling format, the game builds its identity around a vertical ascent: you and a party of heroes cling to a massive shield, climbing through dangerous rooms and enemy-filled spaces toward a confrontation with Medusa. This structure immediately gives the game a different feel from typical roguelite dungeon crawlers. Every run is framed as a desperate upward push, blending chaotic combat, quick decisions, and persistent progression in a way that captures both classic arcade energy and modern roguelike design. The gameplay loop is built around repeated ascents of the tower, each one offering new item drops, hero combinations, and room layouts. You start small, choosing a hero from a roster that eventually expands to ten unique characters, each with their own abilities and combat rhythm. Switching between heroes within a run adds a strategic layer—sometimes you need a ranged fighter to thin out mobs, other times a healer or melee bruiser to survive a barrage. As you climb, you collect treasure and relics that sculpt your build, incentivizing experimentation with different synergies and playstyles. When your run inevitably ends, you return to town to invest your spoils into permanent upgrades, slowly building up a stable of stronger heroes capable of reaching higher floors. This loop—run, collect, die, upgrade—will feel familiar to genre fans but is made refreshing by the shield-climbing structure and frantic enemy encounters. Visually, the game embraces a strong retro aesthetic, deliberately recalling the bold colors, chunky sprites, and flashy effects of early arcade and console titles. The environments are varied enough to make each floor visually distinct, and the shield platform itself adds kinetic energy to exploration—often tilting, shifting, or serving as an arena for sudden ambushes. Animations lean into exaggerated action, with enemies bursting in from all sides and heroes unleashing oversized attacks that fill the screen. The soundtrack reinforces the arcade spirit, pulsing with upbeat rhythms and synth-driven energy that keep the pace high. The presentation is cohesive and nostalgic without feeling derivative, capturing the developer’s intent to channel the frantic spirit of 80s action games while adding contemporary smoothness. Yet for all its charm, Gorgon Shield carries noticeable rough edges. Performance issues are the most commonly discussed drawback within the community. Players have reported crashes, framerate inconsistencies, and occasional bugs tied to enemy spawning or room transitions. These issues can break the momentum of a run, especially when later stages become more demanding. Additionally, the game’s variety, while adequate at first, can start to feel limited after many hours. Room designs repeat, enemy sets become familiar, and the novelty of the shield-as-platform concept fades somewhat if progression stalls. The reliance on repeated climbs—standard for roguelikes—can expose these content limitations more sharply than in titles with broader procedural generation or branching paths. Despite these imperfections, the game’s accessibility and pacing make it compelling. Gorgon Shield is easy to pick up and play, making it well suited for short bursts or longer sessions of gradual progression. The hero roster encourages players to experiment, and the permanent upgrade system ensures that even failed attempts contribute forward momentum. The game’s price point and scope reflect a focused, indie approach: it isn’t trying to overwhelm with sprawling systems or deep narrative threads, but instead aims to deliver tight, replayable action with a clear sense of identity. For players who appreciate roguelite loops, arcade combat, and quick-session gameplay, it has an addictive flow that is easy to slip into. In the end, Gorgon Shield succeeds as a spirited and energetic tower-climbing roguelike with a distinct personality. Its blend of party-based hero swapping, retro-arcade presentation, and vertical progression makes it stand apart from its peers. While it would benefit from more content variety, smoother performance, and deeper mechanical polish, it remains an engaging and enjoyable experience for those who enjoy action-driven roguelikes with a nostalgic edge. For players willing to embrace its chaotic charm and tolerate some technical quirks, the climb toward Medusa’s throne offers plenty of satisfying, shield-shaking thrills. Rating: 7/10
A fun game to play like try one or two runs a day. A run lasted me about 15 minutes and the game has arcade like mechanics and each run is different. It's its own thing and I like that and should be very popular.
Franchement si t'as 8.79€ en trop je pense que si tu cherches bien y a moyen d'trouver un bon kebab pour moins que ça et si il te reste encore un peu d'monnaie pourquoi pas... Mais je donne la force quand même j'ai reussi à y jouer presque 1h j'y retournerais un jour pour le finir comme un bon kebab rechauffer du lendemain.
太白癡了 每次玩到一定關卡就閃退
很无聊
該怎麼說呢,這個遊戲算是中評(可惜沒有中評選項). 不過因為折價後只要約2美金,所以還是可以給予好評. 遊戲差不多5小時內就可以全數解鎖,剩下就是提高難度. 算是小品rough like遊戲. 通關小技巧: 最簡單的通關方法就是4個女武士(點暈眩技能),王沒有暈眩抵抗,所以可以直接把王暈到死.
数值游戏、闪退
Players by region
Where this game's players are, estimated from review languages.