
Frontlines™: Fuel of War™ is an open-world First Person Shooter set on the frontlines of tomorrow. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the last of...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Frontlines: Fuel of War is a large-scale warfare FPS much like Battlefield’s multiplayer but in a singeplayer setting. The short campaign revolves around the 125th Strike Division nicknamed "The Stray Dogs" fighting against the evil Red Star offensive in the Oil Wars. The gameplay is straightforward: Shoot the bad guys, capture and destroy objectives. It trades the lone-hero narrative for an interesting feature: When you die, you simply redeploy as another soldier, keeping the momentum of the battle moving. On the normal difficulty, enemies are too bullet-spongy for my taste, but changing to the easy difficulty solves that problem. There's environmental destruction as well, although it isn't quite as wild as Battlefield, you can still blast away enemy cover and sentries. You also get to pilot tanks freely in and out of battle, which is basic but remains very fun. The AI is surprisingly smart for both allies and enemies, contributing heavily to the immersion. You cannot give direct orders to your teammates, but they already follow your lead, automatically seek cover when under fire, and provide useful call-outs. They’ll let you know when an area is clear or pinpoint where an enemy is hiding. Enemies are smart enough to retreat when you capture an objective or advance too aggressively. They make excellent use of buildings and cover, making every firefight feel like a genuine struggle for the frontline. The game offers a nice arsenal and your soldier can carry a lot of equipment. Most notably, the RC toys with guns which makes you wish they were in more games. The sound design is also pretty good. The gunshots are aggressive and the cinematic score fits to the intensity of each mission. The main issue with this game is that it’s difficult to run on modern hardware, and its poor performance drains all your computer’s power. So before purchasing it, make sure you’re ready for troubleshooting! If you enjoy continuous gunfire, soldiers shouting and rockets flying at you, give this game a try.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It actually isn't bad. Even back when this was released, you know it wouldn't have avoided the bargain bin for too long. Go into it with that mindset. You're in Blockbuster, kind of broke, it's 4.99... from that starting point, it's fun. It does have a lot of issues. It's a sort of open-world adjacent thing where you're dumped in a large open level with the option to tackle objectives in any order, but it leaves the levels all feeling like MP maps with bots... which I guess they basically are. Speaking of bots, your team mates are headless chickens. They'll run around not being particularly useful, blocking your shots, blocking doorways, not really being lethal to the enemy - and that's all fine - until you reach objectives where it feels like they designed it for 2 players, e.g. holding 2 different sites for 10 minutes against waves of enemies. You'll run from one to the other recapturing it, with your allies seemingly incapable of recapturing them or even defending them. They just bound around like puppies who are happy to be with you. It's odd because it seems there was never a way to play this co-op. So yeah, in the world of endless choice of games, this game isn't gonna wow you, but it is fun to mess around in for a couple of hours. Two words: Bargain. Bin. Btw, initially I couldn't get this to work, spend some time messing around with old versions of PhysX before I realised I hadn't tried disabling Steam overlay - which solved everything.
Тут гасили кацапів дронами ще задовго до того, як це стало Священним Русорізом :3
https://youtu.be/lyPFSOitv2c Мясной шутер от первого лица про Третью мировую войну, битву за нефть и беспилотную технику. Проект столкнул Западную коалицию и Альянс во главе с Россией и Китаем на исчерпание мировых ресурсов. Геймплей делает упор на динамичные линии фронта и дистанционно управляемые дроны.
Solid game....solid story with the backdrop being 'energy crisis' and it works well here, good gun play ,good mix of gadgets you control ( gives you agency ) the FX in Weapons sound etc is good, great mix of on foot and in tanks ,from memory you get to blow ♥♥♥♥ up in an attack helo...i first picked this game up on retail disc 2010 or so ....for reasons i bought the digi copy,,,,overall my experience 'bloody fantastic! ...highly recommended.
