
From the creators of Before Your Eyes — You are Isaac, a 6-month-old baby, developing mysterious psychic powers. What you want most is to be loved and accepted by your family, but a secretive tech corporation wants you for their own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creators of Before Your Eyes.

You are Isaac, a 6-month-old baby, developing mysterious psychic powers. What you want most is to be loved and accepted by your family, but a secretive tech corporation wants you for their own. The game features an immersive “camera as controller” mode, expanding on the innovative use of camera-based technology that the development team is known for.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 97% | — | $567.9K |
| $19.99 | 160ratings | 97% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
don't waste your time
Genuinely this is what games are all about, Amazing game! Looking forward to other games from Nice Dream Games.
这是我第一次这么想写下一篇游戏评论。 先说结论: 很好玩,也很感人。 建议找个周六的下午,戴上耳机,留出3-4个小时,静下心来,就当自己看了一部科幻电影。 我现在正听着片尾曲写下这段评价。 很久没有在打完一款游戏以后,感觉这么平静了。 整体剧情当然因人而异。 我看到有人觉得它叙事节奏太慢,也有人觉得超能力的设计不够出色。 但比起“这个游戏设计得怎么样”,我其实更关注的是导演怎么把这个故事讲出来,又怎么把它讲完整。 从外公最开始说的那句: “他们会照顾好你,并带你回家。” 到最后解开外公的日记,我才终于明白,他当时为什么会说出这句话。 那一刻,整个故事真的闭环了。 还有那个“外星人”。 从最开始模糊地认识自己—— “我也许是人类婴儿?” 到怀疑自己—— “我是一个有超能力的怪物?” 再到最后真正意识到: “我不是人类,我和你们不一样,我是外星人。” 可到了飞船上,在起飞前的最后一刻,他看到了艾萨克送给他的山羊吉尔伯特,又最后一次感知了艾萨克的情况。 最后,他想的却是: “艾萨克,等着我,我一定会救你的。” 对我来说,这段比单纯揭晓“他到底是谁”更重要。 因为故事最后真正讲的,好像已经不是你究竟属于哪个种族、来自什么地方,而是你最后选择把谁当作自己的家人。 到了游戏最后, 比起艾萨克说出的第一个词,我反而更喜欢另外一句话。 “我可能没办法看你长大了,但是我可以写下来。”
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 49ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It made me cry but was one of the best experiences I've had from playing a game.
After playing Before Your Eyes quite a while ago, I found out those devs were making this game and had thought about getting it when it came out. Instead, I decided to just now get it, especially during the Summer Sale. And I must say, it feels like quite a step up from BYE, not that that game was bad in any way. [h2]Gameplay[/h2] The gameplay here builds off of the webcam eye tracking tech that BYE had, where now you're using it in a much more interactive fashion to do telekinesis. It's not the most complex thing as this at the end of the day is still a story-based game, but it was a lot of fun using the telekinetic abilities, whether that's blinking to activate items, or using the mouse to drag items around. It especially got crazy towards the endgame when [spoiler]you're sneaking out of the AIO facility with Cleo, and when you as the alien go to save the family from Elliott.[/spoiler] And throughout the game you get more telekinetic abilities, but I won't be going into those for spoiler purposes. Needless to say it gets hella interesting. [h2]Story & Characters[/h2] This game just like BYE is story-rich. And I must say there is a lot of layers to this story from simply being a telekinetic baby helping out an emotionally struggling family. From a surface level I thought having this [i]tech corporation[/i] wanting the baby seemed a bit forced to make the story interesting from family troubles, but it actually feels quite fitting and they use certain gameplay elements [spoiler]i.e. the closed eyes to see how the family is doing[/spoiler] to help make things feel more cohesive. The family this baby is apart of also is very likable, and the voice performances were really well done here. It was nice seeing their developments throughout the game as they deal with this baby and the events around him. [h2]Performance & Polish[/h2] Game ran quite well at high settings on my 1440p monitor. I will say though there is certain sections mid-game [spoiler]i.e. when you're in the crib moving around the AIO facility[/spoiler] that visuals feel a bit [i]jittery[/i], and I can see my frames drop as well. Other than that it ran quite well, and I think the visuals here are a good step-up from BYE. A somewhat similar plastic-based style here, but characters look a bit more detailed here with pretty polished expressions, with some moments feeling only a bit stiff. [h2]Value[/h2] I was able to beat the game in 4 hours, and it may be another to 100% all achievements here. I would say the game is worth the full $20 if you liked Before Your Eyes, or if you're looking for a story game that has innovative gameplay. I got this game on sale, so I would say it would especially be worth it if you got it on sale, but that goes for almost any game. [h2]Verdict: Greatly Recommend[/h2]