Frontlines: Fuel of War is a large-scale military first-person shooter developed by Kaos Studios and published by THQ. Released during a period crowded with modern warfare shooters, the game sought to separate itself from competitors through its ambitious depiction of a near-future global conflict driven by dwindling energy resources. Rather than focusing solely on traditional military rivalries, the game imagines a world where oil shortages, economic instability, and environmental decline have pushed nations into a desperate struggle for survival. This premise provides a compelling backdrop that still feels relevant years after its release and gives the campaign a stronger sense of purpose than many shooters of its era. The story places players in the ranks of the Western Coalition as they battle the Red Star Alliance across a variety of war-torn locations. While the narrative itself is not particularly focused on character development, it succeeds in presenting a believable geopolitical conflict where access to resources becomes the primary motivation for war. The campaign unfolds through a series of military operations that showcase the scale of the conflict, giving players the impression that they are participating in a much larger global struggle rather than isolated missions. One of the game's most notable features is its Frontline Combat System, which changes the way battles progress. Instead of relying on a simple sequence of disconnected objectives, the battlefield evolves as players capture strategic positions. Successfully completing objectives pushes the frontline forward, opening new areas and creating fresh goals. This mechanic helps maintain momentum throughout missions and provides a greater sense of participation in an active war. The system also reduces the feeling of linearity that often affects military shooters, making battles feel more dynamic and unpredictable. Combat is varied and engaging thanks to the large selection of weapons, vehicles, and support equipment. Players have access to futuristic military technology that remains believable within the game's setting. The drone system is particularly impressive, allowing players to deploy reconnaissance units, remote-controlled explosives, attack drones, and mortar-support platforms. These tools add tactical depth to encounters and encourage experimentation beyond traditional gunplay. Whether scouting enemy positions or launching remote assaults, drones contribute significantly to the game's unique identity. Vehicle gameplay is another major highlight. Tanks, helicopters, armored transports, and other combat machines play an important role on the battlefield. The maps are designed to accommodate both infantry and vehicle warfare, allowing seamless transitions between different styles of combat. Large-scale engagements often involve multiple layers of action occurring simultaneously, creating memorable moments that capture the chaos and excitement of modern warfare. This combination of infantry combat and mechanized warfare gives the game a sense of scale that remains impressive. Visually, Frontlines: Fuel of War delivered strong presentation for its time. Built using Unreal Engine 3 technology, the game featured detailed environments, convincing explosions, and expansive battlefields. Although modern shooters have surpassed it technically, the art direction still effectively conveys a world damaged by conflict and resource scarcity. Destroyed cities, industrial complexes, and military installations all contribute to the atmosphere of a planet pushed to the brink. The sound design further strengthens immersion with powerful weapon effects, battlefield communications, and explosive audio that helps sell the intensity of combat. The multiplayer component was originally one of the game's biggest attractions. Large player counts and objective-based warfare created exciting battles where teamwork and strategic positioning mattered. The game's class-based systems, vehicles, and evolving frontlines offered an experience that blended elements of traditional shooters with larger battlefield simulations. While the online community is far smaller today, the multiplayer design remains an important part of the game's legacy and demonstrates the ambition behind the project. Despite its strengths, the game does have limitations. Enemy artificial intelligence can occasionally behave inconsistently, reducing the challenge during certain encounters. Some objectives become repetitive over the course of the campaign, and the story never fully explores the potential of its intriguing setting. Players accustomed to modern shooter mechanics may also notice dated elements in movement, gun handling, and overall presentation. These issues prevent the game from reaching the highest tier of military shooters, but they do not overshadow its many accomplishments. Frontlines: Fuel of War remains an ambitious and enjoyable shooter that successfully combines large-scale warfare, strategic gadgets, and a believable near-future setting. Its innovative frontline progression system, extensive vehicle combat, and emphasis on tactical flexibility help it stand apart from many of its contemporaries. Although some aspects have aged and the multiplayer scene is no longer as active as it once was, the game still offers a rewarding experience for fans of military action games who appreciate scale, experimentation, and battlefield immersion. Rating: 7/10
Игра годится только для коллекции. Мёртвый мультиплеер и короткая кампания на часа 3 примерно (у меня сейчас 1.5 и я прошёл половину). Сюжет - максимально американизированная срань. Бравый запад против злых русских и китайцев. Причём пиндосы пытаются одновременно усидеть на двух стульях - они одновременно и "Давид против Голиафа" (буквально себя так называют в одном из брифингов) и, в то же время, громят Красную Звезду (Россия + Китай) по всему фронту превосходящими силами. Геймплейно игра безнадёжно устарела - огромный ТТК (один враг может сожрать весь магазин из автомата, а может умереть от одного выстрела, если повезёт попасть в голову), очень мало оружия (из восьми миссий кампании, первые две игрок будет проходить с автоматом и лишь в третьей дадут снайперскую винтовку и дробовик, да и то ненадолго), поднимать оружие с врагов, почему то, нельзя, субтитров в игре нет, вообще, также в игре залочен FPS на 60-и. Сами миссии напоминают какой-нибуть режим "Прорыв" из Battlefield - движемся вперёд с ботами (а иногда и в одиночку) и по очереди захватываем точки, продвигая фронт. В перерывах между миссиями смотрим как глупые русские и китайцы постепенно проигрывают доблестным войнам свободы.
Чудово гра, що року перепроходжу, це гра від розробників BF1942: Desert Combat та величного Battlefield 2. Сюжет чудовий, геймплй чудовий, оптимізація чудова, лише один недолік - мертвий мультиплеєр. Гра про священний русоріз дронами та взяття мацкви в кінці сюжету, рекоменую!
Frontlines Fuel of War establishes its battlefield presence through a technically stable Linux deployment that resolves the jittery cutscenes and intense screen tearing that plagued its traditional Windows release. The environmental presentation leverages impressive terraforming effects as heavy artillery explicitly alters the terrain, while an atmospheric musical score elevates the bleak tone of global conflict. This visual and auditory foundation grounds the perspective of an expansive war zone that feels simultaneously familiar and thrillingly pristine as the front lines shift. The core combat loop pairs an unrestricted sprint mechanic that allows continuous traversal across vast maps with satisfying sniper mechanics that send enemy helmets flying upon precise headshots. However, mechanical friction arises from an exceptionally sparse primary weapon selection and uncontrollable light machine gun recoil that shatters offensive stability. This limited traditional arsenal is supplemented by unique remote-controlled drone gadgets, including a rocket-equipped helicopter that forces players to balance boots-on-the-ground gunplay with airborne tactical strikes. Vehicle warfare expands the scale of engagement by delivering fast-firing tank combat sequences that allow players to exploit map geometry by wedging heavy armor into tight infantry corridors. This high-intensity armor gameplay balances perfectly against a grounded redeployment system that grants a finite pool of lives during massive skirmishes. Stepping into the boots of an expendable grunt rather than an unstoppable superhero reinforces the gritty, industrial weight of the overarching campaign. Severe operational friction surfaces through broken controller mapping configurations that render basic crouch and prone inputs completely non-functional while omitting native button glyphs from the user interface. This systemic jank is compounded by sluggish, unadjustable stick sensitivity and brain-dead friendly artificial intelligence pathfinding that constantly stalls vehicular momentum. Allied soldiers routinely wander into direct lines of fire or physically obstruct domestic tanks, triggering unnecessary tactical frustration during chaotic pushes. The adversarial sandbox introduces structural imbalances through titanium enemy archetypes that absorb entire magazines alongside hostile snipers who maintain pinpoint, long-range accuracy even while sprinting. This artificial difficulty contrasts poorly with the players fragile composition, making combat engagements feel punishingly uneven. Furthermore, presentation oversights like intrusive out-of-bounds warnings and forced equipment tutorials repeatedly disrupt the flow of engagement. The campaign drives its grand-scale military operations toward a climactic final assault, maximizing the tension of large-scale territorial capture mechanics. This high-energy operational momentum carries the frontline narrative forward before stumbling into an uncomfortably abrupt cliffhanger conclusion. By leaving the ultimate resolution entirely unresolved, the narrative pacing cuts off at the finish line to set up a sequel that never arrived. Overall, Frontlines Fuel of War delivers a scale-focused tactical experience that thrives on destructive vehicle combat, unique drone gadgets, and stable Linux compatibility. The integration of an unrestricted sprint mechanic and terraforming environments successfully counterbalances the irritation of erratic friendly AI pathfinding and broken controller inputs. While uneven enemy health pools, sluggish aiming sensitivity, and a sudden cliffhanger ending introduce distinct friction, the campaign remains an ambitious, gritty simulation of mechanized warfare.
good game
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