это просто безумно красивая история, наверное это все, что нужно знать
Il futuro del gaming risiede qui. Un'altra volta gli sviluppatori di Before your eyes sono riusciti a sfruttare a pieno le nuove tecnologie del contemporaneo panorama videoludico e a rivoluzionare l'interattività tra uomo e "software". Non serve più comprare e indossare il costoso e ingombrante visore VR, ma basta accendere la propria webcam (anche lezza da portatile) per sentirsi dei veri e propri superumani con superpoteri. Tutto ciò che c'era di buono in Before your eyes viene amplificato, letteralmente, all'ennesima potenza. Non basterà più usare il battito di ciglia per progredire nel gameplay, ma bisognerà usare tutta la propria espressività facciale per vivere a pieno la nuova storia del genietto Graham Parkes. Il colpo di genio sta, dunque, nel rivoluzionario utilizzo del volto del videogiocatore che proverà finalmente sulla propria pelle cosa significa essere un telepate con telecinesi. L'interattività è semplicemente sbalorditiva da questo punto di vista, tant'è che basterebbe soltanto questo approccio freschissimo al gaming per rendere questo gioiellino indie un autentico capolavoro. Tuttavia, come sanno bene i narratologici in perenne conflitto con i ludologi, se si accompagna a un grande gameplay una storia altrettanto valida, si ottiene un risultato ancora maggiore in campo videoludico, soprattutto oggigiorno. Goodnight Universe trionfa proprio in questo, ossia nella splendida integrazione tra arte del racconto e arte del game design. L'algoritmo è al servizio dello storytelling, che a sua volta ha bisogno del codice per poter veicolare il suo significato più profondo e guidare, attraverso l'interattività, il videogiocatore a godersi tutte le sfumature dell'opera artistica. Sì, Goodnight Universe vuole essere un'opera d'arte a tutto tondo, tra citazioni cinefile e videoludiche, font del testo da avventura grafica anni '80, un modo di raccontare per immagini che non ha sempre un filo conduttore lineare nella sua messa in scena audiovisiva e tanti altri colpi di genio che non smettono mai di fuoriuscire fino allo splendido ed emozionante finale. Il salto di qualità immenso rispetto a Before your eyes lo si respira quindi in ogni poro pixeloso di Goodnight Universe, che fa un uso geniale del narratore onnisciente per creare la miglior immedesimazione interattiva tra avatar e gamer. In questo modo il racconto si sviluppa organicamente e sinergicamente con la faccia del videogiocatore, in una vera e propria esperienza extrasensoriale transumana che ricorda il mio tanto amatissimo Soma, che viene rievocato filosoficamente in questo capolavoro destinato a far discutere i futuri game studies. Un legame così stretto col proprio avatar di gioco non può che coinvolgere maggiormente il gamer al meraviglioso e catartico racconto di Goodnight Universe, pronto nuovamente a far commuovere come aveva fatto il predecessore Before your eyes. Ma sulla storia non dico altro, perché merita di essere esperita senza nessuna anticipazione. Certe perle indie meritano di essere scoperte a scatola chiusa. Provare per credere. Intanto posso già dirvi che posso tranquillamente inserirlo nella lista dei miei videogiochi preferiti di sempre. Come si fa a non inserirlo nel proprio olimpo videoludico dopo aver sentito questa battuta: "YOU KNOW, FOR A FAKE FEMINIST NEOLIBERAL ♥♥♥♥♥, KIND OF A NICE LADY". E vabbè, absolute waifu la sorellona ribelle della famigliuola alla prese con un neonato "speciale". Che aspettate??! Provate sto cazzo di masterpiece epocale!!!! [b]Pagella videoludica[/b] Storia: [b]9[/b] Gameplay: [b]9+[/b] Grafica: [b]8+[/b] Colonna sonora: [b]8[/b] Rigiocabilità: [b]alta[/b] Voto complessivo: [b]9+[/b]
goo goo ga ga
genuinely made me cry it was such a good game start to finish
What an adorable game. What an adorable story. Simply put: PLAY IT. A short story that I enjoyed every minute of.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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